ApathySSB
Smash Apprentice
- Joined
- Mar 5, 2015
- Messages
- 118
https://www.youtube.com/watch?v=VJ42_STL1-w
I HATTTTEEEEE voicing stuff. Feels unnatural to me.
Covered most of the basics and some stuff people overlook
Characteristics
+/-
+Good air mobility, fast falling speed, good launching power, and solid combo game
-gimped easily, "slow," comboed easily, etc.
Movement (we've seen Izaw do this section a thousand times)
->pivot to tilts
->run to shield
->pivoting
->Foxtrots
->dashdancing
->run->shield->ledge
->etc.
(b reverses mentioned later on along with wavebouncing)
Recovery Stuff
->QD can be acted out of after hitting someone in the air, however if you don't make contact with someone you free fall.
->pretty buns as an attack move since it leaves you vulnerable, yet it does have high priority and can be used to close gaps
->wavebouncing and breversing it
->Aether's superarmor at beginning
->Vulnerable at top of jump, can even be grabbed out of it
Comboes/Strings/Tilts
->dthrow->aerials
->dtilt (mentioned u-tilt is godlike)
->fast fall nair->anything
->etc, various percentages they stop being true comboes at, etc.
"Jab resets even though it's dair"
->how dang useless it is
->functional mostly at lower %'s
->still situational, just trying to be cute and mention that it does exist
Eruption
->really freaking good as an edgeguard move
->can slide with it
->can b reverse and slide from it
Dash Attack Cancelled Grab
->Punishable, but if you REALLY want to fish for a grab you do go a bit farther if you use it. Video Example.
Edgeguarding tools
->ftilt, dtilt, fair, bair, fsmash, dsmash, dair, etc. Went over the safe options (left out aether and eruption since those were mentioned
Customs
->Noteworthy ones like Tempest, AW, AD, Paralyzing Counter, CQC, etc.
Didn't mention anything, but if you guys watch the videos and I had wrong information or something on something feel free to point it out. I only mentioned stuff I felt people overlooked about him and the basics, didn't realyl go over his ground moves outside of tilts.
Pretty much it.
I HATTTTEEEEE voicing stuff. Feels unnatural to me.
Covered most of the basics and some stuff people overlook
Characteristics
+/-
+Good air mobility, fast falling speed, good launching power, and solid combo game
-gimped easily, "slow," comboed easily, etc.
Movement (we've seen Izaw do this section a thousand times)
->pivot to tilts
->run to shield
->pivoting
->Foxtrots
->dashdancing
->run->shield->ledge
->etc.
(b reverses mentioned later on along with wavebouncing)
Recovery Stuff
->QD can be acted out of after hitting someone in the air, however if you don't make contact with someone you free fall.
->pretty buns as an attack move since it leaves you vulnerable, yet it does have high priority and can be used to close gaps
->wavebouncing and breversing it
->Aether's superarmor at beginning
->Vulnerable at top of jump, can even be grabbed out of it
Comboes/Strings/Tilts
->dthrow->aerials
->dtilt (mentioned u-tilt is godlike)
->fast fall nair->anything
->etc, various percentages they stop being true comboes at, etc.
"Jab resets even though it's dair"
->how dang useless it is
->functional mostly at lower %'s
->still situational, just trying to be cute and mention that it does exist
Eruption
->really freaking good as an edgeguard move
->can slide with it
->can b reverse and slide from it
Dash Attack Cancelled Grab
->Punishable, but if you REALLY want to fish for a grab you do go a bit farther if you use it. Video Example.
Edgeguarding tools
->ftilt, dtilt, fair, bair, fsmash, dsmash, dair, etc. Went over the safe options (left out aether and eruption since those were mentioned
Customs
->Noteworthy ones like Tempest, AW, AD, Paralyzing Counter, CQC, etc.
Didn't mention anything, but if you guys watch the videos and I had wrong information or something on something feel free to point it out. I only mentioned stuff I felt people overlooked about him and the basics, didn't realyl go over his ground moves outside of tilts.
Pretty much it.