I'm going to go on a tangent about all the features I would add but lets's start with the roster:
Fighters:
View attachment 60411
74 individual characters.
Newcomers: Captain Toad, Paper Mario, King K. Rool, Dixie Kong, Impa, Skull Kid, Midna & Wolf Link, Medusa, Excitebike, Bandanna Dee, Krystal, Isabelle, Takamaru, Lyn, Isaac, Sami, Chibi-Robo, Karate Joe, Dillon, Inkling, Rayman, Banjo & Kazooie
All of the veterans here are mostly identical to their Smash 4 and Brawl counterparts, however, a few have been noticeably changed:
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Luigi: Completely de-cloned from Mario, now fighting with the Poltergust 5000.
- Link: He is noticably faster and uses a design inspired by A Link Between Worlds.
- Ganondorf: Has a mostly overhauled moveset using his trident, and assumes his pig beast form by default.
- Palutena: As custom moves are gone, her specials have been changed.
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Ice Climbers: Has a significantly changed moveset and it's harder to desync the Climbers.
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Robin: Elwind now requires two button presses, Arcfire can be held for more power, and Robin is faster.
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Sonic: Has changed special moves and different standard moves.
In addition to the characters shown here, certain variation fighters are selectable after choosing the corresponding fighter, highlighted here in
yellow -
Dr. Mario (Mario) - Heavier and stronger, and uses Pills instead of fire
Daisy (Peach) - Faster and lighter while having flower effects instead of hearts
Sheik (Impa) - Different special moves and a different Final Smash
Dark Pit (Pit) - Altered special moves and a unique Final Smash
Alph (Olimar) - Uses a unique Pikmin type (Rock) and relies less on Pikmin
Pichu (Pikachu) - Faster and lighter, damages itself for higher power
Lucina (Marth) - Has a sword that deals even damage throughout.
Also, there are a few fighters who have variation movesets highlighted in
red -
Rosalina - Can fight without Luma. Increased attack power
Captain Toad - Can fight as regular Toad (no backpack)
Ice Climbers - Can fight as one Climber with increased attack power
Lucario - Can fight with no Aura but standard power and speed
Other alternate costumes: Dry Bowser (Bowser), The Koopalings (Bowser Jr.), Cpt. Toadette (Cpt. Toad), Overalls Wario (Wario), Ganondorf (Ganon), Wireframe Mac (Little Mac), 64 Fox (Fox) 64 Falco (Falco), Matthew (Isaac)
Robin, Inkling, Villager, and Wii Fit Trainer have male and female costumes.
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Gameplay/Modes:
- Custom Moves are gone in favor of variation movesets and fighters.
- All stages still have an Omega version, in addition to certain stages having variations with stage elements removed for balanced fighting
- Characters have three trophies - Default, Alt, and Final Smash. All alternate costumes have their own trophy. You still earn character trophies from clearing a mode with them - Classic for default, Adventure for Alt, and All-Star for Final Smash.
- Challenges Mode is radically changed. Now, each type of content - Trophy, Music, Stage, and Character - has their own section. Rather than an allotted amount of Golden Hammers, you can purchase them with a large amount of coins. You can also open certain challenges directly with coins, such as character trophies earning from clearing modes.
- Classic Mode is linear like in Melee and Brawl, having ten stages culminating in a boss battle with Master Hand and Crazy Hand.
- Adventure Mode returns and is a combination of Smash 3DS's Classic Mode and Melee's Adventure Mode. The final boss changes depending on which path you take.
- All-Star Mode returns. The order is the same as Smash 3DS - oldest fighters to newest fighters.
- Special Orders return, exactly the same as before. Golden Hammers are now potential rewards in the modes.
- Stage Builder returns but leans closer to it's Brawl version than Smash 4. However it still has many new features, including the ability to place objects in the background, and many new shapes and tools.
*I will add more to this later, like a list of items, stages, AT's.