InfinityAlex
Smash Apprentice
-What amiiboshiibo said for these first two.-Remove and replace him with .
-Remove and replace him with .
-Remove 8-player smash and replace it with a story mode similar to Brawl's.
-Replace Mario's High-Pressure F.L.U.D.D. custom with the Mario tornado.
-Replace all character's custom moves that are variations of the standards and replace them with unique moves.
-Replace the new classic mode with the one in previous games.
-Replace Palutena's Temple with a stage based on Bellsprout Tower.
-Remove the streetpass minigame, add a lottery that allows you to pay coins for a luck-based chance to unlock custom moves, CDs, money, and trophies (Similar to Melee's trophy lottery).
-Remove multiple air-dodges and replace it with the air-dodge from Melee. I'm sick of air-dodge spammers.
-Remove 4 costumes for each character, use the extra space for clone characters.
-Replace the Mii Fighters with Rayman, King K. Rool, and Bandana Dee.
-Replace the DLC Mii Fighter costumes with (Model changes, not pallet swaps) DLC costumes for characters.
-As much as I love SSE, it's not worth taking out the extra player support for, imo
-But Mario still has the Mario Tornado as his D'Air; It'd just be redundant to give it him again as a special. As well as this, High Pressure F.L.U.D.D. is useful for characters with more/better recovery options when combined with the Gust Cape.
-Again, some of the custom variants are very useful (Fox's Up B variant, Gust Cape, Storm Punch OP, etc.)
-Only on the Wii U version; It'd be far too big a slog on the 3DS.
-Not a good Wii U Pac-Man stage or a Mega Man stage unique from the 3DS version? Really?
-So basically Trophy Rush, but with 0 skill.
-I'm going to breathe deeply and move on...
-Why? That just saturates the roster way too much; Also, this working depends entirely on the absence of 8 player Smash, which for me just doesn't make sense.
-Breathing deeply again...
-OR we could just keep them AND have characters specific DLC costumes. Miis are still characters, y'know.