Mordecai Hazard
Smash Cadet
2.) Bring double F-air back
3.) Melee Marth grab range back (lol)
2.) Leaf shield less start and end lag
3.) Lagless B-air
2.) Faster run speed
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Tome durability and recharge time is not really a problem for Robin and idk why so many people think that. They all come back fast enough that it's not an issue (Nosferatu takes forever to come back but that's fine, it's not as critical to her play as the other tomes+Levin Sword are), you can live for the 7-12 seconds it takes for them to come back.Robin could afford to have some adjustments done to the durability and recharge times for his tomes and Levin Sword.
https://smashboards.com/threads/426052/page-72#post-21609306
you're kidding right
He's fine as he is
Well, mac has never been an air fighter. I know that that is a generic thing to say, but this is all a part of character balancing. Ice Climbers chaingrab is annoying for any character, but there are ways to counter this. The same can be said with Little Mac and platforms. Protect your weaknesses and you will succeed.you're kidding right
Mac is not fine
Mac is a load of polarized bull****
He has these completely ****ing absurd ground buttons with an unnecessary instant kill move but almost literally has no recovery or aerial options and has a 90:10 MU vs platforms in a game where offstage+aerial combat+platforms are a large component of the game
the **** is fine about that
...You should probably choose a different analogy, seeing as Brawl ICs were utter polarizing cancer utilizing a cancerous mechanic that was one of the major reasons that Brawl was such a competitive failure. The existence of chaingrabs, and especially the IC's chaingrabs, was an instance of absolutely terrible design that should never be repeated, ever.ce Climbers chaingrab is annoying for any character, but there are ways to counter this. The same can be said with Little Mac and platforms. Protect your weaknesses and you will succeed.
1.) Git GudTome durability and recharge time is not really a problem for Robin and idk why so many people think that. They all come back fast enough that it's not an issue (Nosferatu takes forever to come back but that's fine, it's not as critical to her play as the other tomes+Levin Sword are), you can live for the 7-12 seconds it takes for them to come back.
Things that would be of more benefit to the character without turning her into bull**** would be like:
-Change jumpsquat frames from 7 to 5
-Make Arcfire keep people inside it the whole time so you can always follow-up rather than people sometimes falling out of it
-Make Elwind always shoot two wind blades regardless of durability so you don't have that dumb situation where you're trying to recover and it only shoots the first, causing you to die
-Change hitboxes and/or active frames on Utilt so it functions as an anti-air
-Somehow, if possible, change jab so both wind and fire versions function like they did during their glory days, but at the same time, and reduce transition frames between each hit
Of course, none of this changes the fact that ****ty mobility, lack of OoS options, average at best frame data, and silly clanking mechanics significantly hold the character back, but if we changed all those things the character would be a monster.
....but then again we have plenty of monsters in this game, what's one more?
you're kidding right
Mac is not fine
Mac is a load of polarized bull****
He has these completely ****ing absurd ground buttons with an unnecessary instant kill move but almost literally has no recovery or aerial options and has a 90:10 MU vs platforms in a game where offstage+aerial combat+platforms are a large component of the game
the **** is fine about that
You did not understand my post, try again1.) Git Gud(pls no warning/ban mods)
2.) Learn the Matchup
3.) Mac/Palu has the most results out of all the bottom tiers. Is he still "bad" now?
4.) Mac's aerials can lead to kill confirms, combo strings, frame traps, and his dair resets. Nair can be used to escape combos.
5.) Mac's only "bad" stage is duck hunt. Plus platforms can help give early kills with Mac, down tilt up b kills.
Being the best-smelling hunk of **** isn't really something to be proud of. It's still a hunk of ****. Just pointing that out.3.) Mac/Palu has the most results out of all the bottom tiers. Is he still "bad" now?
Mac and Palu are far for being bottom or bad chars1.) Git Gud(pls no warning/ban mods)
2.) Learn the Matchup
3.) Mac/Palu has the most results out of all the bottom tiers. Is he still "bad" now?
4.) Mac's aerials can lead to kill confirms, combo strings, frame traps, and his dair resets. Nair can be used to escape combos.
5.) Mac's only "bad" stage is duck hunt. Plus platforms can help give early kills with Mac, down tilt up b kills.
EXACTLY. Please excuse my cap locks, that's what I'm trying to say.Mac and Palu are far for being bottom or bad chars
All I'm saying is, they're not bad.Being the best-smelling hunk of **** isn't really something to be proud of. It's still a hunk of ****. Just pointing that out.
So you can't short up fair at two perfect pivot up tilts at low percents? You obviously haven't played a good Mac that implements those.You did not understand my post, try again
I did not say what I said out of salt, nor am I saying that Mac is a "bad" character....he's just horribly designed and I don't know how anyone looks at the character and does not agree
Also good luck hitting those aerials against a competent opponent. And how is Duck Hunt his only bad stage, what are you gonna do if I decide to platform camp you on Battlefield or something?
I've seen some macs combo footstool into up B, and also use fair to edgeguard me (which I then questioned all my life choices) But if I have learned anything, for the most part, PLAY DEFENSIVE. Agressive macs get sheilded then punished 60% of the time.So you can't short up fair at two perfect pivot up tilts at low percents? You obviously haven't played a good Mac that implements those.
I do agree with the fact that he was designed bad. What's stopping me from already having the percent lead or playing patiently?
Yes, defensive Mac is the most optimal way to play him.I've seen some macs combo footstool into up B, and also use fair to edgeguard me (which I then questioned all my life choices) But if I have learned anything, for the most part, PLAY DEFENSIVE. Agressive macs get sheilded then punished 60% of the time.
That's debatable. I personally don't have an opinion on either character, but there's definitely a problem when I can win by just using platforms. Or a back throw. Or a windbox.All I'm saying is, they're not bad.
I agree but the character still gets resultsThat's debatable. I personally don't have an opinion on either character, but there's definitely a problem when I can win by just using platforms. Or a back throw. Or a windbox.
The funny thing is, I actually took some time to buff up Warlock Blade. With my edits, the sweetspot is stronger than Warlock Punch, but the sourspot deals far less knockback, and is less damaging as well. Also, the attack is not any stronger in the air, so its power won't change if you manage to pull off an aerial Warlock Blade.Do you think Ganon would be better if he has the Warlock Blade as his neutral-b?