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If you could change or fix one thing about this game...

Zerp

Formerly "ZeroSoul"
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Writing Team
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Remove literally every character that isn't :4jigglypuff:, now the roster is perfect, all is fair now, the tier list no longer exists, you can no longer have bad taste in characters, no one is over or under represented anymore as there is nothing to rep, and the game's perfectly balanced now.:troll:
 
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33percentgod

Smash Apprentice
Joined
Dec 13, 2014
Messages
115
Make a harder penalty for abusing rolls. Right now you can literally just roll roll roll roll with zero penalty. Samus is the worst with this too.

I don't understand why people want "edge guarding" back in the game. I'm not saying it in a way like "OMG you're so stupid why do you like that! U R DUM!", but it just makes zero sense to me. Fighting offstage is a part of this game, why would one character hanging there mean you can't get back on the stage? What stops someone from just throwing you and then jumping down and grabbing the ledge for a win? That's such a lame thing to me. Edge guarding reminds me of the same thing where you would die in GTA3 and Vice City by jumping in water. It's like "wait...what? huh??"

My only guess is that it's something prevalent in Melee and Melee players want carried over instead of the new(er) game Smash 4 is? I have no idea. Someone weigh in here please cause to me it makes zero sense.
 

#HBC | Red Ryu

Red Fox Warrior
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Make customs easier to unlock.

I hate repeat custom moves.

Only thing I want super changed outside of slightly more shield stun.
 
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op!

Smash Rookie
Joined
Feb 28, 2015
Messages
2
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Niagara Falls, Ontario, Canada
Either make custom moves available and always enabled in every game mode, or just get rid of them. Then we would finally not have an argument that is splitting the community base.
 

Gina the Maid

Smash Cadet
Joined
Aug 19, 2014
Messages
47
Remove Olimar, Sonic, Rosalina, and Sheik (the first two because I don't like them, Sheik and Rosalina for balance's sake), make Marth not suck, slightly increase shieldstun and shield drop, put Smash Run on the U version, bring back all veteran characters except Squirtle, Young Link, Pichu, and Ivysaur, make Popo a solo non-broken character, and put all the 3DS version stages on the U version.

Aside from that, flawless game.

Oh wait, ONE thing.

Remove Olimar.
I like your idea of having Popo be one character, let's call him ice climber and have Nana be the other half of the costumes.

*I really want a story mode, and how about allowing you to make your own pallete swaps for each character like in Street fighter X Tekken? Why? Because it would be AWESOME! And how about giving Lucina her fighting stance that she has in her own game? Also I want Mario to have the star spin as his up b instead of super jump punch. Also give ike a projectile like how he does in his game. Also make Peach's head bigger, she should be proportioned like rosalina, only shorter. And yeah I like character stock battles, I wonder why they limited that to only smash tour.
 
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MarioMeteor

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Remove literally every character that isn't :4jigglypuff:, now the roster is perfect, all is fair now, the tier list no longer exists, you can no longer have bad taste in characters, no one is over or under represented anymore as there is nothing to rep, and the game's perfectly balanced now.:troll:
This man knows what he's talking about.
I would also remove the not being able to regrab the ledge for two seconds mechanic. That's lead to my death more times than I can remember.
 

Mega-Spider

Smash Ace
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Hmm... I'm stuck between buffing Mega Man (mainly having less ending lag on his moves and having more kill options) or having ranked online matches rather than being paired with random people.

I'll go with my bias for Mega Man and want him buffed.
 

Dark Phazon

Smash Hero
Joined
Dec 13, 2012
Messages
5,910
Location
London, England
Its hard to list one thing...i dont think this game needs wavedashing....i think it would put alot more people if then it would please although it would be great but i think L_Canceling should return.

And some other changes.
 

Roukiske

Smash Journeyman
Joined
Oct 13, 2014
Messages
377
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CA
Remove ledge trumping. The current mechanics of the game pretty much removed edge hogging anyways so I find this system pointless (I guess it's sort of useful in games of 8 players...). We do not need ledge trumping because:
  • Re-grabbing the ledge does not give invincibility
  • You cannot re-grab the ledge immediately after some time
  • Auto sweetspot is still in the game
  • Characters being floaty
So basically, no one can ledge stall anyways. If you were even going to go for an edge hog you would still have to time it pretty well. You can counter an edge hog by using your recovery earlier (possibly auto sweet spotting) or due to characters being rather floaty, you can just wait for the opponents invincibility to run out and then recover. It hurts just a little bit to see people just waiting for others to recover on the stage because the ledge is ready to hold everyone's hand.

Edit: Clearer
 
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MarioMeteor

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Ledge trumping. The current mechanics of the game pretty much removed edge hogging anyways so I find this system pointless (I guess it's sort of useful in games of 8 players...)
  • Re-grabbing the ledge does not give invincibility
  • You cannot re-grab the ledge immediately after some time
  • Auto sweetspot is still in the game
  • Characters being floaty
So basically, no one can ledge stall anyways. If you were even going to go for an edge hog you would still have to time it pretty well. You can counter an edge hog by using your recovery earlier (possibly auto sweet spotting) or due to characters being rather floaty, you can just wait for the opponents invincibility to run out and then recover. It hurts just a little bit to see people just waiting for others to recover on the stage because the ledge is ready to hold everyone's hand.
Literally everything you listed is already in the game.
 

Roukiske

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Oct 13, 2014
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Literally everything you listed is already in the game.
Sorry, I meant to say remove ledge trumping. That is what I want changed and then I wanted to list reasons why. I will edit the post to make it more clearer
 
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MurderousCakes

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If I could only do one thing to fix it, I would completely get rid of counter moves.
(Or at least just give it to Marth, and only marth) It is not that I think Counters are over powered, I just hate them. I seriously cannot stand counters, even the character I main I never use her counter.
But If I could do more, Buff every character making them all decent in someway, and have it so customs are unlocked from the start.
 

Saclam

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Shields need to be toned down,it baffles me when I land a shield breaker and its on the point of breaking only to recharge fully 3 seconds later.
 

Nona

Power of the Nonado♥
Joined
Jun 21, 2008
Messages
242
Already been stated:
  • Make customs easier to unlock and remove getting repeat customs.
  • Adjust For Glory to include hazardless stages (with platforms), or rather, just add an option to remove stage hazards without compromising the stage layout. (wait... I think I just repeated myself)
But for something simple: make it so the game remembers what settings I left versus mode on. I don't like having to change the rules from time to stock every single time I boot up the game. It's such a minor thing that's easily fixed.
 

Scamper52596

Smash Lord
Premium
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Apr 4, 2014
Messages
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Am I the only one here who actually likes the new Ledge Trumping mechanic? I always felt like I got K.O.'d cheaply when I lost to someone Ledge Hogging me. With Ledge Trumping it actually takes more skill to punish your opponent who's trying to recover.
 

mjhakes

Smash Rookie
Joined
Jun 23, 2015
Messages
2
There's many things I'd want to change, but one of the things I hate the most?

REMOVE Rage Effect!
Am I the only person who really likes rage?

I feel like it adds intensity to the match and favors comebacks, making the game much more fun to watch.
It also punishes people for not being able to kill at a reasonable percent witch speeds up the pace of the game.
 

Silxer

Smash Apprentice
Joined
Jun 17, 2015
Messages
77
Am I the only one here who actually likes the new Ledge Trumping mechanic? I always felt like I got K.O.'d cheaply when I lost to someone Ledge Hogging me. With Ledge Trumping it actually takes more skill to punish your opponent who's trying to recover.
Your not alone, I honestly like the new Ledge Trumping over the old Ledge Hogging mechanic.
 

Tino

Smash Hero
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What is this rage effect most of y'all keep mentioning?

On topic, only change I would make to the game is making customs easier to unlock. That's pretty much it.
 
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Dr. James Rustles

Daxinator
Joined
Mar 24, 2008
Messages
4,019
Am I the only one here who actually likes the new Ledge Trumping mechanic? I always felt like I got K.O.'d cheaply when I lost to someone Ledge Hogging me. With Ledge Trumping it actually takes more skill to punish your opponent who's trying to recover.
On the contrary, it allows less skilled players to recover from what would otherwise be a KO.

Some of you are throwing in multiple unrelated suggestions even though the title asks just for one.

Give more characters more air speed + momentum.
 

Abyssal Lagiacrus

Fly across the high seas and mountains
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I want to be able to Meteor Cancel (+ Melee edge mechanics so you can't just meteor cancel into a free ledge every time of course).
 

Scamper52596

Smash Lord
Premium
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Florida
On the contrary, it allows less skilled players to recover from what would otherwise be a KO.
Not really. It's not like it takes much skill to recover in the first place. Not to mention that if the opponent is more skilled, they shouldn't have much trouble gimping the less skilled player's predictable recovery. Ledge Trumping just gives every character a more fair chance at getting back to the stage; therefore, making the cast feel more balanced instead of a character with a poorer recovery not getting a chance in the competitive metagame just due to easily being Ledge Hogged. The way I see it, if you want to put the recovering player at a real disadvantage, you need to have the skill to earn it. It's more enjoyable for me to play and watch Smash matches that way.
 
D

Deleted member

Guest
I'd fix the incorrect music looping and replace the songs that have been cut down with the uncut versions.
 

Roukiske

Smash Journeyman
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Messages
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Not really. It's not like it takes much skill to recover in the first place. Not to mention that if the opponent is more skilled, they shouldn't have much trouble gimping the less skilled player's predictable recovery. Ledge Trumping just gives every character a more fair chance at getting back to the stage; therefore, making the cast feel more balanced instead of a character with a poorer recovery not getting a chance in the competitive metagame just due to easily being Ledge Hogged. The way I see it, if you want to put the recovering player at a real disadvantage, you need to have the skill to earn it. It's more enjoyable for me to play and watch Smash matches that way.
See my post, edge hogging would be fairly hard to do against a smart player due to the current physics of the game. Remember there's also auto sweet spotting which pretty much nullified down smash gimps (although there is that 1 frame you CAN get hit still)
Remove ledge trumping. The current mechanics of the game pretty much removed edge hogging anyways so I find this system pointless (I guess it's sort of useful in games of 8 players...). We do not need ledge trumping because:
  • Re-grabbing the ledge does not give invincibility
  • You cannot re-grab the ledge immediately after some time
  • Auto sweetspot is still in the game
  • Characters being floaty
So basically, no one can ledge stall anyways. If you were even going to go for an edge hog you would still have to time it pretty well. You can counter an edge hog by using your recovery earlier (possibly auto sweet spotting) or due to characters being rather floaty, you can just wait for the opponents invincibility to run out and then recover. It hurts just a little bit to see people just waiting for others to recover on the stage because the ledge is ready to hold everyone's hand.
It may or may not be true, this is just my theory on it.
 

N7Kopper

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people said:
stuff about edgehogging and trumping
The main difference between the two is timing. Disregarding Melee's edgestall infinites, a successful edgehog is a matter of grabbing an edge a scant few frames before an opponent, or getup rolling with near frame-perfect timing. Edgetrumping is the art of grabbing just after the opponent does, and then jumping back and killing them before their lag ends. If things don't work out, then edgetrump lag needs buffing is all.

Rage? Rage is a promising mechanic (rewarding stock longevity with extra kill power) with a lot of flaws.
What do I think should be done?
  1. Add a Rage multiplier to hitboxes - this will prevent Rage from punishing combo setups and flurries, while still enhancing killing blows.
  2. Make Rage relative to weight? - On the one hand, this will prevent lightweights from suffering due to being bad at utilising the Rage mechanic (E.G.: Jigglypuff gets max Rage at roughly 90%, while Bowser gets at 150%, and both get the same boost) but on the other hand, Rage benefits heavies, who are lacking in general, so...
  3. Nerf Rage... somewhat. 10% maximum boost? Make sure it doesn't stack with the KB boost from damage?
Of course, there are probably more elegant ways to implement Rage to start with. But it IS better than L-cancelling. Really only Sheik's needles can force a whiffed L-cancel. Other than that, it's nothing but luck from the opponent's perspective. It's impossible to reasonably predict when someone will botch an L-cancel, and only in some circumstances can it be capitalised upon. And unlike teching, there's no reason to fail on purpose, because you can just succeed and then... wait.
 
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MarioMeteor

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Am I the only one here who actually likes the new Ledge Trumping mechanic? I always felt like I got K.O.'d cheaply when I lost to someone Ledge Hogging me. With Ledge Trumping it actually takes more skill to punish your opponent who's trying to recover.
I like it because it adds a new layer of strategy to the ledge game.
While we're on the subject of ledges, fix the ******** hitboxes. Why does Sonic's forward smash hit below the ledge? I've been hit by Ike's forward smash while UNDER the ledge. It's like they just forgot how to hitbox. This goes for onstage as well, I've been hit by Falcon's forward smash and Ryu's Focus Punch from behind.
The main difference between the two is timing. Disregarding Melee's edgestall infinites, a successful edgehog is a matter of grabbing an edge a scant few frames before an opponent, or getup rolling with near frame-perfect timing. Edgetrumping is the art of grabbing just after the opponent does, and then jumping back and killing them before their lag ends. If things don't work out, then edgetrump lag needs buffing is all.

Rage? Rage is a promising mechanic (rewarding stock longevity with extra kill power) with a lot of flaws.
What do I think should be done?
  1. Add a Rage multiplier to hitboxes - this will prevent Rage from punishing combo setups and flurries, while still enhancing killing blows.
  2. Make Rage relative to weight? - On the one hand, this will prevent lightweights from suffering due to being bad at utilising the Rage mechanic (E.G.: Jigglypuff gets max Rage at roughly 90%, while Bowser gets at 150%, and both get the same boost) but on the other hand, Rage benefits heavies, who are lacking in general, so...
  3. Nerf Rage... somewhat. 10% maximum boost? Make sure it doesn't stack with the KB boost from damage?
Of course, there are probably more elegant ways to implement Rage to start with. But it IS better than L-cancelling. Really only Sheik's needles can force a whiffed L-cancel. Other than that, it's nothing but luck from the opponent's perspective. It's impossible to reasonably predict when someone will botch an L-cancel, and only in some circumstances can it be capitalised upon. And unlike teching, there's no reason to fail on purpose, because you can just succeed and then... wait.
Rage is better off gone altogether. It has no place in Smash and is just an incredibly flawed and stupid concept. Some characters are just completely unviable without Rage and some rely too much on it. Just remove it and up the knockback scaling on everyone's attacks to compensate.
 

Mario & Sonic Guy

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I'd probably modify the challenge objectives. Smash 3DS's harder challenges were at least fair, but Smash Wii U's harder challenges are just unforgiving. You expect me to complete intensity 9.0 without losing any lives? It was hard enough completing intensity 9.0 in Smash 3DS, and there were no added strings attached either.
 

Saikyoshi

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Re-enable exporting stages to SD card.

I know it was done to prevent another Project M, but hey, they could have just patched out the vulnerability instead of the feature.
 

Wnyke

Smash Cadet
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Jun 17, 2015
Messages
73
Make shields have a relationship with mobility... shield regeneration related to running speed, while shield hitpoints related to walking speed... so high mobility characters have to play less defensivey while low mobility characters can use shield as a viable option... that's my dream....
 

MarioMeteor

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Make shields have a relationship with mobility... shield regeneration related to running speed, while shield hitpoints related to walking speed... so high mobility characters have to play less defensivey while low mobility characters can use shield as a viable option... that's my dream....
So characters like Mario will dominate and make the game more unbalanced? I think everybody having the shield as a viable option is better. The last thing we need is people like Sonic and Falcon being more aggressive.
 

Ze Diglett

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Make it so Ganoncide kills Ganondorf first. Take that, FG Ganonscrubs! No more offstage Ganoncide fishing for you!
So characters like Mario will dominate and make the game more unbalanced?
I could've sworn Mario already dominated the game...
 
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itsmeMOB

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So I'm in an amiibo IRC group and we're talking about M-rated characters being in Smash..


How could they possibly tone down Travis Touchdown and Bayonetta to fit the game? Hmm...
 

MarioMeteor

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So I'm in an amiibo IRC group and we're talking about M-rated characters being in Smash..


How could they possibly tone down Travis Touchdown and Bayonetta to fit the game? Hmm...
You're on the wrong thread.
 

Wnyke

Smash Cadet
Joined
Jun 17, 2015
Messages
73
So characters like Mario will dominate and make the game more unbalanced? I think everybody having the shield as a viable option is better. The last thing we need is people like Sonic and Falcon being more aggressive.
I'm not saying they should remove shields, I'm saying they should be less viable as an answer to almost every aproach... or at least give the moves a little more shield damage, not all of them but some...
 
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