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If you could change or fix one thing about this game...

MarioMeteor

Smash Hero
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What would it be? Frankly, there's a lot about this game that I don't like and would happily change, although a lot of it escapes me right now. I would probably change the lack of a story mode. Or maybe character stock battles. I'd also appreciate it if DACUSing and stutter-stepping were back in.
 

allison

She who makes bad posts
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Make custom moves easier to obtain, and let me create or modify a set from the CSS.
 
D

Deleted member 269706

Guest
Give Falcon the knee back. Return it to it's former glory!!!
 
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heliface

Smash Cadet
Joined
Dec 2, 2014
Messages
31
Make shields and rolls alot less effective. This game is way way way too campy.
 
D

Deleted member

Guest
Fix the rolling.
Rolling is incredibly abusable and you can spam it in Smash 4 since the rolling is pretty fast. Punishing it requires a pretty good read. If anything needs changing, it's this.

That and make custom moves easier to obtain. One of the reasons why I hate customs is because they aren't easy to obtain and I can get customs that I already have. Why?
 

kinbobbobkin

Smash Apprentice
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Rage mode, rolling and ledge trumping is fine.

Change:

To give Robin's tome a little more time(and slighlty less cool out time)
 
D

Deleted member 269706

Guest
But...he still the Knee. Is there a joke I'm missing?
It's much less glorious than it used to be. The active frames for a perfectknee have been greatly reduced and set ups are much harder to pull off.
 
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MarioMeteor

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Rage mode, rolling and ledge trumping is fine.

Change:

To give Robin's tome a little more time(and slighlty less cool out time)
Oh yeah, that reminds me.
Take Rage out. That is my single fix. I can deal with no Adventure Mode, I can deal with no DACUSing, just take Rage out. Rage is what almost singlehandedly keeps this from being my favorite Smash game.
It's much less glorious than it used to be. The active frames for a perfectknee have been greatly reduced and set ups are much harder to pull off.
Oh. Well, that's to be expected. Anything that was like that in Melee got nerfed. Fox's up smash, Rest, Fire Jump Punch, etc. Would you rather have Brawl's Knee?
 

Silxer

Smash Apprentice
Joined
Jun 17, 2015
Messages
77
- Change up the main menu screen it.... I personally liked the layout of Brawl's/Melee's main menu screen more compared to Smash 4's, but that's just me.

- Rework :4lucina:&:4darkpit: to make them a bit more unique rather then just clone characters.

- I do agree with some of the other comments here about how customs should be easier to get.

- I wouldn't mind seeing a story mode in Smash 4 like in Brawl.

That's all I can think of for now.
 

Zerp

Formerly "ZeroSoul"
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I'd add a new mechanic that I'd call shield staling. Whenever a move that was mean't to apply shield pressure or even break it, for example Dedede's F-Smash or Jigglypuff's pound, connects to the opponents shield, their shield regeneration rate is slowed by doubling the amount of time it would take to regenerate. Either that or just completely slowing shield regeneration down, it's a little bit too fast the way it is now.
 

Eggggggggggbert

Smash Apprentice
Joined
Jun 30, 2015
Messages
137
Location
Canada
I'm reiterating a lot of people but here it goes ...

-Take Rage out
-Find an easier way to get customs (not too easy but I get too few now and always for characters I do not play)
-Make less projectile based characters, It feels counter-intuitive to how Smash should be played
-Change something with air dodges, they're not punishable enough
-WHY IS Z AIRDODGE/TETHER WHEN IN MELEE IT IS REGULAR ATTACK, IT MAKES SHFFLING SO EASY
-Changing 2 stock ruling
-Develop the games' meta in a direction away from its current rock-paper-scissor form (shield-grab-attack)
-Readd L-Cancelling or something, something to legitimize slower characters more
-LESS COUNTERS, PLEASE BE CREATIVE NINTENDO. IT ILLEGITIMIZES (?) SLOWER CHARACTERS
-None of this easy ledge grabbing ****, edge guarding is a good concept
-Fix the menuing, its not even that important but its really bad menuing

Any one of these things would tickle my fancy. I am a melee kid probably getting ahead of myself, but I'm just putting it out there.
 
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KirbCider

Smash Ace
Joined
Jul 2, 2015
Messages
688
Location
East Texas
One thing that I'll change the first chance I got is fixing the scoring system in For Glory.

I think if it were more like Mario Karts system (starting with a certain score that goes up or down depending if you win/lose, which means you could always improve it at any time) less people would get salty about their win/lose ratio in it. Plus with an score system like that it would make match making a lot easier as well. You can face people who either have the same score (or close to it anyways) and almost always have someone on the same skill level as you because of it.

As your score improves you'll start facing more challenging opponents.

Next, I'd fix Wario's Bike. If it gets destroyed it should take MUCH longer than two seconds to be used again. I don't think it spawned back so quickly in Brawl and it'd help with the bike spam quite a bit. Plus I kinda miss smacking him in the face with his own bike tires after it gets busted. Course if the tire mechanic gets added back that would also mean Greninja's Substitute Log/Doll could also be used in the same manor. I'm actually surprised they didn't do that at all.

You can catch Robins books and swords after they're discarded, so why not?

Lastly I'd try to fix it to where tilts are a tiny bit easier. A lot of the time I end up doing dash attacks instead of the tilts I want. I'm guessing I'm just too heavy on the joystick that causes that. So, I wonder if a double tap feature were to be added in order to dash would fix it, but I think that might do more harm than good as far as helping with easier tilts.
 

Beach

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Dec 29, 2014
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Any one of theses changes would be appreciated by me:
- No ledge trumping, makes already fantastic recoveries even better, plus there's almost no need to be precise with the ledge with half the cast.
- Projectiles auto-cancel on landing, mainly looking at Falco and Samus who could really use it.
- One airdodge, while it doesn't have to be like Melee's system (Wavedashing would be great though) it would stop players from casuals to pros from either panic dodging or completely relying on it. (Airdodge landing lag is a step in the right direction)
 
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SoulOfKhaos

Smash Cadet
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Jul 27, 2014
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41
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France, Le Havre
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Give tether characters the ability to properly Z-Drop items without Z-airing.
This, I don't understand this change. Z-drop was fine in previous games.

I would fix the knockback and angles of some throws. Sometimes I feel like my opponent is thrown too far when thrown at 0%.

Also I would put chaingrabbing back up to certain percent (no infinite) but you ask for one thing so...
 

allison

She who makes bad posts
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-LESS COUNTERS, PLEASE BE CREATIVE NINTENDO.
This complain confuses me, considering that nobody complains about the even-larger numbers of neutral special projectiles and up special recoveries.
 
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This complain confuses me, considering that nobody complains about the even-larger numbers of neutral special projectiles and up special recoveries.
Because recoveries and most projectiles (some exceptions include Pikachu's and Robin's projectiles) aren't so annoying compared to counters.
 
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kinbobbobkin

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Because recoveries and most projectiles (some exceptions include Pikachu's and Robin's projectiles) aren't so annoying compared to counters.
To be fair, it has ending lag which leaves someone open. Besides we don't want the game to change to something different.

Another thing is too bring more stages into 8 player smash. The ones they currently have are meh, they don't fit as 8 player stages.
 

David Wonn

Smash Ace
Joined
Nov 24, 2010
Messages
608
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Ohio
The number one fix I want is to be able to restrict matches to regional, just as it can already be done in Kart 8 online. This would single handedly make Smash playable online outside of friend matches. As for friend matches, I do not like that I cannot join a friend's room if the host is not on my friend's list. Again, Mario Kart does this the right way.

Fix these issues, so that Smash no longer has to be an offline-only game.
 

Wintermelon43

Smash Champion
Joined
Feb 13, 2015
Messages
2,767
Add a story mode. Regional online would be cool as well. And I like what somebody above said bout the ranking system, that should totally be added in.
 

Eggggggggggbert

Smash Apprentice
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Jun 30, 2015
Messages
137
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Canada
To be fair, it has ending lag which leaves someone open. Besides we don't want the game to change to something different.

Another thing is too bring more stages into 8 player smash. The ones they currently have are meh, they don't fit as 8 player stages.
Counters may be punishable when used out of place. But take for example any heavy character whose main killing moves are usually extraordinarily long winded smash attacks, down airs, etc. A counter may have a chunk of ending lag, but it doesn't compare to the amount of ending lag on a lot of these moves. A punish for one of these attempts should be being left open for the enemy to begin a combo or do a smash attack themselves (which will be comparatively a lot less powerful). The punish shouldn't be an easy down-b in order to hit with the more force and higher knockback, likely KOing them if close to the side of the stage at 50+ percent. I believe some characters should have counters, because for each character there should be some characters who deals with their options better than others. But sometimes it feels like because a majority of the cast has a counter, a majority of the cast possess a problem for these character.
Keep in mind I'm writing this with King Dedede as the archetypical heavy character, so there are biases to this argument but I'm sure you see the basis of my point.

I do agree with the 8 person stage thing though, some of the maps are not great. Great Cave Offensive and the Palutena's temple are really awful when you have people spread out. I understand its hard to give ample space for 8 players and not have this occur, but I have a huge TV and its usually a struggle to play regardless. This would be hard to fix (I have no actual suggestions) but it is a problem regardless.
 
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LunarWingCloud

Smash Lord
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The playerbase. Appreciate a damn game for what it is, lol, the game is amazing. Nothing is ever perfect, and no amount of "fixing" will make it so.
 

Eggggggggggbert

Smash Apprentice
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The playerbase. Appreciate a damn game for what it is, lol, the game is amazing. Nothing is ever perfect, and no amount of "fixing" will make it so.
Just because you appreciate something doesn't mean you can't visualize what would make it better. Part of the human condition is to strive for something better than what you have. It doesn't bring any less value to what you possess, you just always want to improve on it. In the context of videogames, there is no better time to try to invest time into fixing something than in fighting games. A game focused on story or visuals always can explore a niche where nothing is objectively wrong. In fighting games there are things that create an unfair/unfun/un-what-have-you experience. We're just having a discussion about what people feel can be improved or built upon.
And in what way will fixing something not make it closer to perfect? It will never be perfect but it will improve none-the-less. "Don't try because it won't be perfect" is a horrible motto, why do anything at that point.
 
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MarioMeteor

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The playerbase. Appreciate a damn game for what it is, lol, the game is amazing. Nothing is ever perfect, and no amount of "fixing" will make it so.
No one denied the quality of this game, and no one said it was perfect, which is exactly the point. It can be better, and while some of the suggestions are stupid, let me let you in on a secret. No one's going to "take a game for what it is," no matter what game you play, there's always going to be criticisms because there's always going to be something wrong with it.
 

Sari

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Get rid of player tags on For Glory. One of the reasons I stopped playing 2v2 FG with my brother was because we would always find people with tags such as "KILLURSELF" and "U SUCK". They should have a message system like in MK8 where you can only send default messages like "Good game!" and stuff like that.
 

kinbobbobkin

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Counters may be punishable when used out of place. But take for example any heavy character whose main killing moves are usually extraordinarily long winded smash attacks, down airs, etc. A counter may have a chunk of ending lag, but it doesn't compare to the amount of ending lag on a lot of these moves. A punish for one of these attempts should be being left open for the enemy to begin a combo or do a smash attack themselves (which will be comparatively a lot less powerful). The punish shouldn't be an easy down-b in order to hit with the more force and higher knockback, likely KOing them if close to the side of the stage at 50+ percent. I believe some characters should have counters, because for each character there should be some characters who deals with their options better than others. But sometimes it feels like because a majority of the cast has a counter, a majority of the cast possess a problem for these character.
Keep in mind I'm writing this with King Dedede as the archetypical heavy character, so there are biases to this argument but I'm sure you see the basis of my point..
I can give you that it has a powerful knockback, but I do see that only with Ike's, Shulk's and maybe Meta Knight's. But with Lucina and Marth's especially, the knockback is surprisingly weak. That said, it would be better if they tweaked down the said powerful counters, so it wouldn't kill early.
 

Admiral Pit

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There's many things I'd want to change, but one of the things I hate the most?

REMOVE Rage Effect!

-It helps any character kill much faster if they take enough damage, and it surely helps heavies the most, usually.
-It ruins some combo potential (well, it hurts Palutena (default) a lot, especially her kill combo). Since it hurts Palu a lot, there may be a bit of bias there too.
-It rewards (affects) anyone those who take enough damage, whether you're in the lead or not
-It makes Shield Shulk much more threatening than he should be, since a high % Shulk in Shield Mode can kill much easier thanks to rage's influence alone.
-Lucario. Do I need to say more here?

I still don't even understand why it exists, and it's on par with how obnoxious Brawl's tripping was IMO. While tripping, though it's hated, is random, Rage is there for as long as you take enough damage, and it's truly obnoxious. Some may like it, and that's fine, but I personally hate it to no end, and such a mechanic should never exist in Smash.
 

Weedy Spyze

Smash Apprentice
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Sep 5, 2012
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172
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Murfreesboro, TN
The only thing I would change is the stage selection, since I think they missed the mark a bit there. Bring back certain past stages over ones they did choose, as well as a few more 3DS-only stages to the Wii U version.
 

Silxer

Smash Apprentice
Joined
Jun 17, 2015
Messages
77
-Lucario. Do I need to say more here?

I remember K.O.ing my bro around 28-35% on his last stock when I was fooling around with Lucario after I got around ~218% damage...

I found that pretty insane...
 

MarioMeteor

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There's many things I'd want to change, but one of the things I hate the most?

REMOVE Rage Effect!

-It helps any character kill much faster if they take enough damage, and it surely helps heavies the most, usually.
-It ruins some combo potential (well, it hurts Palutena (default) a lot, especially her kill combo). Since it hurts Palu a lot, there may be a bit of bias there too.
-It rewards (affects) anyone those who take enough damage, whether you're in the lead or not
-It makes Shield Shulk much more threatening than he should be, since a high % Shulk in Shield Mode can kill much easier thanks to rage's influence alone.
-Lucario. Do I need to say more here?

I still don't even understand why it exists, and it's on par with how obnoxious Brawl's tripping was IMO. While tripping, though it's hated, is random, Rage is there for as long as you take enough damage, and it's truly obnoxious. Some may like it, and that's fine, but I personally hate it to no end, and such a mechanic should never exist in Smash.
Couldn't have said it better myself.
And also, to the people who are calling for Counters to be nerfed: the ****?
 

Admiral Pit

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Couldn't have said it better myself.
And also, to the people who are calling for Counters to be nerfed: the ****?
Coincidentally, I actually want Palutena's Counter buffed, and it ain't truly bias because I'm aware of how laggy the move is, both its starting and ending lag, and plus there's been many times where I would Counter a weak hit, hit the opponent, but the opponent can still hit me back (when they're at low percents) before I could react. That's not how a Counter should work.

For other things, I know rolling should be nerfed at the very least.
 

Khao

Smash Lord
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Mar 7, 2014
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Lying about my country.
Change inputs so they're mapped to actual commands rather than "shortcuts".

I'm talking about things like Z being a shield+attack macro of sorts rather than a proper grab button. A grab button shouldn't suddenly attack in any situation, it should either get buffered so the characer grabs as soon as possible, or do nothing whatsoever. Same for the right stick. I'd rather have my stick do nothing in a certain moment than do the wrong thing. Having the stick mess with your mid-air movement speed kinda sucks too, as that used to be one of the biggest reasons to use the right stick rather than regular buttons to attack.

Also, this is kinda random, but I'd love it there was a mode that let you do Final Smashes without needing to use Smash Balls. Like with a super bar of sorts that you have to fill. I love Final Smashes, but I don't really like Smash Balls being the one and way to do them.
 

Raijinken

Smash Master
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Dec 8, 2013
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Durham, NC
Remove Olimar, Sonic, Rosalina, and Sheik (the first two because I don't like them, Sheik and Rosalina for balance's sake), make Marth not suck, slightly increase shieldstun and shield drop, put Smash Run on the U version, bring back all veteran characters except Squirtle, Young Link, Pichu, and Ivysaur, make Popo a solo non-broken character, and put all the 3DS version stages on the U version.

Aside from that, flawless game.

Oh wait, ONE thing.

Remove Olimar.
 
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