THE SLOTH
Smash Journeyman
- Joined
- Jan 22, 2019
- Messages
- 208
- Switch FC
- SW-6683-7510-3712
As we all know, custom moves pretty much got the boot in the transition from 4 to Ultimate. Most likely from all the work that would come from adding 3 variants of each character's special to a 70+ roster, even with lots of returning characters from 4. I personally miss them, they were a fun experiment, and even if there were some seriously busted moves on some characters (or the complete opposite problem for most characters, most notoriously ) they were a fun way to play with friends.
I'm not here to start a debate on if custom moves should/would/could become legal again if they were in Ultimate. Best case scenario if they came back were that they complimented the rest of a character's moveset while not being an over-reliable option while also offering a different way to play a character. Pretty impossible to do for 608 custom specials out of the 76 characters (counting individually as , , and here) in the base roster alone, but hey, one can dream. Even if they weren't balanced, they'd still be pretty fun to toy with like how Spirits are, arguably even more. Instead, I just wanna speculate/brainstorm on what could've been. Do this for one character's whole special set, only one of their specials, or heck, just one variant of one of their specials, but just think up custom moves for the characters of Ultimate. This works best with characters who are returning from Melee/Brawl, DLC from 4, a newcomer, or have had one of their specials drastically changed since 4 (ex: 's Remote Bombs). Try to keep them balanced as best you can (although this is just a creative exercise thread so I can't really stop you from making Kong Cyclone 2.0 but?? maybe don't do that?? thanks).
I'm not here to start a debate on if custom moves should/would/could become legal again if they were in Ultimate. Best case scenario if they came back were that they complimented the rest of a character's moveset while not being an over-reliable option while also offering a different way to play a character. Pretty impossible to do for 608 custom specials out of the 76 characters (counting individually as , , and here) in the base roster alone, but hey, one can dream. Even if they weren't balanced, they'd still be pretty fun to toy with like how Spirits are, arguably even more. Instead, I just wanna speculate/brainstorm on what could've been. Do this for one character's whole special set, only one of their specials, or heck, just one variant of one of their specials, but just think up custom moves for the characters of Ultimate. This works best with characters who are returning from Melee/Brawl, DLC from 4, a newcomer, or have had one of their specials drastically changed since 4 (ex: 's Remote Bombs). Try to keep them balanced as best you can (although this is just a creative exercise thread so I can't really stop you from making Kong Cyclone 2.0 but?? maybe don't do that?? thanks).