Reaperfan
Smash Apprentice
- Joined
- Oct 18, 2014
- Messages
- 81
Surely I'm not the only one disappointed by the fact that these characters have no custom moves. I've found when I'm bored and my thoughts are drifting I'll imagine what moves these characters could possibly have. I only know enough history about one of the characters (Mewtwo) to conceptualize a full set though, so I was curious what others might think could work for the characters they like. If these characters ever get custom moves, what kind of moves would you like to see?
My Mewtwo thoughts in the spoiler:
My Mewtwo thoughts in the spoiler:
Italicized text is the official attack descriptions from the Pokemon games for context.
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Neutral 2 - Psyshock
"The user materializes an odd psychic wave to attack the target. This attack does physical damage."
Projectile path is straight rather than wavy. In terms of projectile power at various charge levels and speed, I'm imagining something similar to ROB's laser.
Neutral 3 - Psywave
"The target is attacked with an odd psychic wave. The attack varies in intensity."
Cannot be charged. Projectile path and knockback is still equal to an uncharged Shadow Ball. Projectile itself has a tail, similar to PK Thunder but only about a third to a quarter of the length of a PK Thunder tail.
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Side 2 - Psycho Cut
"The user tears at the target with blades formed by psychic power. Critical hits land more easily."
Doesn't reflect projectiles and isn't a grab, but has the same hitbox as Confusion. Instead is just a basic attacking hitbox that does extra shield damage.
Side 3 - Barrier
"The user throws up a sturdy wall that sharply raises its Defense stat."
Basically Palutena's Reflect but with slower startup and endlag (I'm imagining similar lag times to Dedede's Gordo Toss on both ends). The wall itself isn't a reflector though, and is instead an actual physical wall. Projectiles will be blocked by it and players can't walk or jump through it.
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Up 2 - Telekinesis
"The user makes the target float with its psychic power. The target is easier to hit for three turns."
Basically Project M's floating mechanic as an actual move. Can still attack out of it but will put you in helpless at the end. Duration is long enough that, when travelling in a straight line, will cover the same distance as Teleport by the end.
Up 3 - Phantom Force
"The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself."
Slower startup, travel, and reappearing times than normal Teleport (I'm imagining something similar to Meta Knight's Dimensional Cape). Has a hitbox upon reappearing that will hit opponents even if they are shielding. Knockback is strong enough to avoid being punished if you hit someone, but not strong enough to be a kill move until higher percents.
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Down 2 - Future Sight
"Two turns after this move is used, a hunk of psychic energy attacks the target."
Does not interact with the opponent. When Mewtwo's eyes flash he leaves a spark where his head is. The spark has no hitbox, but will explode 1.5 - 2 seconds later. I'm imagining explosion size to be slighter larger and knockback to be slightly lower than Bowser Jr's up-B.
Down 3 - Hypnosis
"The user employs hypnotic suggestion to make the target fall into a deep sleep."
Works whether the opponent is facing you or not. Sleeps rather than stuns. Sleeping duration is lower at all percents than what Disable would stun them for.
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Neutral 2 - Psyshock
"The user materializes an odd psychic wave to attack the target. This attack does physical damage."
Projectile path is straight rather than wavy. In terms of projectile power at various charge levels and speed, I'm imagining something similar to ROB's laser.
Neutral 3 - Psywave
"The target is attacked with an odd psychic wave. The attack varies in intensity."
Cannot be charged. Projectile path and knockback is still equal to an uncharged Shadow Ball. Projectile itself has a tail, similar to PK Thunder but only about a third to a quarter of the length of a PK Thunder tail.
------------------------------
Side 2 - Psycho Cut
"The user tears at the target with blades formed by psychic power. Critical hits land more easily."
Doesn't reflect projectiles and isn't a grab, but has the same hitbox as Confusion. Instead is just a basic attacking hitbox that does extra shield damage.
Side 3 - Barrier
"The user throws up a sturdy wall that sharply raises its Defense stat."
Basically Palutena's Reflect but with slower startup and endlag (I'm imagining similar lag times to Dedede's Gordo Toss on both ends). The wall itself isn't a reflector though, and is instead an actual physical wall. Projectiles will be blocked by it and players can't walk or jump through it.
------------------------------
Up 2 - Telekinesis
"The user makes the target float with its psychic power. The target is easier to hit for three turns."
Basically Project M's floating mechanic as an actual move. Can still attack out of it but will put you in helpless at the end. Duration is long enough that, when travelling in a straight line, will cover the same distance as Teleport by the end.
Up 3 - Phantom Force
"The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself."
Slower startup, travel, and reappearing times than normal Teleport (I'm imagining something similar to Meta Knight's Dimensional Cape). Has a hitbox upon reappearing that will hit opponents even if they are shielding. Knockback is strong enough to avoid being punished if you hit someone, but not strong enough to be a kill move until higher percents.
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Down 2 - Future Sight
"Two turns after this move is used, a hunk of psychic energy attacks the target."
Does not interact with the opponent. When Mewtwo's eyes flash he leaves a spark where his head is. The spark has no hitbox, but will explode 1.5 - 2 seconds later. I'm imagining explosion size to be slighter larger and knockback to be slightly lower than Bowser Jr's up-B.
Down 3 - Hypnosis
"The user employs hypnotic suggestion to make the target fall into a deep sleep."
Works whether the opponent is facing you or not. Sleeps rather than stuns. Sleeping duration is lower at all percents than what Disable would stun them for.
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