More relevant according to whom?...Which missed inputs/misinputs covers and can refer to more relevant things than L-cancelling in this circumstance.
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More relevant according to whom?...Which missed inputs/misinputs covers and can refer to more relevant things than L-cancelling in this circumstance.
You could say the same about manual cancel. Feeling good about your time investment is a form of this. Being concerned that new players have an unfair advantage is a form of this.In fact, most would use the auto-cancel not because it's what they want, but because they want to win.
I guess more relevant to players? Messing up a waveland is much more devastating that missing an Lcancel.More relevant according to whom?
Are we actually discussing "but this is more important" as opposed to "why it is important"? I will repeat it again, people enjoy L-canceling as it provides an amazing pressure tool that allows people to keep attacking at a rapid rate, as well as providing a way to see just how rattled the opposition is. Those are factual points that really can't be discussed. Now, if you're arguing taking these things away will make the game more interesting to some, it might... it will also make it less interesting for a lot of the established fanbase whom will have lost a degree of depth.I guess more relevant to players? Messing up a waveland is much more devastating that missing an Lcancel.
Except it's not factual. It's assumed to be factual, when something else is describing the situation.Are we actually discussing "but this is more important" as opposed to "why it is important"? I will repeat it again, people enjoy L-canceling as it provides an amazing pressure tool that allows people to keep attacking at a rapid rate, as well as providing a way to see just how rattled the opposition is. Those are factual points that really can't be discussed. Now, if you're arguing taking these things away will make the game more interesting to some, it might... it will also make it less interesting for a lot of the established fanbase whom will have lost a degree of depth.
It is stated that way because smashers agree that is is the role that it serves, and quite clearly, it does. No one can deny that it is a pressure tool as it is exactly the role that L-cancel fills among others. That is not even disputable.Except it's not factual. It's assumed to be factual, when something else is describing the situation.
But I can deny it, because clearly there are those who disagree. That's a very bold assumption to make without observable evidence.It is stated that way because smashers agree that is is the role that it serves, and quite clearly, it does. No one can deny that it is a pressure tool as it is exactly the role that L-cancel fills among others. That is not even disputable.
Uh...except this could be simply changed to auto and the gameplay would remain the same. Yes, technically, the reward for pressing a button is the landing lag reduction. But can this "tech" fill other roles? Be used in unexpected ways? It can't. Calling l-cancelling a tool is stretching it, as it can't do anything else and you don't have to even think about the situation at hand to use it. You just do. It's not a tool, an option, a choice, because you will never want to not l-cancel.Are we actually discussing "but this is more important" as opposed to "why it is important"? I will repeat it again, people enjoy L-canceling as it provides an amazing pressure tool that allows people to keep attacking at a rapid rate, as well as providing a way to see just how rattled the opposition is. Those are factual points that really can't be discussed. Now, if you're arguing taking these things away will make the game more interesting to some, it might... it will also make it less interesting for a lot of the established fanbase whom will have lost a degree of depth.
I wouldn't say it is firmly agreed upon.It is stated that way because smashers agree that is is the role that it serves, and quite clearly, it does. No one can deny that it is a pressure tool as it is exactly the role that L-cancel fills among others. That is not even disputable.
But it's also hardly true to assume the significance is as great as you make it out to be.It would not be the same as there would no longer be the effect of pressure influencing how well you L-cancel. It doesn't have to unexpected, however, missing it adds a window of opportunity, and that is something the player must react to on the spot. It's no different in design than the timed hits in RPGs. It's fun, adds a rhythm aspect, except than in this game, it's the equivalent of a lapse of attention in a fight, which leaves you momentarily vulnerable.
Assuming nothing would change with auto-cancel is hardly true. Again, stress and psychological state is very important to Smash. To me, and I'm trying to be nice here, it sounds as an excuse to not take the small amount of time needed to learn the skill.
this is short-sighted of the actual execution potential this game has. again, l-cancelling is tiny, it's easy to figure out with maybe a few hours (even assuming you know nothing about execution), that's why I think discussion of it should be treated as tiny.Assuming nothing would change with auto-cancel is hardly true. Again, stress and psychological state is very important to Smash. To me, and I'm trying to be nice here, it sounds as an excuse to not take the small amount of time needed to learn the skill.
It would not be the same as there would no longer be the effect of pressure influencing how well you L-cancel. It doesn't have to unexpected, however, missing it adds a window of opportunity, and that is something the player must react to on the spot. It's no different in design than the timed hits in RPGs. It's fun, adds a rhythm aspect, except than in this game, it's the equivalent of a lapse of attention in a fight, which leaves you momentarily vulnerable.
Assuming nothing would change with auto-cancel is hardly true. Again, stress and psychological state is very important to Smash. To me, and I'm trying to be nice here, it sounds as an excuse to not take the small amount of time needed to learn the skill.
Now, I'm going to ask again. Show me these missed l-cancels happening at top level play. Everyone mentions it, yet there hasn't been even one example. Bonus points if it actually changed the outcome.For the record, I couldn't care less about what happens regarding l-cancelling. It's not hard at all, hasn't really caused issues for me in tournaments and all that. It's just that I don't like people arguing for things that aren't defensible in the slightest, choosing to constantly bring up incredibly niche scenarios that will likely never influence a match (due both the crazy amount of set up needed and that better alternatives always exist), bring up possible punishes for messing up the "tech" (ignoring that only very few moves would have enough regular lag for the opponent to be able to react to the missed l-cancel in time, that moves that do end up punished this way get punished more so due improper spacing, timing (late vs early) and whatnot and that at high level play, missed l-cancels simply don't happen and thus are never in play) and sometimes just calls out the other side for being bad. Given all these (bar the latter), what interactions would be lost from the game? What would we lose that meaningfully impacts interactions? Forget the impact on the community for a second and just answer that.
I'm gonna go ahead and assume that the main reason people argue in favor of l-canceling is so that they can be condescending about it in the same way that Vigilante has been doingPlease stop doing the same thing so many pro manual posters do and assume we want it gone cause we suck at it.
What they're (and myself now) are trying to explain to you (and the others that disagree):It would not be the same as there would no longer be the effect of pressure influencing how well you L-cancel. It doesn't have to unexpected, however, missing it adds a window of opportunity, and that is something the player must react to on the spot. It's no different in design than the timed hits in RPGs. It's fun, adds a rhythm aspect, except than in this game, it's the equivalent of a lapse of attention in a fight, which leaves you momentarily vulnerable.
Assuming nothing would change with auto-cancel is hardly true. Again, stress and psychological state is very important to Smash. To me, and I'm trying to be nice here, it sounds as an excuse to not take the small amount of time needed to learn the skill.
I would still be playing with or without L-cancelling, But I feel like all the people saying its arbitrary are a bit off. One of my favorite things to do against my friend who plays fox is move my shield around when he goes in for pressure, This messes up the timing on shield that he is used too, and causes him to miss L cancels. I would miss that aspect of the game as it feels like a good defensive option that would otherwise, not be a thing with auto l cancels. so to all the people saying its arbitrary, I feel like you have not played long enough, or are lacking a good understanding of the meaning of the word. L-canceling allows for players to be more aggressive and make riskier decisions, however with it being manual they are also taking the additional risk of messing up the cancel and getting punished big time.Would you still play in a tournament that had it enabled? or would you choose not to play for specific reasons?
But wouldn't him adjusting, be considered part of the meta game? I mean he is having to think about his pressure more than he would normally have too, with auto l-cancels he won't have to think about adjusting his timing, and the result would be he now has more effective pressure, because its literally easier to perform.if your friend is missing l-cancels because of a moved shield it's likely that he's just barely in the l-cancel window - like, one or two frames - and it he could adjust really easily
Yes, I guess that's true.But wouldn't him adjusting, be considered part of the meta game? I mean he is having to think about his pressure more than he would normally have too, with auto l-cancels he won't have to think about adjusting his timing, and the result would be he now has more effective pressure, because its literally easier to perform.
I did not know there was no fail window. I thought there was like a 4 frame window or something.you can also just mash the l cancel input since there isn't a fail window, so if he figured you were going to try to mess him up he could just mash and get it no matter what you did.
well the l cancel window is 7 frames, so even if there was a 4 frame failure window you'd be able to mash it anyway since the window wouldn't be big enough to lock you out. But yeah, there's no failure window so the whole "people will fail it under pressure" argument is kind of silly.I did not know there was no fail window. I thought there was like a 4 frame window or something.
EDIT: if this is true, I feel like that should have been a priority for the PMDT while they were still working on the game. Thats a shame. I always thought L cancelling could not be mashed.
makes sense, Yeah I just learned about the 7 frame thing after that google search. The more ya know Thanks for the info bud.well the l cancel window is 7 frames, so even if there was a 4 frame failure window you'd be able to mash it anyway since the window wouldn't be big enough to lock you out. But yeah, there's no failure window so the whole "people will fail it under pressure" argument is kind of silly.
Mashing shield to ensure an L Cancel isn't much different from doing what's called a Triple Negative Edge in Street Fighter 2 Turbo. When you get knocked down in that game you have exactly 1 frame to perform a true reversal if that's what you choose to do. So let's just say Ryu wants to mash dp when he recognizes his opponent has mistimed a different tech called a safejump. To perform a triple negative edge, you input the directional inputs and hit each punch button(or kick for Fei Long and Cammy) one a time two frames apart. Negative Edge means that you can activate a move by letting go of a button rather than pressing it, so if you time your button presses exactly right, you can go from a 1 frame window to a 6 frame window, but good luck making that work consistently, and especially if they cross you up at the last possible moment, negating your directional inputs.was gonna mention that learning to just mash shield in that window is not really a metagame thing but y'all already have that covered
All that pressure is still there in auto cancels and no good player will get "rattled" by it anyways. I think it's funny that the only thing "manual cancel supporters" can come up with is a bunch of logical fallacies, crybabying, and "possibilities" with no tests behind it hahaAre we actually discussing "but this is more important" as opposed to "why it is important"? I will repeat it again, people enjoy L-canceling as it provides an amazing pressure tool that allows people to keep attacking at a rapid rate, as well as providing a way to see just how rattled the opposition is. Those are factual points that really can't be discussed. Now, if you're arguing taking these things away will make the game more interesting to some, it might... it will also make it less interesting for a lot of the established fanbase whom will have lost a degree of depth.
Add this code to the end of your gctI'll be willing to host more tournaments under this, however I would like if I could have Auto L-Cancelling enabled by default and unable to be turned off to make it easier. If this was possible some how and anyone would like modify the game to do this I'd greatly appreciate it.
I'm uncertain if it's simply a GCT edit or not.
Thanks for answering just about nothing with that.And personally, I enjoy deserving the victories I get.
Again, we're assuming high level play. Do these happen then? And if they do, did they matter? Also show some great examples of it happening.All missed L-cancels matter. All of them. Missing one might prevent you from following up with a combo, or prevent give the opponent an opening to strike.
You're acting as if high level players never make mistakes.Again, we're assuming high level play. Do these happen then? And if they do, did they matter? Also show some great examples of it happening.
Literally all he wants is a single high level match where someone missed an l cancel and it ended up mattering. As it stands, with no proof that people actually get flustered and drop l cancels at high level play, your entire argument is unsubstantiated. Just link a video, shouldn't be too hard if it's actually a thing that happens.You're acting as if high level players never make mistakes.
Since these missed l-cancels at high level play seem to be so commonplace, you'd have no issue showing me video proof? And hopefully said missed l-cancel made a difference?You're acting as if high level players never make mistakes.
This essentially.Literally all he wants is a single high level match where someone missed an l cancel and it ended up mattering. As it stands, with no proof that people actually get flustered and drop l cancels at high level play, your entire argument is unsubstantiated. Just link a video, shouldn't be too hard if it's actually a thing that happens.
You always deserve the victories you get. No matter how badly the opponent played, to beat them you had to play better.And personally, I enjoy deserving the victories I get.