pizzacato
Smash Ace
I've talked with so many of my friends in the DFW, TX area about if our characters had a shine.
What would Samus's be and which input would it be mapped to if she were to have one integrated?
I was thinking a mechanic where the DownB was different if executed on the ground than in the air... maybe.
Basically, what if the bomb on the first couple frames had a large-ass hit box, (The duration and size of a spacie shine) and still popped you up for the SWD tech to still be available. AND you have the ability to wavedash from the initial pop-up to be able to follow up, even if the "shine" never hits; kind of like jump canceling a spacie shine, but wavedash canceling. It would be used like the bomb pressure video. In the air, it may be better for it to not work with as big of a hit box...., because of possible danger for it to explode and missing a bomb jump.
No, but seriously. The possibilities...
What ideas would you guys have?
What would Samus's be and which input would it be mapped to if she were to have one integrated?
I was thinking a mechanic where the DownB was different if executed on the ground than in the air... maybe.
Basically, what if the bomb on the first couple frames had a large-ass hit box, (The duration and size of a spacie shine) and still popped you up for the SWD tech to still be available. AND you have the ability to wavedash from the initial pop-up to be able to follow up, even if the "shine" never hits; kind of like jump canceling a spacie shine, but wavedash canceling. It would be used like the bomb pressure video. In the air, it may be better for it to not work with as big of a hit box...., because of possible danger for it to explode and missing a bomb jump.
No, but seriously. The possibilities...
What ideas would you guys have?
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