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If I want to become the most technical Fox I possibly can, what's virtually every tech I need to lea

Saxophoneoftime

Smash Lord
Joined
Nov 18, 2012
Messages
1,454
Location
MI
rn?

What I'm thinking so far

-Consistent multishines
-SHDL
-Waveshine
-Moonwalk
-Turnaround shine B-Air


What are some other essential and stylish techs I could learn? I want to be the most technical Fox in the world.
 

unrendered

Smash Rookie
Joined
Mar 13, 2014
Messages
12
Location
Finland
Turnaround shine bair is so easy compared to the rest of your list. Am I the only one that does it by doing a vertical half circle then bair with c-stick after shining? Also other techs I can think off the top of my head are: Shine OoS and mixing up multishines with waveshines and/or shine grabs.
 

krazyzyko

Smash Champion
Joined
Aug 12, 2005
Messages
2,126
Location
El Carajo, Puerto Rico
The ones you've mentioned and:

SH
WD
WL
SHFFL
Wall infinites
SHL
DI, SDI
Tumble
CC > up smash / shine / grab
Full jump > drill / bair / uair auto cancel
L-cancel > turn around > up tilt
DD (learn how far can it go)
Fox trot
Invincible ledge dash
Master all the illusion shortens
Side B hug
Pivot
Laser hug
Ledge stalls
Shine/ up smash / WD OoS
Shield drop > shine
Reverse waveshine
Shine grab
Ledge hop > Bair/Uair > regrab
Power shields
Marth killer
Edge/platform cancels
Shine spikes
Jab resets
Thunder's combo
Doraki walljump
Edge tech
Up throw > Uair
Sweetspotting the edge
Down throw tech chase > up smash
Dash > JC up smash
Shine clanking
JC grab
Boost grab
Chain throws
L-cancel > soft shield
 
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sadistic

Smash Cadet
Joined
Oct 18, 2011
Messages
31
It is by no means necessary for being a highly technical fox, but you could consider learning how to claw (using both your index and thumb to control the A, B, Y and X button). It makes short hop double laser and double shines easier to learn, but it's a big commitment and takes awhile to adjust to.
 

Unwavering_Canadian

Smash Apprentice
Joined
May 3, 2014
Messages
75
Invincible up smash (waveland from ledge), invincible platform wavelands. On Yoshi's, you can invincible waveland to platform and pull up your shield, I think if you do it right you're invincible the whole time. Oh and learn your illusion platform cancel distances, for each platform on each legit stage, and if you're bored like me you can find out the spacing to illusion ledge cancel the recovery edges to get falling bair off stage XD
 

Vorde

Smash Journeyman
Joined
Jan 9, 2009
Messages
258
Location
Ontario
NNID
Vorde
3DS FC
4613-7807-1976
The ones you've mentioned and:

SH
WD
WL
SHFFL
Wall infinites
SHL
DI, SDI
Tumble
CC > up smash / shine / grab
Full jump > drill / bair / uair auto cancel
L-cancel > turn around > up tilt
DD (learn how far can it go)
Fox trot
Invincible ledge dash
Master all the illusion shortens
Side B hug
Pivot
Laser hug
Ledge stalls
Shine/ up smash / WD OoS
Shield drop > shine
Reverse waveshine
Shine grab
Ledge hop > Bair/Uair > regrab
Power shields
Marth killer
Edge/platform cancels
Shine spikes
Jab resets
Thunder's combo
Doraki walljump
Edge tech
Up throw > Uair
Sweetspotting the edge
Down throw tech chase > up smash
Dash > JC up smash
Shine clanking
JC grab
Boost grab
Chain throws
L-cancel > soft shield
Well I have my homework ahead of me...
 

Kadano

Magical Express
Joined
Feb 26, 2009
Messages
2,160
Location
Vienna, Austria
Nobody has done this successfully from zero to death yet (afaik), and while it should be humanly possible to get the inputs right for it to be a true combo, it is borderline impossible because of the ridiculous level of precision involved.
Note that this video was done with develop mode. In a match, it would take about 35 shines instead of 24 to reach killing percent against Marth.
 
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Jackson

Smash Lord
Joined
Feb 4, 2014
Messages
1,331
Location
Alexandria, Virginia
Nobody has done this successfully from zero to death yet (afaik), and while it should be humanly possible to get the inputs right for it to be a true combo, it is borderline impossible because of the ridiculous level of precision involved.
Note that this video was done with develop mode. In a match, it would take about 35 shines instead of 24 to reach killing percent against Marth.
That looks so sick. But how could you possibly reach Marth with consecutive shines, keeping him in hitstun for this long? I thought you are generally only able to get one or so.

Excuse me if what I said is idiotic, I'm a Falco main.
 
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Smasher81

Smash Rookie
Joined
Sep 9, 2014
Messages
9
The ones you've mentioned and:

SH
WD
WL
SHFFL
Wall infinites
SHL
DI, SDI
Tumble
CC > up smash / shine / grab
Full jump > drill / bair / uair auto cancel
L-cancel > turn around > up tilt
DD (learn how far can it go)
Fox trot
Invincible ledge dash
Master all the illusion shortens
Side B hug
Pivot
Laser hug
Ledge stalls
Shine/ up smash / WD OoS
Shield drop > shine
Reverse waveshine
Shine grab
Ledge hop > Bair/Uair > regrab
Power shields
Marth killer
Edge/platform cancels
Shine spikes
Jab resets
Thunder's combo
Doraki walljump
Edge tech
Up throw > Uair
Sweetspotting the edge
Down throw tech chase > up smash
Dash > JC up smash
Shine clanking
JC grab
Boost grab
Chain throws
L-cancel > soft shield
Can you explain the following and if so, explain how to do/practice the technique?
1) Full jump > drill / bair / uair auto cancel(uair auto cancel only)
2) Thunder's combo
3) doraki walljump
4) boost grab
5) Shield drop
6) side b hug
7) tumble
8) shine clank
 
Last edited:

krazyzyko

Smash Champion
Joined
Aug 12, 2005
Messages
2,126
Location
El Carajo, Puerto Rico
Can you explain the following and if so, explain how to do/practice the technique?
1) Full jump > drill / bair / uair auto cancel(uair auto cancel only)
2) Thunder's combo
3) doraki walljump
4) boost grab
5) Shield drop
6) side b hug
7) tumble
8) shine clank
Sure ^^

1) Full jump and aerial ASAP so their is no aerial endlag after you land.

2)It's a flashy combo where you jab reset > Uair juggle usually after a SHFFL > shine.

3) That's when u wall jump from the edge while keeping ur 2nd jump after sweetspotting.

4) When u press L/R right after dash attack. The DA is canceled by a laggy grab with superior range.

5) When u shield on a platform and slightly tap down to drop through (if u side step u did it too hard and if u shield toggle u did it too soft)

6) When you snap on to the edge by sweetspotting the beginning of the illusion before the hitboxes come out. (You kinda gotta high five the edge lol)

7)It's how u reduce the hitstun while descending by tapping the joystick sideways like a DD.

8) Shine clank it's when u shine to block an attack and you hear the clank sound of the collision.
 
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zz_halim

Smash Apprentice
Joined
Jun 25, 2014
Messages
161
Location
Krefeld, Germany
Sure ^^

7)It's how u reduce the hitstun while descending by tapping the joystick sideways like a DD.
It's not possible to reduce hitstun this way.
But you can cancel your tumble into normal aerial state by tapping left or right as soon as the hitstun ends.
The Dash Dance motion helps though because you're spamming left and right which increases your chance of exiting tumble ASAP
 
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