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Ideal Stages for the Captain

Which starter stage should be covered first?

  • Smashville

    Votes: 6 60.0%
  • Battlefield/Miiverse

    Votes: 4 40.0%
  • Final Destination

    Votes: 0 0.0%

  • Total voters
    10

NotEvenAmatueR

Smash Apprentice
Joined
Jul 3, 2015
Messages
122
NNID
Teamplays
Hello Falcon players. I have noticed that there is no thread on Falcon's stage selection, so I have took it upon myself to make said thread.This thread is intended to inform Falcon players on what stages they should go to, as to avoid picking the wrong stage that could cost them the game. What are our ideal stages for the Captain? For reference, here is the usual stage selection for tournaments. I will add a general consensus for each stage as we go.

Color checklist:

Green- This is a stage that Captain Falcon can depend on and will almost always be a good stage choice for optimal play.

Yellow- This is a stage that is neutral for Captain Falcon but it can sometimes benefit him depending on the matchup.

White- This is a stage is absolutely neutral for Captain Falcon. You are most likely banning this stage because it is your opponent's best stage. (Or, it is the filler color for stages not fully discussed yet.)

Orange- This stage is sometimes bad for Captain Falcon but can be neutral depending on the matchup. You may want to ban these stages.

Red- This stage is bad for Captain Falcon in most to all matchups, and it is reccomended that you ban these stages.

Stagelist:

Starter:
Battlefield/Miiverse
Final Destination
Smashville

Starter or CounterPick (usually starter):
Town and City
Lylat Cruise

CounterPick:
Dreamland 64
Duck Hunt

CounterPick or Banned (usually banned):
Delfino
Halberd
Castle Seige

I have a poll created for which stage we will discuss first. The choices you have currently are Battlefield, Smashville, and Final Destination since they are practically guranteed to be starter stages. For the next week, feel free to talk about your opinion on any of the legal stages before we decide which starter stage we will discuss. Enjoy the discussion folks!
 

Kathuzada

Smash Cadet
Joined
Jan 31, 2015
Messages
61
Location
Oregon
NNID
Kathuzada
My opinion (mainly based on stages I feel I can safely move on)
Battlefield: Up Close and Personal and the platforms let Falcon get around projectiles pretty easily
Dreamland 64: Same Reasoning

Town and City: Good for evading projectiles, bad against characters who can kill off the top easier than we can now
Lylat Cruise: Having platforms is nice for movement, good aerial space to work with, I just don't like it

Smashville: Basically just watch out for character who can string horizontal aerials at you, getting carried off sucks
Duck Hunt: Wide Spaces to do footsies, the dog can act as a platform for movement.
Final Destination/Omegas: As long as they don't have a good projectile it is like Smashville, problem is most characters have an okay projectile
Halberd: Less stage spiking capabilities, the hazards, super low ceiling and nerfed U Air.
Delfino/Castle Siege: Easy stage for opponents to move away from you or get some cheese near a walk off. Literally makes playing Captain Falcon boring
 

UzakiuzuG

Smash Journeyman
Joined
Jul 26, 2008
Messages
477
Location
Louisville,Ky
Starter:
Battlefield/Miiverse- Platforms are your friend.
Final Destination- Neutral
Smashville- Neutrals, better than FD barely (The music sucks) *Opinion*

Starter or CounterPick (usually starter):
Town and City- Neutral
Lylat Cruise- It's okay but there are better choices

CounterPick:
Dreamland 64- Same as BF
Duck Hunt- Best stage... High ceiling. Falcon usually gets his kills from the side. Knee, Smashes, Grabs, Tilts basically everything. The blastzone sides are pretty close. Good against ZSS unless you like camping out around the Tree.

CounterPick or Banned (usually banned):
Delfino- Personal Preference, I consider it a good stage, you have walk offs..easy Gentlemen kills off the side, sharking from below.
Halberd- I wouldn't recommend this stage over the other options.
Castle Seige- Best Stage #2... The first phase restricts motion meaning kind of hard for projectile players to get their game started. Phase #2 completely nullifies projectiles...due to statues. Knee extension hitbox. Walk off kills (Good since Falcons dash grab slides pretty far)
 
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