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Ice Climbers Revised in Brawl

Speedsk8er

Smash Champion
Joined
Apr 16, 2006
Messages
2,212
Location
Raleigh, NC
I wonder if she still can desynch from grabs to do the Wobble. Knowing that they want to balance the game they probably removed it.
Well, seeing as the computer desynched in Melee out of grabs, I'd say that Desynching is returning. However, Wobbling probably has been removed.

The Blizzard thing is great news. I wonder if we can still desynch out of it...?
 

choknater

Smash Obsessed
Joined
Dec 25, 2002
Messages
27,296
Location
Modesto, CA
NNID
choknater
even in videos the ic's are already desynching themselves, and from what i've seen, in new ways.
 

S2

Smash Lord
Joined
Apr 4, 2004
Messages
1,503
Location
Socal 805 (aka Hyrule)
The only real improvement IC need, is that Popo needs to have some recovery when he's alone. Perhaps a tether recovery with that rope instead, when Nana is not with him.

Yeah, I'm aware of the Side-B tapping. But its very predictable.

IC lost their wavedash, I think this is needed to keep them balanced still.
 

Kyu Puff

Smash Champion
Joined
Feb 22, 2007
Messages
2,258
Location
Massachusetts
IC's recovery was the most balanced in Melee. It was good that Popo did not recover as well without Nana, because it's part of their weakness (that after you lose your secondary climber, damage, recovery, etc. all become worse). Of course, in Brawl we have characters like Pit who can freakin' fly, glide, and auto-sweet-spot the edge, their recovery could become better. I hope that they can sweetspot now; if they cannot, then they're missing out on a huge advantage everyone else has gained.

Also, something I noticed in a gameplay vid: Nana can now Squall Hammer! What does that mean? She can actually recover by herself now, and will be harder to gimp. The real question, however: What about teleporting to recover, etc? Will Nana still teleport to recover if she's close enough, and will she be able to do the reverse for Popo? If so, there could some cool interactions going on here...

Lastly, desynching can be found in any Ice Climber's Gameplay Video. We still haven't seen any dodge/roll/grab desynchs, though.
 
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