Nigamon
Smash Rookie
- Joined
- Jun 14, 2014
- Messages
- 12
So my good friend asked me to do some ice climber frame data and such.
So any other information you should like to have as I am slowly making this?
Also those who want to help me with grammar can. English isn't best language here.
You guys are allowed to use this for your own guide and such or make it better as long as credit is given where it is due.
Things Done
Things Need to be done
Tilts
Smashes
Grabbing
Air moves
So any other information you should like to have as I am slowly making this?
Also those who want to help me with grammar can. English isn't best language here.
You guys are allowed to use this for your own guide and such or make it better as long as credit is given where it is due.
Things Done
Basic Air Frame Info
Basic Grabbing
Basic Smash Info
Basic Grabbing
Basic Smash Info
Things Need to be done
The obvious a lot of things
Learning to make a gif
Learning to make a gif
Tilts
F.Tilt
Active frames 6-9
D.Tilt
Active frames 8-11
U.Tilt
Active frames 7-9 11-12 14-15 17-18 20-21 23-24 26
Active frames 6-9
Frame 6
Frame 7
Frame 8
Frame 9
Frame 7
Frame 8
Frame 9
Active frames 8-11
Frame 8
Frame 9
Frame 10
Frame 11
Frame 9
Frame 10
Frame 11
Active frames 7-9 11-12 14-15 17-18 20-21 23-24 26
Frame 7
All other active frames
All other active frames
Smashes
Here is the thing with smash moves, As you know you can charge them. The information for active frames will be after you let go of A. The start up is the animation before that. So if you do it fast as possible you add them together. Example U.Smash 8 frames start up. Active frame 7-12. Meaning that the attack fast as possible comes out at frame 15
F.Smash
Frame start up 7
Active frames 8
D.smash
Frame start up 3
Active frames 4-9
U.smash
Frame start up 8
Active frames 7-12
F.Smash
Frame start up 7
Active frames 8
Frame start up 3
Active frames 4-9
Frame 4
Frame 5
Frame 6
Frame 7
Frame 8
Frame 9
Frame 5
Frame 6
Frame 7
Frame 8
Frame 9
Frame start up 8
Active frames 7-12
Frame 7
Frame 8
Frame 9
Frame 10
Frame 11
Frame 12
Frame 8
Frame 9
Frame 10
Frame 11
Frame 12
Grabbing
Standing grab
Active frames 7-8
Running grab
Active frames 8-9
Last frame shows travel distance.
Pivot Grab
Active frames 9-10
Active frames 7-8
Active frames 8-9
Last frame shows travel distance.
Active frames 9-10
Air moves
N.air
Active frames 6-23
F.air
Active frames 19-22
The Spike Hit box is hard to see so i made one that is kinda hard to find spot on with MS paint to show you where it's at.
D.air
Active frames 3-52
B.air
Active frames 8-11
U.air
Active frames 6-23
Active frames 6-23
It looping once
F.air
Active frames 19-22
The Spike Hit box is hard to see so i made one that is kinda hard to find spot on with MS paint to show you where it's at.
Frame 19
Frame 20
Frame 21
Frame 22
Frame 20
Frame 21
Frame 22
D.air
Active frames 3-52
B.air
Active frames 8-11
Frame 8
Frame 9
Frame 10
Frame 11
Frame 9
Frame 10
Frame 11
U.air
Active frames 6-23
Last edited: