iDtilt has more active frames than ftilt, and it's larger. But I still wouldn't call it godlike.Dtilt... uhh faster... covers futher under stage... and guarenteed knockback that pretty much seals every edgeguard vs marth... yeah don't use at all... wut? How did you ever get to become a moderator narpas.... really tho
dangling your ftilt is more beneficial if they are at high percent and you know it will get a kill.
Ice dtilt is better after you know they have exhausted most to all of their movement options and wouldnt normally be at a kill percent, because this way they won't be able to get back to stage even if they try to force their way on... hope that clarifies for you
The actual KB frames, (not the useless ones that do nothing) don't come out till frame 10 iirc. So it's certainly not faster. This is from memory though, as I don't have a setup near me to check debug. I'd be happy to listen to any counterpoints. Ice mode is something I neglect to use other than in friendlies, I just haven't found enough use for it yet.
As for hitting below, neither ftilt or dtilt hit far enough below the edge to hit a someone sweetspotting reliably. better to just take edge.
it has some niche uses as you said. but nothing to write home about.
//Edit, made a bit of a mistake, totally forgot the 3.6 ice dtilt hits the hard bit first then the useless bit is the lingering hits.
minds all muddled from version control =p
so i guess it is faster then.
Last edited: