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I know dsmash can create distance, but I still think that the straight horizontal trajectory of dtilt makes it at least a unique tool for creating difference in a slightly different way. I don't think it's necessarily a problem that other moves are better for a lot of situations, but if anything were done to it, I think actually tweaking the range to be a little longer might make it feel like it has a bit more place in her kit. I'm really not entirely confident on my view of dtilt as a whole, but I do find that it's unique enough that I end up using it, if not a ton.You can create distance with d-smash though. Ice d-tilt is good at ledge on a high recovery if you aren't confident enough to up-tilt. But even then you can just low angle f-tilt and get mostly the same result. The only thing it has going for it is a little bit of disjointed range, but it's pretty much poopoo.
Ice f-smash isn't bad because of the freeze effect, it's bad because it has too much startup and the second hit comes out too late to ever link and the knockback on the freeze part is too high to actually get followups.
Ikr but its so pretty :D I'll stop then... for nowthat purple font is like, impossible to read on dark smashboards...
You're obviously doing it manually, because i can see it.Ikr but its so pretty :D I'll stop then... for now
This is my dream since Ice Sam is on of my mains.You're obviously doing it manually, because i can see it.
You can enable colours in your profile so all your posts are made that colour.
That also means that people like me can check the 'make everyones posts display as default' in our own settings.
If i was to change samus, id leave Fire mode as is and only focus on Ice mode.
Would probably leave Fair, and tweak Usmash a little.
Not sure what id do with Fsmash.
And i'd make Dtilt trip.
Because firing ice at the ground should do that.
No you can't have powerbombs lol. Or shinespark or space jump or diffusion missiles.Thanks Narpas i didnt know about that maybe you could make Ice FSmash first hit deal no knockback but still deal the same damage and the last hit deal all the knockback? id love that ice Dtilt buff it sounds fun Another Question can we get Power Bombs as a smash input for Down B again not needed just a thought
Tears idk how they can fix Ice FSmash then rn its just a frame trapNo you can't have powerbombs lol. Or shinespark or space jump or diffusion missiles.
Having a move where the fist punches out and does no kb makes no sense. I've tried it it looks stupid lol.
Yeah why Nerf Fair its fineNerf f-air range, make Samus' cannon invulnerable during up-smash to prevent stupid looking trades, d-tilt trip is cool. F-smash just needs the second hit to come out a bit sooner so that it links past like 20% ever. Also the knockback on the second hit should be reduced to allow follow-ups ever.
But it seems to have high endlag i dont think it needs a nerfF-air is just very very good. It's not overpowered by itself but the sheer range, low startup, and coverage are insane. It is the sole reason to switch to ice mode. The fact that it's worth sacrificing your best kill move and your best combo move to have seems to present an obvious imbalance to me.
True...Your going to be land cancelling it most of the time on stage for a whopping 7 frames of lag. In the air you should only really be using it as an intercept where it's hard to miss because of the aforementioned massive range and short startup, in which case the endlag isn't that important because it's not really a combo tool.
Whats DAFT? and i agree with everything you saidWhat if, instead of there being no knockback on first hit of fsmash, it just hit opponents *down*? Like you get a weak meteor for a ground bounce into the second hit, idk. I guess it's not a good look if the opponent can tech the hit, but I feel like if you could just make it untechable, it would be a neat workaround. Perhaps making it untechable would make it too janky as like an edge guard, but you can meteor cancel it, anyway.
As far as Cori suggesting the buffing of charge shot, I don't really see why it needs to be stronger. It's an ever present, lingering kill move that we can hang on to for as long as we want. Sure, you get some dumb **** like sweet spot knee or Ganon fair tying with the move and canceling it out, but honestly, that just means you shot it at a bad time. 25% is a lot of damage, and there are confirms that lead to charge shot on like every ****ing character in the game. Don't touch charge shot, it's fine.
As for ice mode, I think it's incredibly poorly designed. I want UpSmash to have disjoint/intangibility to prevent stupid trades, like Chevy mentioned before, but I also think that the sweetspot should be moved to be in the middle of the arc instead of at the start of the uppercut. Ice mode as a whole seems like it's designed around fishing way more than fire mode is. It's great for reading jumps or sniping sloppy approaches, and it should be tailored better to suit that. Forward air is just absolutely atrocious when you look at the end lag on it, now. Why can't we have a happy medium between 3.02 and where we are, currently? Drop zone fair isn't even like an option on a lot of stages because Samus just ****ing plummets. Down tilt should be redesigned and re-purposed because right now it does the job that DAFT or UpTilt do, but it does it worse. The whole idea of it tripping is neat, and I would love to see where we could go from there with that change.
Samus is in a pretty good spot as far as fire goes. If we were to see a serious redesign of ice mode, I would expect to see fire toned down a tad, like lowering damage on forward air or making the last hitbox of upsmash be a bit weaker. In my perfect world, fire mode can complement ice mode in several match ups, and Samus switches beams earlier in the taunt animation to make for more fluid transitions that could lead to ****ing dope combos. That won't happen, though, so I'm pretty happy with what we've got right now.
DAFT = Down Angled Forward TiltWhats DAFT? and i agree with everything you said
Thanks and looks like Ice Beam stays how it is...DAFT = Down Angled Forward Tilt
nah, stays out longer, faster start up, farther knockback, psudo spike away if they come from under, whereas dsmash pops upIs it really? You could just dangled ftilt for similar results or dsmash to go for the ledge spike.
Dtilt... uhh faster... covers futher under stage... and guarenteed knockback that pretty much seals every edgeguard vs marth... yeah don't use at all... wut? How did you ever get to become a moderator narpas.... really thoi cant think of a reason to ice dtitl instead of ftilt or grab ledge.