Colin Steele
Smash Apprentice
- Joined
- Jun 5, 2014
- Messages
- 164
Does anyone happen to have frame data on how many frames you get invincibility for? It seems like you could just roll, go have a beer, and then come back and roll again.
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Different on every character. But the period is definitely pretty big. The majority of characters can just down-smash opponents on reaction to rolls... so you've got pretty big holes in there IMO.Does anyone happen to have frame data on how many frames you get invincibility for? It seems like you could just roll, go have a beer, and then come back and roll again.
See bolded: You have no idea how to punish rolling if that's your first thought on how to do so. Sorry to say, but git gud and come back later. If you can predict a roll, you aren't Dsmashing unless it's going to combo into something or kill. I can't think of a single character that cannot effectively punish a roll in some way. Even the ones that don't have a "Meaty Down Smash."I perfectly understand the concept and execution of roll punishing. The problem is a lot of characters don't have meaty down-smashes. I play Samus a lot and while it seems that you would be able to easily punish (and often you do, granted) it can be pretty tricky - especially considering how much lag there is on that thing. To be fair the charge shot is really hard to miss on a roll, it has such a good hitbox for rolls, I often time catch some one with it on accident, but you can't really use that reliably in neutral.
You say Brawl had longer invulnerability time than this game? I don't believe that for a second. I played that game a lot and was always able to punish a roll I read. In this game, that is not the case - in fact I'm constantly baffled by people rolling away from a grab I know I would have landed.
**** that ping was sexy. I think I'm cool for Wafting successfully, but that's a cheapass ping.
The more I play this game, the more I miss Brawl, which is so utterly ****ed. There's a lot of really great improvements, but then some decisions that are just like "what the ****?"
Samus's down-smash has 9 startup frames, with the 2nd strike hitting on frame 17.I play Samus a lot and while it seems that you would be able to easily punish (and often you do, granted) it can be pretty tricky - especially considering how much lag there is on that thing.
Ah, and here we see the Smashboards troll-boy in his natural habitat, trying to start a fight with a pathetic meme insult.Sorry to say, but git gud and come back later.
By meaty I mean that it doesn't really stick around. Yeah it comes out fast, but if I don't time it right (which again I'm not complaining about - that's just a misplay) then it doesn't connect. So it's fast and that's nice, but it doesn't feel like a god-tier down-smash to me.Samus's down-smash has 9 startup frames, with the 2nd strike hitting on frame 17.
Pacman's down-smash is 18 frames of startup yo. Don't complain to me about a laggy down smash, the first strike of yours is literally twice as fast as mine, and the second strike is still faster.
I'm sorry, but in this context... rolling is a beginner's mistake. I need to ingrain into the audience that roll-punishing is a valuable skill, and is actually quite easy to do in the great scheme of things. Its more than just you on this public forum, the other beginner-level readers out there need to know about roll-punishing, and that decent opponents will punish your every roll. Its simply the truth of high-level play in this game.My god, this site is so hostile, why is this community so... awful?
I was. I was responding directly to you and your statement in that post.Ah, and here we see the Smashboards troll-boy in his natural habitat, trying to start a fight with a pathetic meme insult.
If you were paying attention to the thread instead of trying to flame, you would see that that's a response to some one elses advice on how to punish rolls. Talk more **** when you're > 124 posts.
By meaty I mean that it doesn't really stick around. Yeah it comes out fast, but if I don't time it right (which again I'm not complaining about - that's just a misplay) then it doesn't connect. So it's fast and that's nice, but it doesn't feel like a god-tier down-smash to me.
My god, this site is so hostile, why is this community so... awful?
There is literally a stickied thread on the top of this forum notating everything you need for smash. There is not going to really be a direct guide to punishing rolls. This is picked up with learning to read an action and game experience. Start there.So then maybe you should give some advice, or link a thread or something? I haven't found anything in my search on the boards, and a google search of 'punishing rolls in smash 4' yields some very pathetic results... which kind of leads me to believe in fact it's not that easy.
I love it when people with so few posts talk down to me like they're these unimpeachable authorities. It's cool that you know the frame data, and I actually do appreciate you giving me those numbers, but don't treat me like I'm new to the game. I've played the series from the beginning, and I may not be the most hardcore of players, but I'm not a complete idiot. Rolling is good in this game, really good. I've heard a lot of people say it, streamers, players, commentators etc. It's not that outlandish that I'm complaining about it.
1. Down smash them as they roll past you.So then maybe you should give some advice, or link a thread or something? I haven't found anything in my search on the boards, and a google search of 'punishing rolls in smash 4' yields some very pathetic results... which kind of leads me to believe in fact it's not that easy.
Count the number of rolls in this match. Good players don't roll in this game.Rolling is good in this game, really good. I've heard a lot of people say it, streamers, players, commentators etc. It's not that outlandish that I'm complaining about it.
Rolls typically have somewhere around 50% invincibility with 10+ vulnerability frames at the end. Honestly, rolls aren't that much better than Brawl's. The only real difference is that the bad rolls aren't as glaringly bad, so the average roll is good now.Does anyone happen to have frame data on how many frames you get invincibility for? It seems like you could just roll, go have a beer, and then come back and roll again.
I'm a nobody with less than 150 posts and absolutely zero tournament experience in this game. No joke, no sarcasm. It is who I am and I admit it.I love it when people with so few posts talk down to me like they're these unimpeachable authorities.
Nobody wants to hear someone bickering about others bickering either.jesus guys no one wants to hear people uselessly bickering
grow up
The title bait is not going to attract the people you are looking for in this thread. Also, threads like these have been made dozen of times. The ones who would seriously answer this no longer cares to explain it again.Fair enough, but here's what I have to say:
I came to this thread looking for an interesting discussion about the mechanics of this game. Eventually, I was pretty disappointed when it devolved into an arguefest. While I don't want disagree with what I said earlier, I was pretty rash and the comment was NOT worth making.
But nevertheless, a number of interesting and useful points HAVE been made, and for that I'm grateful.
The key to "breaking" powershields is recognizing that you're getting read. If you slow down your attacks, you'll hit his shield and potentially break it.EDIT: The only defensive option that anyone with competitive experience would say is "too strong" is (Power)shield.