Tell me about Falcon's knee. Also, Rohins says this game isn't made for comboing due to aerial counters? How does this affect Falcon's air game? Does he have any good ground moves?
The knee is sadly nerfed. I couldn't combo into it execpt with dair but the dair is general is harder to land due to harder dash dancing and falcon being slower. His uair is still good though I was chaining at least 3 from like 10% on. I had trouble landing the nair and bair due to new falcon physics. His Side B is nice though. Sweetspot ledge, faster start up and lower end lag. Downside is even at 0% it sent people too high for the knee.
I nailed frames with knee at 105% from mid stage and it didn't kill.
His throws don't seem to combo into anything. His ground game isn't too spectacular.
All in all from my opinion Falcon is like low to mid tier material. Compared to the other characters we used.
Dance dance is in but alot harder to do. Think shiek dash dance but twice as hard. Although Rx was getting it alot maybe I'm just being stupid.
Rohins is kinda right combos are harder but I think it was more due to us not being used to it. At one point with marth I did a short hop bair into fair (same short hop) into tip fsmash. So combos are definatly possible.
Marths counter is awesome xD.