guedes the brawler
Smash Lord
Currently we have been seeing a struggle from one side of our community to make Custom Moves a reality. Even on the 3DS version where they are much easier to setup there's been a bit of rejection to then, but on the wii u the dislike is much bigger due to the requirements to unlock the 350+ custom moves and to setup desired combinations of moves on the fly.
Despite the efforts of many people, notably @
Amazing Ampharos
with the Official Standard Custom Moveset Project, they aren't the most widespread setup in competitive smash.
Now, i am not here to argue whether or not Custom Moves should be on, how should they be handled or even if they couldn't be used only on the 3DS version... but the reality is: they change the metagame quite drastically for everyone. Even characters that hardly need custom moves feel the impact of fighting people that are using these new specials.
So, my first suggestion is to, until Custom Moves are completely and utterly accepted/neglected by the community... we should be having two versions for the tier lists, one accounting for Custom Moves and one that doesn't. considering just how much the game changes, few characters would stay on the same place within the tier list.
Heck, it's possible that some people might hold their position but be on a different tier (say, if the vanilla tier list has Diddy and Sheik on S, and custom moves make almost every character have a better time fighting them, it's possible that they might hold there 1st and 2nd place but their tier might change o A to reflect how they are not as superior to the rest of the cast)
Comparing both lists will give us an idea of how much the metagame will be favored (or not) by the addition of custom moves, it will definitively help the community to decide if they are worth pursuing or not. And of course, helping ous to learn which character we should be watching out for now.
But there is something that people forget: For Glory exists. it's a pretty limited metagame that, despite being a comparatively a "joke", it is easily much more popular than the normal tournament matches we have due to how it's much more easily accessible to the fanbase. no need to go outside of their homes, hunting for tournaments which might not even exist on their areas, pay to enter the tournament AND stop playing as soon as you lose twice
For Glory doesn't have any of. It doesn't require extra money to play, and losing doesn't knock you out of the mode so people also play more; and above all else it's much quicker to pick and play.
My point is, that a For Glory tier list would be MUCH more useful to the people that play smash bros across the world, than a tournament-based Tier list. Of course, the fact that players are locked to Final Destination variants, our Omega stages, causes dramatic changes to the metagame, greatly boosting the standings of characters who dislike Platforms, and those that favor juggling and camping.
And of course, you can't play as Miis on that mode, and on the worst case scenario, Mewtwo and any future Dlc characters might also be unavailable.
it's much more work, i'm sure, but these lists don't need to be released all at once, so the future Smash 4 backroom shouldn't really try to juggle all 3 lists at once. The Custom Moves tier list will definitively be the hardest one to make, but the For glory tier list is bound to be easier to make. But at some point we definitively should consider having these 3 tier lists.
And, of course, we should also consider these very same tie lists on the 3DS version too... We have different stages available even on For Glory terms (thank god Lylat Cruise doesn't have a portable version as an omega...), and techs like Perfect Pivoting are much harder to perform consistently on 3DS.
Other control differences such as the ability to highlight the enemy and thus predict the path of moves like Farore's Wind and Vanish is a thing, and of course there is also the inability to change the number of each input on the 3ds (you always need to have 2 jump buttons and 1 of attack, special, shield and grab) which could prove relevant in case we happen to find a picky Advanced Tech like some of Brawl/Pm's Dacus which REQUIRED a change from the default controls.)
Lastly, sorry for the wall of text, people...
Despite the efforts of many people, notably @
![Amazing Ampharos](/data/avatars/s/88/88497.jpg?1360760974)
Now, i am not here to argue whether or not Custom Moves should be on, how should they be handled or even if they couldn't be used only on the 3DS version... but the reality is: they change the metagame quite drastically for everyone. Even characters that hardly need custom moves feel the impact of fighting people that are using these new specials.
So, my first suggestion is to, until Custom Moves are completely and utterly accepted/neglected by the community... we should be having two versions for the tier lists, one accounting for Custom Moves and one that doesn't. considering just how much the game changes, few characters would stay on the same place within the tier list.
Heck, it's possible that some people might hold their position but be on a different tier (say, if the vanilla tier list has Diddy and Sheik on S, and custom moves make almost every character have a better time fighting them, it's possible that they might hold there 1st and 2nd place but their tier might change o A to reflect how they are not as superior to the rest of the cast)
Comparing both lists will give us an idea of how much the metagame will be favored (or not) by the addition of custom moves, it will definitively help the community to decide if they are worth pursuing or not. And of course, helping ous to learn which character we should be watching out for now.
But there is something that people forget: For Glory exists. it's a pretty limited metagame that, despite being a comparatively a "joke", it is easily much more popular than the normal tournament matches we have due to how it's much more easily accessible to the fanbase. no need to go outside of their homes, hunting for tournaments which might not even exist on their areas, pay to enter the tournament AND stop playing as soon as you lose twice
For Glory doesn't have any of. It doesn't require extra money to play, and losing doesn't knock you out of the mode so people also play more; and above all else it's much quicker to pick and play.
My point is, that a For Glory tier list would be MUCH more useful to the people that play smash bros across the world, than a tournament-based Tier list. Of course, the fact that players are locked to Final Destination variants, our Omega stages, causes dramatic changes to the metagame, greatly boosting the standings of characters who dislike Platforms, and those that favor juggling and camping.
And of course, you can't play as Miis on that mode, and on the worst case scenario, Mewtwo and any future Dlc characters might also be unavailable.
it's much more work, i'm sure, but these lists don't need to be released all at once, so the future Smash 4 backroom shouldn't really try to juggle all 3 lists at once. The Custom Moves tier list will definitively be the hardest one to make, but the For glory tier list is bound to be easier to make. But at some point we definitively should consider having these 3 tier lists.
And, of course, we should also consider these very same tie lists on the 3DS version too... We have different stages available even on For Glory terms (thank god Lylat Cruise doesn't have a portable version as an omega...), and techs like Perfect Pivoting are much harder to perform consistently on 3DS.
Other control differences such as the ability to highlight the enemy and thus predict the path of moves like Farore's Wind and Vanish is a thing, and of course there is also the inability to change the number of each input on the 3ds (you always need to have 2 jump buttons and 1 of attack, special, shield and grab) which could prove relevant in case we happen to find a picky Advanced Tech like some of Brawl/Pm's Dacus which REQUIRED a change from the default controls.)
Lastly, sorry for the wall of text, people...