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I think Smash 4 warrants, so far anyways, three different kinds of tier lists.

guedes the brawler

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Currently we have been seeing a struggle from one side of our community to make Custom Moves a reality. Even on the 3DS version where they are much easier to setup there's been a bit of rejection to then, but on the wii u the dislike is much bigger due to the requirements to unlock the 350+ custom moves and to setup desired combinations of moves on the fly.

Despite the efforts of many people, notably @ Amazing Ampharos Amazing Ampharos with the Official Standard Custom Moveset Project, they aren't the most widespread setup in competitive smash.


Now, i am not here to argue whether or not Custom Moves should be on, how should they be handled or even if they couldn't be used only on the 3DS version... but the reality is: they change the metagame quite drastically for everyone. Even characters that hardly need custom moves feel the impact of fighting people that are using these new specials.

So, my first suggestion is to, until Custom Moves are completely and utterly accepted/neglected by the community... we should be having two versions for the tier lists, one accounting for Custom Moves and one that doesn't. considering just how much the game changes, few characters would stay on the same place within the tier list.

Heck, it's possible that some people might hold their position but be on a different tier (say, if the vanilla tier list has Diddy and Sheik on S, and custom moves make almost every character have a better time fighting them, it's possible that they might hold there 1st and 2nd place but their tier might change o A to reflect how they are not as superior to the rest of the cast)

Comparing both lists will give us an idea of how much the metagame will be favored (or not) by the addition of custom moves, it will definitively help the community to decide if they are worth pursuing or not. And of course, helping ous to learn which character we should be watching out for now.


But there is something that people forget: For Glory exists. it's a pretty limited metagame that, despite being a comparatively a "joke", it is easily much more popular than the normal tournament matches we have due to how it's much more easily accessible to the fanbase. no need to go outside of their homes, hunting for tournaments which might not even exist on their areas, pay to enter the tournament AND stop playing as soon as you lose twice

For Glory doesn't have any of. It doesn't require extra money to play, and losing doesn't knock you out of the mode so people also play more; and above all else it's much quicker to pick and play.

My point is, that a For Glory tier list would be MUCH more useful to the people that play smash bros across the world, than a tournament-based Tier list. Of course, the fact that players are locked to Final Destination variants, our Omega stages, causes dramatic changes to the metagame, greatly boosting the standings of characters who dislike Platforms, and those that favor juggling and camping.

And of course, you can't play as Miis on that mode, and on the worst case scenario, Mewtwo and any future Dlc characters might also be unavailable.


it's much more work, i'm sure, but these lists don't need to be released all at once, so the future Smash 4 backroom shouldn't really try to juggle all 3 lists at once. The Custom Moves tier list will definitively be the hardest one to make, but the For glory tier list is bound to be easier to make. But at some point we definitively should consider having these 3 tier lists.


And, of course, we should also consider these very same tie lists on the 3DS version too... We have different stages available even on For Glory terms (thank god Lylat Cruise doesn't have a portable version as an omega...), and techs like Perfect Pivoting are much harder to perform consistently on 3DS.

Other control differences such as the ability to highlight the enemy and thus predict the path of moves like Farore's Wind and Vanish is a thing, and of course there is also the inability to change the number of each input on the 3ds (you always need to have 2 jump buttons and 1 of attack, special, shield and grab) which could prove relevant in case we happen to find a picky Advanced Tech like some of Brawl/Pm's Dacus which REQUIRED a change from the default controls.)


Lastly, sorry for the wall of text, people...
 

Amazing Ampharos

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We don't even have one good tier list yet, and odds are by the time we could have one with confidence, Mewtwo will be out at least and there may be some gameplay changes to go along with him. I wouldn't worry too much about it.
 

popsofctown

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Is there any way to accurately determine the For Glory tier list? There's not going to be tournament placings that give a good indication who goes where. You would probably end up using some combination of tournament results from tournaments with unusually flat stagelists and speculations, but it wouldn't be much of a tier list, because those tournaments would be so heavily influenced by non-forglory play.

It's kind of like how doubles has never had very serious tier list efforts, and if you did, that would be horribly inaccurate too. Doubles tournament results are better explained as the result of strong singles characters that players brought with them for the singles tournament rather than results showing what characters people are specifically picking up because they excel in doubles.

Smash DS is hardly getting enough play for it to be worth bothering, but it would deal with similar problems. X will have very good results because X is popularly played in the Wii U version of the play, and X's popularity will far outweigh any disadvantages presented by differences between games.



You can only create an accurate tier list for a mode of play where you have tournament results from players who practiced characters primarily for that EXACT mode of play. If there's enough customs players and enough vanilla players to have two tier lists, you can get two, but that's the largest number of valuable tier lists you'll be able to get. If customs play or vanilla play is dominant, and then you won't even get two, customs play results will be corrupted by Sheiks and Diddies that reached a high skill level that overshadows whether their weak customs are truly enough to disincentivize their use in a customs environement, or you'll have a sea of vanilla trees and surgically placed bowling balls from Villagers with a high skill level that will overshadow whether loss of a stage control tool is enough to disincentivize Villager use.
 

Jebus244

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I know a believable tier list is a long way down the road, but I like where you're going with this. Bravo, I think this is absolutely true.
 

DavemanCozy

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Can we also have a tier list for Stamina Mode?

Do you think we could do that too with Heavy Gravity + Smooth Lander?
 

M15t3R E

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Only omega stages and no record keeping of how individual characters are fairing is no foundation to form a tier list. However, Smash Ladder is also played online and keeps track of how characters stack up against the rest and in fact does have it's own tier list. Look it up. I agree that there would have to be a different tier list for custom moves.
 

DavemanCozy

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well... YOU can work on that, but I think it's going to be easier to focus on the more popular modes.
Lol, I'm just being a sarcastic little arsehole.

I think we could definetely make said modes get a tier list. However, I think it is more important to first get another ruleset better than what Apex gave us. We'll be stuck running 2-stock tournaments otherwise with things like stages and Mii specials arbitrarily banned.
 
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salaboB

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Offline/online tier lists may be distinct too (Though I'd just do an offline+tourney, online+FG setup, myself) given what latency can do to performing combos/punishing laggy moves.
 

LthePanda

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It will be some time before the current "official" tier list is announced, but even then tier lists tend to change over time. Hell, I am willing to bet that mewtwo will bring in another balance patch (probably the final one). If this happens then characters will have to be reevaluated again and then the matchups and new combos will come over time. All I can really say is that having 1 tier list is already a ton of work and confusion, so having 3 would probably hell.
 

HakuryuVision

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All I can really say is that having 1 tier list is already a ton of work and confusion, so having 3 would probably be hell.
^Agreed.
I don't think another tier list just for For Glory is worth it.
Especially since lag/stability differs from opponent to opponent.
 

Raijinken

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In the long run, I think this could be reasonable, but for now, there's no real reason to put the effort into it.
 

Robert26

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Anybody wanna smash on wii u? my gamer id is morphius88. I will be on around 6. look forward to the challengers.thx:-)
 
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