da K.I.D.
Smash Hero
since proly nobody would answer in my video thread by this point and i still cant figure out hot to change the title, i figured id do this instead...
Now its not as much an ASC question as much as a general SD question but i think we need to do some testing on this.
I cant figure out the correct follow-ups to my spindashes.
But i have noticed that most of the time each form of SD will have an airial follow up that will almost always work.
For example, a big part of my game is running to them and than stopping to bait them into my SD hop. that move, no matter what the damage will always combo into up air, no matter what. if they get hit by the initial hop, if you immediately jump out and up air, they have to take the hits.
but i dont know what the follow ups are for the other SD incarnations. because im pretty sure everytime a SDR hits, no matter how its started, there is an airial that will automatically hit them. im pretty sure if you hit them with a regular SC, and hit them with the SDJ, than the back air is garanteed but this one and all the other forms, i believe, are damage dependant. but with some time an practice and some knowledge, we should all be able to improve our sonic games, just from knowing b4 hand which follow ups to use in which circumstances.
...
also, very sorry if this was touched upon in your SD thread tenki but i didnt see anything specific about this
Now its not as much an ASC question as much as a general SD question but i think we need to do some testing on this.
I cant figure out the correct follow-ups to my spindashes.
But i have noticed that most of the time each form of SD will have an airial follow up that will almost always work.
For example, a big part of my game is running to them and than stopping to bait them into my SD hop. that move, no matter what the damage will always combo into up air, no matter what. if they get hit by the initial hop, if you immediately jump out and up air, they have to take the hits.
but i dont know what the follow ups are for the other SD incarnations. because im pretty sure everytime a SDR hits, no matter how its started, there is an airial that will automatically hit them. im pretty sure if you hit them with a regular SC, and hit them with the SDJ, than the back air is garanteed but this one and all the other forms, i believe, are damage dependant. but with some time an practice and some knowledge, we should all be able to improve our sonic games, just from knowing b4 hand which follow ups to use in which circumstances.
...
also, very sorry if this was touched upon in your SD thread tenki but i didnt see anything specific about this