A_man13
Smash Master
This is the current non-sandstorm OU team I use and it's not doing so hot (in perspective, my sandstorm team is 100X better). Can someone give some advice to help my team out?
Yanmega @ Focus sash
Speed boost: Timid
4 HP/ 252 Sp. Atk/ 252 Speed
Protect
Bug Buzz
Air Slash
Hypnosis/ HP Fire/ U-Turn
Standard yanmega. Protect enables a speed boost and a turn to scout, while bug buzz and air slash covers stab. Just these two moves alone cover quite some bit (azelf, infernape, etc.) and usually gets the foe within KO range. Focus sash is helpful when the opponet knows a move that has the chance to KO, but I can score a KO by surviving the hit.
Hypnosis, though very usefull for sleeping walls that otherwise are able to shut down the set, has terrible accuracy and when I need it it misses. I'm between HP fire or U-turn. What is my best option?
Jirachi @ Leftovers
Serene grace: Bold
80 HP/ 252 Sp. Atk/ 176 Speed
Calm mind
Psychic
Thunderbolt
Grass knot
I fell in love with this set while I was browsing smogon for a swampert counter on my sandstorm. This need still persists, so I carried it over to this team. A tankish setup, jirachi can calm mind to boost it's attacks (as well as it's bulkier then average defences), and then rely on it's aresonal to take down whatever comes in it's way as well as taking hits here and there.
Swampert @ Leftovers
Torrent: Relaxed
240 HP/ 216 Def/ 52 Sp. Atk
Surf
Earthquake
Roar
Stealth rock
If you haven't noticed, I take quite a few sets from smogon. Deal with it.
Baisic wall. Sets up stealth rock and attacks however it pleases. I'm considering making this into a rest talk set as my team has a titanic weakness to statuses (especially sleep; curse you breloom).
Rotom-W @ Leftovers
Levitate: Timid
252 HP/ 120 Sp. Atk/ 40 Def/ 40 Sp. Def/ 58 Speed
Will o wisp
Light screen
Thunderbolt
Shadow ball
A super defencive rotom in comparason to my trick scarf set up. Will O wisp and Light screen lowers the amount of damage that I'll take from attacks as well as getting continual damage, then thunderbolt and shadow ball for stab.
I chose this form to scare of heatran who would otherwise take the Will O wisp, boost his attack, and kill off the washing machine.
Infernape @ Life orb
Blaze: Adament
24 Attack/252 Sp. Atk/ 232 Spped
Flamethrower
Close Combat
HP Ice
Grass knot
By the book mixape. Like lucario, only faster and a lot better type coverage.
Flygon @ Choice band
Levitate: Adament
252 Atk/ 76 Speed/ 180 Sp. Atk
Outrage
Earthquake
U-Turn
Fire blast
Flygon was a suggestion by Pink Reaper (I mostly posted this since I wanted to have him help) and just from the damage calcs I'm loving it. The purpouse of the moves are mostly for coverage (only acception is fire blast for those scizors and whatever swaps in to take the inament outrage). The band is amazing on flygon. I mentioned how I have fire blast for scizor, though even if it swaps in on an outrage, Outrage is a 2HKO on sword dance scizor and puts a big dent in everything else.
Here is what I notice that may benefit my team:
-New lead. Yanmega had a good run, but I think I may need a more versitle lead.
-Special wall stall'ed. Special walls just murder my team and I'm begining to think I need a physical sweeper over a special sweeper. Likely over jirachi or yanmega.
And yeah. If you have any tips/ suggestions, I'd love to hear them. And thanks for reading.

Yanmega @ Focus sash
Speed boost: Timid
4 HP/ 252 Sp. Atk/ 252 Speed
Protect
Bug Buzz
Air Slash
Hypnosis/ HP Fire/ U-Turn
Standard yanmega. Protect enables a speed boost and a turn to scout, while bug buzz and air slash covers stab. Just these two moves alone cover quite some bit (azelf, infernape, etc.) and usually gets the foe within KO range. Focus sash is helpful when the opponet knows a move that has the chance to KO, but I can score a KO by surviving the hit.
Hypnosis, though very usefull for sleeping walls that otherwise are able to shut down the set, has terrible accuracy and when I need it it misses. I'm between HP fire or U-turn. What is my best option?

Jirachi @ Leftovers
Serene grace: Bold
80 HP/ 252 Sp. Atk/ 176 Speed
Calm mind
Psychic
Thunderbolt
Grass knot
I fell in love with this set while I was browsing smogon for a swampert counter on my sandstorm. This need still persists, so I carried it over to this team. A tankish setup, jirachi can calm mind to boost it's attacks (as well as it's bulkier then average defences), and then rely on it's aresonal to take down whatever comes in it's way as well as taking hits here and there.

Swampert @ Leftovers
Torrent: Relaxed
240 HP/ 216 Def/ 52 Sp. Atk
Surf
Earthquake
Roar
Stealth rock
If you haven't noticed, I take quite a few sets from smogon. Deal with it.
Baisic wall. Sets up stealth rock and attacks however it pleases. I'm considering making this into a rest talk set as my team has a titanic weakness to statuses (especially sleep; curse you breloom).

Rotom-W @ Leftovers
Levitate: Timid
252 HP/ 120 Sp. Atk/ 40 Def/ 40 Sp. Def/ 58 Speed
Will o wisp
Light screen
Thunderbolt
Shadow ball
A super defencive rotom in comparason to my trick scarf set up. Will O wisp and Light screen lowers the amount of damage that I'll take from attacks as well as getting continual damage, then thunderbolt and shadow ball for stab.
I chose this form to scare of heatran who would otherwise take the Will O wisp, boost his attack, and kill off the washing machine.

Infernape @ Life orb
Blaze: Adament
24 Attack/252 Sp. Atk/ 232 Spped
Flamethrower
Close Combat
HP Ice
Grass knot
By the book mixape. Like lucario, only faster and a lot better type coverage.

Flygon @ Choice band
Levitate: Adament
252 Atk/ 76 Speed/ 180 Sp. Atk
Outrage
Earthquake
U-Turn
Fire blast
Flygon was a suggestion by Pink Reaper (I mostly posted this since I wanted to have him help) and just from the damage calcs I'm loving it. The purpouse of the moves are mostly for coverage (only acception is fire blast for those scizors and whatever swaps in to take the inament outrage). The band is amazing on flygon. I mentioned how I have fire blast for scizor, though even if it swaps in on an outrage, Outrage is a 2HKO on sword dance scizor and puts a big dent in everything else.
Here is what I notice that may benefit my team:
-New lead. Yanmega had a good run, but I think I may need a more versitle lead.
-Special wall stall'ed. Special walls just murder my team and I'm begining to think I need a physical sweeper over a special sweeper. Likely over jirachi or yanmega.
And yeah. If you have any tips/ suggestions, I'd love to hear them. And thanks for reading.