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I need team help- Updated

A_man13

Smash Master
Joined
Apr 6, 2008
Messages
3,535
Location
Auburn, Al
This is the current non-sandstorm OU team I use and it's not doing so hot (in perspective, my sandstorm team is 100X better). Can someone give some advice to help my team out?




Yanmega @ Focus sash
Speed boost: Timid
4 HP/ 252 Sp. Atk/ 252 Speed

Protect
Bug Buzz
Air Slash
Hypnosis/ HP Fire/ U-Turn

Standard yanmega. Protect enables a speed boost and a turn to scout, while bug buzz and air slash covers stab. Just these two moves alone cover quite some bit (azelf, infernape, etc.) and usually gets the foe within KO range. Focus sash is helpful when the opponet knows a move that has the chance to KO, but I can score a KO by surviving the hit.

Hypnosis, though very usefull for sleeping walls that otherwise are able to shut down the set, has terrible accuracy and when I need it it misses. I'm between HP fire or U-turn. What is my best option?




Jirachi @ Leftovers
Serene grace: Bold
80 HP/ 252 Sp. Atk/ 176 Speed

Calm mind
Psychic
Thunderbolt
Grass knot

I fell in love with this set while I was browsing smogon for a swampert counter on my sandstorm. This need still persists, so I carried it over to this team. A tankish setup, jirachi can calm mind to boost it's attacks (as well as it's bulkier then average defences), and then rely on it's aresonal to take down whatever comes in it's way as well as taking hits here and there.




Swampert @ Leftovers
Torrent: Relaxed
240 HP/ 216 Def/ 52 Sp. Atk

Surf
Earthquake
Roar
Stealth rock

If you haven't noticed, I take quite a few sets from smogon. Deal with it.

Baisic wall. Sets up stealth rock and attacks however it pleases. I'm considering making this into a rest talk set as my team has a titanic weakness to statuses (especially sleep; curse you breloom).



Rotom-W @ Leftovers
Levitate: Timid
252 HP/ 120 Sp. Atk/ 40 Def/ 40 Sp. Def/ 58 Speed

Will o wisp
Light screen
Thunderbolt
Shadow ball

A super defencive rotom in comparason to my trick scarf set up. Will O wisp and Light screen lowers the amount of damage that I'll take from attacks as well as getting continual damage, then thunderbolt and shadow ball for stab.

I chose this form to scare of heatran who would otherwise take the Will O wisp, boost his attack, and kill off the washing machine.




Infernape @ Life orb
Blaze: Adament
24 Attack/252 Sp. Atk/ 232 Spped
Flamethrower
Close Combat
HP Ice
Grass knot

By the book mixape. Like lucario, only faster and a lot better type coverage.




Flygon @ Choice band
Levitate: Adament
252 Atk/ 76 Speed/ 180 Sp. Atk
Outrage
Earthquake
U-Turn
Fire blast

Flygon was a suggestion by Pink Reaper (I mostly posted this since I wanted to have him help) and just from the damage calcs I'm loving it. The purpouse of the moves are mostly for coverage (only acception is fire blast for those scizors and whatever swaps in to take the inament outrage). The band is amazing on flygon. I mentioned how I have fire blast for scizor, though even if it swaps in on an outrage, Outrage is a 2HKO on sword dance scizor and puts a big dent in everything else.


Here is what I notice that may benefit my team:

-New lead. Yanmega had a good run, but I think I may need a more versitle lead.
-Special wall stall'ed. Special walls just murder my team and I'm begining to think I need a physical sweeper over a special sweeper. Likely over jirachi or yanmega.

And yeah. If you have any tips/ suggestions, I'd love to hear them. And thanks for reading.
 

karthik_king

Smash Ace
Joined
Nov 10, 2008
Messages
779
Location
Falcon PAWNCH
Yanmega can use HP Ice/Ground or U-turn
I dont see any problems with Jirachi...
Yeah but Stealth Rock is a major factor in the game so you might want to keep Swampert the way it is
Just got beat in a smogon tournament by that same Rotom with that same set(Now I am in the Losers Brackets :( Oh well)
Lucario works really well
snd So does DDtar





If you want you can make Hippowdon come in and set up Stealth Rock wall a little kill a little and let Swampert become the Swampert you want him to be. Now no more DDtar on any TTar
 

A_man13

Smash Master
Joined
Apr 6, 2008
Messages
3,535
Location
Auburn, Al
I edited my team and what I need fixed.

EDIT: Here is what I am noticing with my team. This likly will go twards making the lead decision.

Special walls like Blissey outstall me. Not because they do, but a ton of slowbros tend to follow behind and they like to swap back and forth to increase their lifespan. Lucario can't take care of blissey due to slowbro coming in and everything else can't deal with slowbro unless they want to have their defences sucked away by blissey.

Stat boosters (DD, SD, Curse) cause the most trouble of all. Once they boost their stats there is no way I can deal with them. I can't switch without being forced to take massive damage and they have enough in their aersonal to deal with my entire party.

Magnezone always has given my team trouble and until I know what HP it has it can sweep my team with no restraints.

Bulky waters are also tough, especially since nothing can realy do enough damage to get a KO before being put on ice or washed away.
 

WouW

Smash Lord
Joined
Jul 22, 2006
Messages
1,486
Location
Oudenbosch, The Netherlands
I edited my team and what I need fixed.

EDIT: Here is what I am noticing with my team. This likly will go twards making the lead decision.

Special walls like Blissey outstall me. Not because they do, but a ton of slowbros tend to follow behind and they like to swap back and forth to increase their lifespan. Lucario can't take care of blissey due to slowbro coming in and everything else can't deal with slowbro unless they want to have their defences sucked away by blissey.
Give Lucario Crunch over Stone Edge. I haven't seen much downsides with not having Stone Edge, and after a Swords Dance Slowbro isn't going to have an easy time coming in.

Stat boosters (DD, SD, Curse) cause the most trouble of all. Once they boost their stats there is no way I can deal with them. I can't switch without being forced to take massive damage and they have enough in their aersonal to deal with my entire party.
The best thing I can recommend is having a pseudohazer.

Magnezone always has given my team trouble and until I know what HP it has it can sweep my team with no restraints.
I have never had any problem with those (I had a scarftran) so I can't really help you there.
 

A_man13

Smash Master
Joined
Apr 6, 2008
Messages
3,535
Location
Auburn, Al
Give Lucario Crunch over Stone Edge. I haven't seen much downsides with not having Stone Edge, and after a Swords Dance Slowbro isn't going to have an easy time coming in.


The best thing I can recommend is having a pseudohazer.


I have never had any problem with those (I had a scarftran) so I can't really help you there.
I already made the swap to crunch. Besides all it really covers are fliers whom I should really be fleeing from anyways.
 

zrky

Smash Lol'd
Joined
Jun 1, 2008
Messages
3,265
Location
Nashville
I would get rid of jirachi:p

magnezone should be covered with swampy's EQ, no?

idk about yanmega, but as I mentioned before, what about a toxic stall probopass?
 

A_man13

Smash Master
Joined
Apr 6, 2008
Messages
3,535
Location
Auburn, Al
I would get rid of jirachi:p

magnezone should be covered with swampy's EQ, no?

idk about yanmega, but as I mentioned before, what about a toxic stall probopass?
HP grass? HP ice for Flygon? HP Fire for Lucario? He's begging to kill my poke one way or another.

And no.
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
I edited my team and what I need fixed.

EDIT: Here is what I am noticing with my team. This likly will go twards making the lead decision.

Special walls like Blissey outstall me. Not because they do, but a ton of slowbros tend to follow behind and they like to swap back and forth to increase their lifespan. Lucario can't take care of blissey due to slowbro coming in and everything else can't deal with slowbro unless they want to have their defences sucked away by blissey.

Stat boosters (DD, SD, Curse) cause the most trouble of all. Once they boost their stats there is no way I can deal with them. I can't switch without being forced to take massive damage and they have enough in their aersonal to deal with my entire party.

Magnezone always has given my team trouble and until I know what HP it has it can sweep my team with no restraints.

Bulky waters are also tough, especially since nothing can realy do enough damage to get a KO before being put on ice or washed away.
Looks like mixape would fix all of these problems. As for the stat boosters, you need to make more efficient switches, or not switching at all. Feel free to use a moveset that provides bad coverage as long is gets rid of common switch-ins. Use him over Lucario.

Flygon has 100 too many EVs in Speed. The SpA EVs actually help you ohko stuff with Fire Blast, right?

Give Swampert Roar over Ice Beam. Dragons don't want to deal with Swampert anyways, and other Ground types are handled by Surf. Roar will help you reveal your opponent's team and thus ease up on switching.

Yanmega is a BEAST with sub+liechi/petaya and reversal. You might not want to use him as a lead then. Otherwise, just put a Hidden Power or U-Turn in the last slot.
 

A_man13

Smash Master
Joined
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Messages
3,535
Location
Auburn, Al
Looks like mixape would fix all of these problems. As for the stat boosters, you need to make more efficient switches, or not switching at all. Feel free to use a moveset that provides bad coverage as long is gets rid of common switch-ins. Use him over Lucario.

Flygon has 100 too many EVs in Speed. The SpA EVs actually help you ohko stuff with Fire Blast, right?

Give Swampert Roar over Ice Beam. Dragons don't want to deal with Swampert anyways, and other Ground types are handled by Surf. Roar will help you reveal your opponent's team and thus ease up on switching.

Yanmega is a BEAST with sub+liechi/petaya and reversal. You might not want to use him as a lead then. Otherwise, just put a Hidden Power or U-Turn in the last slot.
I was thinking about infernape in one of my slots. I can tell it would work well with my team, espeially since a lot of my pokes lack non gimiky speed setups.

Everything else sounds fine. What would I do for lead if I were to use that yanmega set? With speed boost+stat berry that would easily do enough damage to warent de-leading him, but what would take his place? Mixape dosen't easily sute the normal definiton of lead (actually, now that I think of it, maybe it could, but not top choice by any means) and none of my pokes are really lead material (swampert and rotom are taken down by taunt/choice scarf as well as the ocasional roserade and Tyranitar; Yanmega, jirachi, and Flygon aren't lead setups, etc.).

Edit: I think I know why I'm stalled by blissey, Snorlax, etc; I only have one poke (not counting Lucario) that knows physial attacks and is a sweeper. Earthquake on swampert isn't so hot and Flygon is banded. I really have no relyable options for special walls at all.
 

0RLY

A great conversation filler at bars and parties
Joined
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Messages
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Temple University, Philadelphia
U-Turn on Yanmega would instantly make it lead-material.

SR+Fake Out+Sash on Ape also makes it lead-worthy.

Switch the EVs for SpA and HP on Jirachi. You'll need the added bulk.

Half your team is capable of defeating a Blissey. Jirachi can CM into the heavens, but you will need sub or Wish if you want to turn it into a sweep. Otherwise, prior CM boosts are needed to beat Blissey. Flygon can handle Bliss with any of it's physical moves. You can U-Turn out to Infernape to force Blissey to switch out.
 

A_man13

Smash Master
Joined
Apr 6, 2008
Messages
3,535
Location
Auburn, Al
U-Turn on Yanmega would instantly make it lead-material.

SR+Fake Out+Sash on Ape also makes it lead-worthy.

Switch the EVs for SpA and HP on Jirachi. You'll need the added bulk.

Half your team is capable of defeating a Blissey. Jirachi can CM into the heavens, but you will need sub or Wish if you want to turn it into a sweep. Otherwise, prior CM boosts are needed to beat Blissey. Flygon can handle Bliss with any of it's physical moves. You can U-Turn out to Infernape to force Blissey to switch out.
I actually was about to beat a blissey with Jirachi today. That is, until it realized I wasn't paralyzed.

I scrapped the team a while ago. Pink reaper brought up the fact that I have a monumentally gigantic wekaness to Zapados.
 
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