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I need help with pressure I may quit as may main please help

INSANE CARZY GUY

Banned via Warnings
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OK As ice climbers I try to space very carefully and do fancy grab things and d-smash and sometimes camp. I start to break down and my skill level as a whole dropps soooo much when pressured as them falco lasering in my face I can't focus so what I do isn't freeze up it's simply I spam d-smash and smetimes SH ice blocks if they hit my sheild i'll grab without looking and I'll just sit there spamming till nana dies and then I relax and I step up my gameplay a lot however i'm still shaken from a minute ago.

As ice climbers and most slow flaoties it's hard to keep my mind clear and to not start spamming a random move sometimes happens to my marth/roy.

I don't get these pressure problems with anyone esle i'm still level headed as most of the cast no matter how they pressure me even on my last stock I train myself a lot not to be affected by those things.
 

Stratocaster

Smash Ace
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Messages
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Knoxville, TN
If its just Falco's lasers pressuring you I have some suggestions

-first put space between him and you and dodge a few lasers, calm down and know you can beat the lasers, as Isai would say "don't get hit"
-face away, his lasers turn you towards him, but general the IC's are better when they are facing away then towards, besides grabbing, bair > fair and Dsmash hits behind you first
-if you have platforms use them a lot
-try full jumping over a laser and wavelanding towards him, you might try wavelanding w/ a spot dodge to avoid a second laser (nana lags so she may get hit), once you've closed the space though Falco won't like that to much, falco likes to control the space and approach you when it suits him.
-dont try your ice blocks, you don't want to get an a projectile battle with falco
-try playing falco against another IC player and see what he does to you thats effective
-Watch Chu Dat vs falcos vids
-remember its a game and don't freak out cause your being beat by a better character


hope something there helps you out (not even sure thats what you were asking), if all else fails well... I hear Peach has a 55:45 matchup on Falco according to Armada :)
 

INSANE CARZY GUY

Banned via Warnings
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Messages
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If its just Falco's lasers pressuring you I have some suggestions

-first put space between him and you and dodge a few lasers, calm down and know you can beat the lasers, as Isai would say "don't get hit"
-face away, his lasers turn you towards him, but general the IC's are better when they are facing away then towards, besides grabbing, bair > fair and Dsmash hits behind you first
-if you have platforms use them a lot
-try full jumping over a laser and wavelanding towards him, you might try wavelanding w/ a spot dodge to avoid a second laser (nana lags so she may get hit), once you've closed the space though Falco won't like that to much, falco likes to control the space and approach you when it suits him.
-dont try your ice blocks, you don't want to get an a projectile battle with falco
-try playing falco against another IC player and see what he does to you thats effective
-Watch Chu Dat vs falcos vids
-remember its a game and don't freak out cause your being beat by a better character


hope something there helps you out (not even sure thats what you were asking), if all else fails well... I hear Peach has a 55:45 matchup on Falco according to Armada :)
over all I'm decent at weaveing inbetween lasers when falco is far away like as pichu/puff I just ducked under them all or them over them till I controled 2/3s of the stage and he couldn't keep spaming. The MU isn't hard by any means ice climbers vs falco is even also please don't tell me to go peach.

the problem he will be in my face lasering and f-tilting spacing and I will basically go blind an spam. Really He camps my nuts off when i'm DK and gets ******** up-tillt combos that are simply just painful to look at but i'm clam.

Also really it's simply for my ice climbers and this happens a lot as them it isn't just falco always DDing falcon if he is rapeing me I start WDing at him to d-smash and stuff I can't think the ice climbers jam up my brain.

also most what you told me was wrong -smash hits in the front, ice blocks help when they camp so they end up trading percents,and I watch chu dat get F***ed up from full hopping.
 

Stratocaster

Smash Ace
Joined
Oct 6, 2007
Messages
672
Location
Knoxville, TN
also most what you told me was wrong -smash hits in the front, ice blocks help when they camp so they end up trading percents,and I watch chu dat get F***ed up from full hopping.
I'm not gonna say I wasn't wrong a lot cause I was just throwing out ideas, but Dsmash hits behind FIRST and then in the front. If you don't believe me go to training mode, put it on some slower setting, Dsmash with 2 cpus on each side of you and see which one gets knockedback first.

As for ice blocks I can't see falco getting hit by them, but if that works do it

ducking and SH dont avoid lasers for IC's at the normal laser height, but you're probably right, what are you doing to avoid lasers now?

Anyway I'll shutup now because strategy isn't even your problem. Seems like you just need to remember to do what you know to do under pressure. Maybe instead of spamming you just need to back off and think. Now really I'm shutting up I don't even play IC
 

INSANE CARZY GUY

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yes you did Do you know anything about pichu? teach me please. Right now I'm looking for solid shield pressure/anti sheik tactics. I've done lots of testing today and have found some useful info. like how pichu's up-tilt covers more forward range than sheik's nair and I believe fair it's harder to test in training mode.
 

Stratocaster

Smash Ace
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Hope that answers your forward range questions, note sheik's hand is inside pichu's uptilt hitbox there.

You should know pichu is on frame 12 there and sheik is on frame 6, so you kinda have to be act before her to beat her in that way

also pichu's jabs on a shield have only frame between hits when the opponent isn't in shield stun, only thing is a light shield will get pushed away, and I don't know how you could follow that up, I'll look into that more

Update: I'm not sure what you're looking for in the shield pressure area but heres some info that might be useful
~continuous jabs leave opponent in shield stun for all but 1 frame in between, impossible to escape without the shield just being pushed away by the jabs unless they take a hit, they can buffer jump, roll, spot dodge... all will not but them out of the way/give them invincibility soon enough, but in the end they get jabbed... and if they're at low % you can jab them a couple times and at 100%+ or so you can act a few frames sooner than they can so you maaay be able to follow up with something useful..
~fair hits 4 times and leaves the opponent in shield stun for all but 1 frame in between just like the jabs, if you time it reeally well on a light shield you might be able to act before them if they don't buffer an action, could follow up with jabs to really hurt thier shield
~if you nair their shield on the last frame before you hit the ground you will be able to act before they can and can probably grab

all that and its all not very useful I don't think, but pichu's shield pressure options are pretty terrible, remember though, even perfect pillering is escapable... and even perfect JC shines will push your opponent away
tell me if theres anything else I could look into for you along those lines

Next: You may know this, but Pichu has only 3 moves with any priority/range worth mentioning

uptilt-above and in front
uair- behind, above, and in front
fsmash- in front
...thunder I guess

Shieks dair is reeeeeally terrible (her foot sticks out the bottom of the hitbox), she's really weak from below so if you space well you should be able to juggle her really well, your utilt and uair both beat her dair range-wise, and the only other options shes got left is DI or airdodge, airdodge you just gotta watch for and punish, and she can't DI far enough away from you usually. She could DI of stage but shes gotta come back and you can edgeguard. Only thing is its hard to go from a uair juggle to a kill move.

Hope something there helped, Pichus a really bad character and doesnt have very many good options... if any
 

INSANE CARZY GUY

Banned via Warnings
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Pichu's sheild pressure is better than most members of the cast hey DK, bowser, roy, kirby, link, GAMe & watch, m2, ness, young link, falcon.

Also I know with upair spaced well I can outrange like everyone's dair but for marth and roy. upair is disjointed kirby's dair isn't.

Also thunder has massive sheild stun and damage if you can make it hit their sheild it simply tears it up and causes are they may get sheild stabed and I can combo most of the cast with thunder during the last hit easily.

Also sometimes you need pressure and a false opening because many people will bite on the chance to grab and kill pichu people will go for the bait i've smashed sheilds to spotdodge and they miss there grab and I get to smash them again. it works well sometimes. Also I think maybe fair to d-smash on somesheilds would be a nice combo like on gannon it may sheild stab and d-smash should be right below his range of grabing. d-tilt is also a nice spacing tool and sheild stabber.

pichu can duck below the following grabs falcon, gannon, zedla, peach also if your still jabbing your still to low to grab. Also I think if I could double upair on a sheild that would **** if I could move my fingers fast enough but I can't even double fair as marth without using both sticks at the same time and pichu would be harder.

Also I think a great way to start something up would be to full hop running jolt it should do 10% then you can follow up sheild or no sheild. Also to keep in mind I am not really planning on breaking sheilds simply avoiding sheild grabs and bad punish when hitting them.


thanks again.
 

Stratocaster

Smash Ace
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pichu can duck below the following grabs falcon, gannon, zedla, peach also if your still jabbing your still to low to grab.
If you face away other characters like Sheik can't grab you but you can still Dsmash them. Your head sticks up higher than the rest of your body so you duck away (they'll be more likely to try and grab b/c your facing away and they KNOW you can't grab them) but when they grab they'll miss and get Dsmashed if you space it right.
Works well on M2 and of course those characters you listed
works alright on Sheik and Luigi
others it may help you if your in their grab range, but you can't dsmash them back
I figured this out against Sheik first and started to write about it then I tried it against other characters and was pretty disappointed at how limited the strategy is. Just now its there.

Also I think if I could double upair on a sheild that would **** if I could move my fingers fast enough but I can't even double fair as marth without using both sticks at the same time and pichu would be harder.
You can't SH double uair with pichu, well you can do a second uair before you hit the ground... but the hitbox doesn't come out so its 100% useless. none of the other aerials work either

Also I think a great way to start something up would be to full hop running jolt it should do 10% then you can follow up sheild or no sheild.
What happens if they retreat, jump, or something?

thanks again.
your welcome
 

INSANE CARZY GUY

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What's beautiful about Full hop jolt if if they jump you out range their dair, if they retreat if can still hit or you have them near the edge and their options are cut off, you can angle it so it hits their weak spots like sheild stab, where they can't stop it from hitting them like aimming for gannon's head he can't up-tilt it/jab. If they beat the jolt they can be in lag and you can punish them with a grab/move.

they sheild it can sheild stab or pressure. carefully spaced jolts are very hard to deal with the best thing you can do is if your fast enough like fox to full hop nair pichu in the face wen he is coming up with it so you beat the jolt and hit pichu before the hitbox comes out. however pichu can start DIing backwards to make it hard to lock on.

Also if they shine it and you aim it right you get a grab because it will send the jolt back into the air so it can't hit you and they are stuck in lag from refleting it. Bestest flaw is start up lag and it forces you to need a SHFFL amount of space they they aren't touching.




U-Air

Total: 27
Hit: 4-9
Auto cancel: <3 18> 2 frames of lag
Landlag: 18
Lcanceled: 9


SH air time: 33
Earliest FF: 18
SH FF air time: 23

oh i see pichu has no use of double upair same for pikachu who has one more frame of SH air time. I geuss i'll stop trying to do it it's better to just upair and FF autocancel for combos and junk.


also for ducking grabs some more data I forgot to talk about if pichu is in his f-tilt range to falcon falcon can grab pichu ducking however I hope your not that close. also turned away to can avoid most of roys/marths grab also you can duck under gannons jab and B(close).

Also from just playing many matches I know when pichu lands side-B and misses right in front of their face he can avoid a good amount of attacks like falcon's d-smash and grabs. Also Something I want to look into farther is baiting sheild grabs like hit their sheild make them think they can grab and F-smash them to nothingness.

you said I can nair grab right? how about nair they think they can grab to f-smash or something like that? if they keep sheilding chances are they will get sheild stabbed.


Because my brother plays very smart with falco at times because I showed him how amazing f-tilt is what he will do when i'm marth or someone like that he will f-tilt my sheild when spacing carefully I will try to sheild grab he will F-smash me before it comes out and if it didhe would stuill win that if I stayed in my sheild he would still f-smash and tear it down and I would again be unable to sheild grab but it outs like I could. I taught him f-tilting like a pro and he made it better. like as falco I will laser laser then space f-tilt out i outrange you and spam it because you can't beat it without marth like range.

What if I try this with pichu's d-tilt I will duck under the tip of most grabs if not most of the grab, I could d-tilt till they try to grab and run up up-smash when I move the sheild away I could WD will it. If they WD back oos I forced them into a corner so again it wasn't for nothing. this vs sheik/gannon would be useful.




AT JIMBO It's simply no one ever talks about pichu theory with me so I'm locked in my head with hundrents of ideas that would overflow my notebook and I normally don't have it with me also I don't have an action replay to test stuff on.
 

Stratocaster

Smash Ace
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you said I can nair grab right? how about nair they think they can grab to f-smash or something like that? if they keep sheilding chances are they will get sheild stabbed.
K first you need to learn to nair at the end of a SHFF, like SH>FF>nair a few frames after the fast fall, practice this so you get your nair out at the last frame and L-cancel it, you'll be able to act before them

If you hit them with this you can get a grab or possibly start a combo with it

If you hit their shield you should be able to beat them to the grab, try to fsmash and you'll be sheild grabbed

If they light shield they'll have more shield stun and be pushed farther away, out of grab reach for each of you probably, a fsmash follow up here should really either wreck their shield or if they think they're safe and drop it they'll take the hit

AT JIMBO It's simply no one ever talks about pichu theory with me so I'm locked in my head with hundrents of ideas that would overflow my notebook and I normally don't have it with me also I don't have an action replay to test stuff on.
Have you tried running Dolphin Emulator on your comp before?
 

INSANE CARZY GUY

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how soon before them? i'm geussing 1-4 frames also at higher percents isn't there less sheild stun??? Or more?

Any ideas on the d-tilts I was talking about?



I don't have a computer that is mine as of now so no I can't instal it.
 

Stratocaster

Smash Ace
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1 frame advantage on a hard shield and more on any light shield, which isnt that much, but they can't buffer a grab and pichu's grab is fast as any so no one will out grab you unless they're perfectly fast and your at least a little slow

Shield stun is the same at every percent and on every character as far as I know
Only shield density, or whatever you wanna call it, effects shield stun

I don't understand what your trying to do with your d-tilt could you explain it again?
 

INSANE CARZY GUY

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Well when pichu ducks he avoids the tip of most grab ranges and for some most of their game range right? so if pichu comes in with d-tilt he could stay out of the grab range with decent spacing if they grab you could run in with up-smash quickly. if you d-tilt them out of range you could WD to follow them it would make pichu take of a lot of their stage control so even if you don't hurt them you still gain something. I'm thinking I may be able to d-tilt their sheild a cross the stage pressureing them to grab if they jump out of sheild for an air attack I could quicly/easily react with sheilding back their air and sheild grabbing or I could beat their air attack with up-smash.

If they roll I could easily keep up the pressure with nair. So I have all options controled but for some people's up-Bs like I don't think anyone in the right mind would sheild pressure bowser.

This would be perfect vs sheik she coulldn't air out of sheild fast enough really and sheik's high tracion makes sheik move very little, plus sheiks will want grabs vs pichu so sheilding will come quickly to mind. sheik's best option out would be rolling and I would projectile sheik and keep up punishment. WD forward would fail so bad if sheik tryed so sheik basically needs a platform to escape to which I can also punish by upair combos. on some stages this would work worse/better on like YS if I d-tiled sheik to the edge sheik could be lowered enough so I can be grabbed.

On KJ64 it would be impossible to grab me no matter how bad my spacing is. Another beautiful part of it is where I just pushed sheik to sheik's greatest weakness the edge.

I wish I could test this out more but I can't play with my brother as of now.


Also when do I land nair?? the frame I touch their sheild or what, is it realistic? also dair has 2 hits and does 15% what could that mean for sheild stun?


What if we nair through their sheild and land behide them so they can't grab and their options are slower and I could just turn around grab nairing and landing behide is pretty sexy and that's how axe gets most of his combos as pikachu. But hitting the front does happen so our options should still be talked about. Also answer there on the link please. trying to stay on topic.




http://www.smashboards.com/showthread.php?t=282563
 

Yung Mei

Where all da hot anime moms at
Joined
Jul 20, 2009
Messages
5,341
this is the easiest way to dodge Falco's lasers-


Snatch their controller, stuff it in your pants, and unplug it. they wont do anything because they'll be wtf'ing for the next 3 days
 

Signia

Smash Lord
Joined
Feb 5, 2009
Messages
1,157
wtf, you don't even have the consideration to spell the forum title right?

This should be in Character Specific anyway
 
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