Inkling Man
Smash Apprentice
- Joined
- Oct 28, 2018
- Messages
- 93
Jumps: 2 (his 2nd jump is the funny helicoptery tail thing so press and hold the jump button on the 2nd jump to make him slowly float down, after a few seconds, he's start falling at normal speed).
Run speed: About the same as Diddy Kong's.
Jump speed: About the same as Diddy Kong's.
Fall speed: About the same as Diddy Kong's.
Can crawl? Yes. He does his army style crawl.
Can wall jump? No.
His design is based on Bad Fur Day and he's a little taller than Diddy Kong like in Diddy Kong Racing.
Entrance: The giant skeleton hand drops him onto the stage.
Neutral attack: A punch from his right hand, press A right afterwards to punch with his left hand too, this is a two hit combo.
Forward tilt: Conker swings his frying pan.
Up tilt: Swinging his frying pan over his head.
Down tilt: Sweeping his leg across the ground in front of him.
Dash attack: Conker leaps forward and swings his frying pan just before he lands on his feet.
Neutral air: Swinging the frying pan and then automatically swinging it at opponents behind him.
Forward air: Swinging the frying pan like a hammer (this move has a meteor effect).
Up air: Swinging the frying pan over his head.
Back air: Spinning his tail (this attack propels him forward).
Down air: Landing on the ground really fast, damaging any opponents in the way just like in Pocket Tales.
Side Smash: Conker swings his chain saw horizontally at opponents in front of him.
Up Smash: Conker points his chain saw up in the air (if there's an opponent standing in front of him when he does this, that opponent will be caught in the chain saw's attack).
Down Smash: Conker swings his chain saw downward in front of him.
Neutral special: Frying pan swing/Context Sensitive special. Conker uses his frying pan to to do to opponents what he does to the blocks of cheese in CBFD. He knocks opponents down and this leaves them in a helpless state for one second. He also has a wide variety of different context sensitive specials but he only do them when a lightbulb appears above his head and he has to be in the right situation to use a certain context sensitive special. For one example, if Conker stands next to a ledge while an opponent is trying to recover, his neutral special will become throwing rolls of toilet paper at the opponent that's trying to recover. Each roll of toilet paper does great damage and has good launch power.
Side special: Slingshot. Conker uses his Slingshot to shoot conker acorns at opponents. Tilt the control stick up or down before he fires it to aim the acorn diagonally upward or downward.
Up special: Conker summons the Monk Gobling to use his stone tablet to fling him up into the air. This move does not leave Conker in a helpless state).
Down special: Guns. Conker will put on his army helmet and use his two submachine guns to fire in both directions. You can walk while shooting, but Conker will aim both guns in the direction he walks in.
Grab: Using his hands.
Pummel: Holding the victim with one hand and punching the victim with the other hand.
Final Smash: Tank. Conker summons a tank and the tank is driven by his friend named Rodent. The tank drives around the stage while shooting opponents, but after about 8 seconds the tank disappears.
Victory screen 1: Conker chases a wad of cash and then catches it.
Victory screen 2: Conker cuts the screen down the middle with his chain saw (this is how the end of the match transitions to his victory screen).
Victory screen 3: Conker breaks the fourth wall and tells the players that he's thirsty and wishes he had some beer.
Run speed: About the same as Diddy Kong's.
Jump speed: About the same as Diddy Kong's.
Fall speed: About the same as Diddy Kong's.
Can crawl? Yes. He does his army style crawl.
Can wall jump? No.
His design is based on Bad Fur Day and he's a little taller than Diddy Kong like in Diddy Kong Racing.
Entrance: The giant skeleton hand drops him onto the stage.
Neutral attack: A punch from his right hand, press A right afterwards to punch with his left hand too, this is a two hit combo.
Forward tilt: Conker swings his frying pan.
Up tilt: Swinging his frying pan over his head.
Down tilt: Sweeping his leg across the ground in front of him.
Dash attack: Conker leaps forward and swings his frying pan just before he lands on his feet.
Neutral air: Swinging the frying pan and then automatically swinging it at opponents behind him.
Forward air: Swinging the frying pan like a hammer (this move has a meteor effect).
Up air: Swinging the frying pan over his head.
Back air: Spinning his tail (this attack propels him forward).
Down air: Landing on the ground really fast, damaging any opponents in the way just like in Pocket Tales.
Side Smash: Conker swings his chain saw horizontally at opponents in front of him.
Up Smash: Conker points his chain saw up in the air (if there's an opponent standing in front of him when he does this, that opponent will be caught in the chain saw's attack).
Down Smash: Conker swings his chain saw downward in front of him.
Neutral special: Frying pan swing/Context Sensitive special. Conker uses his frying pan to to do to opponents what he does to the blocks of cheese in CBFD. He knocks opponents down and this leaves them in a helpless state for one second. He also has a wide variety of different context sensitive specials but he only do them when a lightbulb appears above his head and he has to be in the right situation to use a certain context sensitive special. For one example, if Conker stands next to a ledge while an opponent is trying to recover, his neutral special will become throwing rolls of toilet paper at the opponent that's trying to recover. Each roll of toilet paper does great damage and has good launch power.
Side special: Slingshot. Conker uses his Slingshot to shoot conker acorns at opponents. Tilt the control stick up or down before he fires it to aim the acorn diagonally upward or downward.
Up special: Conker summons the Monk Gobling to use his stone tablet to fling him up into the air. This move does not leave Conker in a helpless state).
Down special: Guns. Conker will put on his army helmet and use his two submachine guns to fire in both directions. You can walk while shooting, but Conker will aim both guns in the direction he walks in.
Grab: Using his hands.
Pummel: Holding the victim with one hand and punching the victim with the other hand.
Final Smash: Tank. Conker summons a tank and the tank is driven by his friend named Rodent. The tank drives around the stage while shooting opponents, but after about 8 seconds the tank disappears.
Victory screen 1: Conker chases a wad of cash and then catches it.
Victory screen 2: Conker cuts the screen down the middle with his chain saw (this is how the end of the match transitions to his victory screen).
Victory screen 3: Conker breaks the fourth wall and tells the players that he's thirsty and wishes he had some beer.