ALiBi212
Smash Cadet
I LOVED Captain Falcon in Smash 4. Despite the negative general opinion on that game, it did Cap justice. Running was very ‘slippery’ in Smash 4 and it really helped C. Falcon.
For example, you could sprint through an opponent, then flick the stick backwards while grabbing and Captain would grip them while sliding towards the ledge. Follow that up with a back throw and you’ve got a great way to bring an opponent from center stage to off-stage in the blink of an eye. His rushdown game benefited big time from this mechanic.
Captain Falcon was competitively viable in Smash 4 thanks to the slippery ground movement engine that gave him advantages over the rest of the cast. He stinks in the first 3 smash games without it.
I miss the slippery Falcon whose grab game looked like Disney on Ice.
What do you guys think? Do Ultimate’s more rigid movement mechanics hurt Falcon, or is there a beneficial aspect of the new engine that I’m missing?
For example, you could sprint through an opponent, then flick the stick backwards while grabbing and Captain would grip them while sliding towards the ledge. Follow that up with a back throw and you’ve got a great way to bring an opponent from center stage to off-stage in the blink of an eye. His rushdown game benefited big time from this mechanic.
Captain Falcon was competitively viable in Smash 4 thanks to the slippery ground movement engine that gave him advantages over the rest of the cast. He stinks in the first 3 smash games without it.
I miss the slippery Falcon whose grab game looked like Disney on Ice.
What do you guys think? Do Ultimate’s more rigid movement mechanics hurt Falcon, or is there a beneficial aspect of the new engine that I’m missing?