Thane of Blue Flames
Fire is catching.
You can't stuff someone's approach if you can't force them to approach you.
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I actually disagree I belive zelda is fine where she is she is a very unique character with her defensive pressure she has hard hitting moves and the capability to put offensive pressure on I could go for a quicker run speed but its by no means needed she can't chase as well as other and yes that will force people to play similarly with her but you can always make a character your own so I guess I don't know what you mean by " damns a character to low viability please explain" ?You understand that this approach pretty much damns the character to low viability, correct?
I actually disagree I belive zelda is fine where she is she is a very unique character with her defensive pressure she has hard hitting moves and the capability to put offensive pressure on I could go for a quicker run speed but its by no means needed she can't chase as well as other and yes that will force people to play similarly with her but you can always make a character your own so I guess I don't know what you mean by " damns a character to low viability please explain" ?You understand that this approach pretty much damns the character to low viability, correct?
Sentences. Use them please? =PI actually disagree I belive zelda is fine where she is she is a very unique character with her defensive pressure she has hard hitting moves and the capability to put offensive pressure on I could go for a quicker run speed but its by no means needed she can't chase as well as other and yes that will force people to play similarly with her but you can always make a character your own so I guess I don't know what you mean by " damns a character to low viability please explain" ?
I think this is the best idea.It would be really pleasant if all the zeldas could test her before it's final rather than just the one who happens to agree with the pmbr
having spent some time with the zelda players as a group and listening to their reasoning, i disagree with this idea heavily. it's basically asking for a bitchfest without any actual constructive feedback. the emotional volatility of that group is why i left it in the first place, and i'd recommend any other group that can willfully avoid it to do so.It would be really pleasant if all the zeldas could test her before it's final rather than just the one who happens to agree with the pmbr
Can you please not publicly tell people to stay away and tell everyone that we're a *****fest and emotionally volatile? That's not even close to the truth.having spent some time with the zelda players as a group and listening to their reasoning, i disagree with this idea heavily. it's basically asking for a bitchfest without any actual constructive feedback. the emotional volatility of that group is why i left it in the first place, and i'd recommend any other group that can willfully avoid it to do so.
Because some people zelda players disagreed with you, you think they should be completely cut off? I was there during most of the arguments and I read the others afterwards and while I'd agree that there were some unnecessary things said to you, you weren't exactly the model of professionalism either. I always liked you being in our conversations because you have different ideas and even though I didn't agree with all of them, I liked entertaining where they would go. It made me really sad that you left simply because people argued with you, and it made me disappointed because it suggested that your outreach to us was more about trying to teach us why we are wrong rather than to genuinely listen to our ideas. I think this not only from the end result of you getting frustrated and leaving, but because when some people disagreed with your assertions you called all of us stupid.having spent some time with the zelda players as a group and listening to their reasoning, i disagree with this idea heavily. it's basically asking for a bitchfest without any actual constructive feedback. the emotional volatility of that group is why i left it in the first place, and i'd recommend any other group that can willfully avoid it to do so.
That's an awesome idea, but I fear it would be OP if it had the immediate Brawl explosion as now players can only do one air dodge. They could potentially get stuck in a Din's infinite from a distance without any direct character contact which would definitely be unfair. I do think it's a very creative idea though.It'd be great if Din's Fire worked like Brawl, but with the addition of quickly tapping B upon release to lock as a Project M style mine.
You've got some really creative ideas. It's fun to think about what other ways you can have Zelda function just with the whole magic aspect of her.I mean, one way to ease the imbalance (though not solve it) would be to minimize damage/knockback dealt upon the immediate explosion, building and releasing in full like Project M's fire instead.
I'd be curious to see PM Din's Fire replace Sheik's neutral B (change the effect to a shadow article), totally changing Zelda's Din's Fire to be something like her up-tilt where she arcs her hand from side to side, drawing a fireball from the ground on one side, arcing over and connecting with the ground (or if by a ledge/in the air, continuing along a circle until it hit something/completed the circle—explode!).
I'm just keen on Din's Fire resembling its OoT performance more without becoming a second magic shield attack. Blegh, can't explain it in words well enough. Here:
The fire would be summoned from in front or behind her depending on the direction inputed. It can also explode by releasing B immediately, otherwise holding it would arc until it contacts something.
Making dins last longer is AMAZING for true zoning.@ Spire
Awesome drawing, man!
I have an idea for dins fire where she'd only get one dins, but the mine would stay out indefinitely and recasting a dins would make the first one explode during the start up of recasting another.
Placing the mine would be a little faster to make it on par with other zoning tools like boomerang, but it would still be clankable just like it is now. The explosion part of it wouldn't kill anymore and would be smaller but still bigger and more kb than the mine. If you were really good at aiming and predicting, you could still juggle the opponent by exploding a dins near them, and then catching them with another dins during their rebound
This is the biggest crock I've ever heard.While I don't think it's necessarily a bad thing that fair and bair have shield decay properties, it's just like, what is the point of adding something so specific to the game that you have to know "fair will decay his shield just enough so that I can poke a dtilt if he's dumb enough to just sit there in his shield!"
Zelda is pretty much the prime example of what a lot of players feel is wrong with P:M. She is the ultimate "forced design" character (as Vro would say).
You guys have manufactured her to play in such a specific way that unless you play exactly the way you intend her to be, she is completely unviable. There is no room for creativity and differing play styles with this character because she has been designed in such specific ways. There is no point in adding extra shield damage to fair with the intention of being able to dtilt after wards. A character should be dynamic and have room to evolve. Each player should look unique playing the same character. Instead we have every single Zelda main basically becoming a carbon copy of Zhime, because that is the only viable way to play her.
Great Goddess Zeldoo, that is an amazing idea. It'd be like Ness' yoyo but with an explosion which compliments her scary defensiveness and snap counters. Her up tilt is just as good as her current upsmash, if not better. So this being the new upsmash would mean bringing more fiery magic to offset all that lightning.I mean, one way to ease the imbalance (though not solve it) would be to minimize damage/knockback dealt upon the immediate explosion, building and releasing in full like Project M's fire instead.
I'd be curious to see PM Din's Fire replace Sheik's neutral B (change the effect to a shadow article), totally changing Zelda's Din's Fire to be something like her up-tilt where she arcs her hand from side to side, drawing a fireball from the ground on one side, arcing over and connecting with the ground (or if by a ledge/in the air, continuing along a circle until it hit something/completed the circle—explode!).
I'm just keen on Din's Fire resembling its OoT performance more without becoming a second magic shield attack. Blegh, can't explain it in words well enough. Here:
The fire would be summoned from in front or behind her depending on the direction inputed. It can also explode by releasing B immediately, otherwise holding it would arc until it contacts something.
I would just like to say ^ this times a million. That's sort of how Zelda works in PM. She has a few okay approaches, but also more ways to force an approach. In Melee/Brawl she didn't really have thatYou can't stuff someone's approach if you can't force them to approach you.