No, not Zero Suit, normal Samus.
Samus is literally THE MOST annoying matchup for me to deal with; every time she lands a hit, I have to get hit further.
I fall for Charge Shot shenanigans and her stupid forward aerial....and her stupid easy to land down aerial spike....!
And she ALWAYS manages to grab-and-throw me....
As you can see, and for ANY Samus player here who's fought 'Juuyoh' on For Glory, she is the character I absolutely dread fighting. It's as much as how Leffen hates her in Melee....
So....any advice...?
P.S. Anyone who laughs at me for failing to beat their Samus on For Glory conquests can laugh it up in my face. Cause she literally causes me THAT much stress. I'd take fighting a Yoshi over a Samus any day.
I also primarily use Falco, Fox, both Pits, Meta Knight and Wario (I DO NOT main any other high/top tiers).
Samus is a character you never want to lose your focus on while playing against her. I don't know about the 3DS's tech mechanics but Samus has quite a tool kit that can be lethal if her opponent is not paying attention.
I don't blame you for falling for the charge shot a lot. I stumble upon that quite a bit. The thing is when Samus has her neutral-B charged up, she can still spam the hell out of projectiles making it so aditional shield pressure is added and leaving a better chance of your shield breaking if she hits you with the charge shot while you're in shield. My advice is to approach her with good patience and rather than shielding, do spot dodges or rolls and mix it up so you can have enough shield power to avoid the blast.
Also... her dash attack. In my opinion Samus has the most annoying, most teeth grinding, most salt inducing, most hair pulling dash attack in the entire game and it straight up exposes how irritating and braindead people can really be in tournament and on FG. How annoying? Well the most I have been hit by a string of dash attacks IN SHIELD was 5 times..... Crap like that is why I have a salty hate for Samus players (not all) just like how Omni hates Ness players. I understand why they use it so much because it combos into aerials but regardless of whether I get hit by it in one match or not, people who abuse it piss me off. If you can keep yourself from getting hit by this move, that will save you A LOT of percent. My advice here is to shield as you slowly approach but be ready to do something other than shield because she may attempt to go for a grab instead of a dash attack.
Speaking of grab, if she misses it, GO FOR THE PUNISH! A missed grab is what I personally almost always look out for because it leaves her wide open.
One last thing to remember is her get-up options when she is clinging to the ledge. Keep these options in mind and look out for them because some of these are punishable if she misses and you can use them to your advantage.
Such options include:
- Your traditional get-up, get-up roll, get-up jump, or get-up attack.
- She can let go of the ledge and immediatelty input a forward aerial to brush you off and take back stage control.
- If her Neutral-B is charged, she can let go of the ledge, short hop, and surprise you with it.
Now obviously, if you can read her get-up and you are correct on what she chooses, you can punish that. For her F-Air get-up, keep your guard up and be ready to shield so you can immediately punish her out of shield after she lands OR if she decides to grab the ledge again, she will lose invicibility and you can go for a quick down-smash (if you have a character who's D-smash touches the ground and the ledge). Punishing the neutral-B is a little more difficult because the move inches you away from her while you're in shield making a follow up with a D-smash harder to land. This is also where you have to pay attention to her. If she is glowing, that means the full charge is ready to go so that is when you want to consider that option.
Anyways, hope this helps! Just keep your defensive game up and pay close attention to her and all she is doing as well as if she has her neutral-B charged. If she does other methods like retreat for a second, stop moving, and then run towards you for a dash attack, she is trying to mind game you and confuse you. Good Samus players (from my experience) love to do that so even if she retreats, don't lose your guard. Defense is key in this matchup.