ArcPoint
Smash Lord
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Okay, I just played a ROB player via WiFi, the guy was in the same state as me, so the input lag was tolerable. First time I've played a good ROB player in a LONG time. But, let's discuss some issues. Nair is lagless, no joke. If he spaces this well, you can't shieldgrab, nothing OoS (For Wolf) will get him. Spotdodges are pointless as well, ROB's dtilt absolutely ***** spotdodges, you actually have to predict what he's gonna do after the Nair... that's stupid >_> There's also Bair, Bair is also very very difficult to punish. Though you can get him with a blaster if you see it coming, that thing came in handy. You can also punish him with a Fsmash if you time it right/you're close enough. You have to be spaced right, otherwise it won't hit, and it has to be timed right, otherwise you get hit either way.
Uhm...the other thing was on the ledge. I felt so screwed on the ledge. There's the Gyro + Rob's Uair and his Bair >_> I mean, that covers basically every option... getting back up on the ledge is a pain in the butt. But, on the flip side, the ROB player seemed to have a pain getting back up against me, whether it's me or Wolf who knows, but yeah. That reminds me: Blaster against people on the ledge is amazing, just keep on spamming that at a roll distance away from the ledge. It will almost always force a jump, and from there you can just read them and punish.
What else... if they have a gyro in hand and they're shielding, expect a glide toss, but that should be basic haha. Oh yeah, Shine doesn't work against Rob's Nair. The jet stream from Nair is too large. You either wait and get hit, or do it early and get hit. Lose-lose situation. The only way to stop Nair with shine is to get it before it comes out. Don't airdodge against ROB, just wait for the Nair, then airdodge. And ROB's projectiles are rather annoying, so learn to predict them, and use reflector or something.
That's about all I have... other than that I admire people who can play really well, read people, space perfectly, while being aggressive.
Okay, I just played a ROB player via WiFi, the guy was in the same state as me, so the input lag was tolerable. First time I've played a good ROB player in a LONG time. But, let's discuss some issues. Nair is lagless, no joke. If he spaces this well, you can't shieldgrab, nothing OoS (For Wolf) will get him. Spotdodges are pointless as well, ROB's dtilt absolutely ***** spotdodges, you actually have to predict what he's gonna do after the Nair... that's stupid >_> There's also Bair, Bair is also very very difficult to punish. Though you can get him with a blaster if you see it coming, that thing came in handy. You can also punish him with a Fsmash if you time it right/you're close enough. You have to be spaced right, otherwise it won't hit, and it has to be timed right, otherwise you get hit either way.
Uhm...the other thing was on the ledge. I felt so screwed on the ledge. There's the Gyro + Rob's Uair and his Bair >_> I mean, that covers basically every option... getting back up on the ledge is a pain in the butt. But, on the flip side, the ROB player seemed to have a pain getting back up against me, whether it's me or Wolf who knows, but yeah. That reminds me: Blaster against people on the ledge is amazing, just keep on spamming that at a roll distance away from the ledge. It will almost always force a jump, and from there you can just read them and punish.
What else... if they have a gyro in hand and they're shielding, expect a glide toss, but that should be basic haha. Oh yeah, Shine doesn't work against Rob's Nair. The jet stream from Nair is too large. You either wait and get hit, or do it early and get hit. Lose-lose situation. The only way to stop Nair with shine is to get it before it comes out. Don't airdodge against ROB, just wait for the Nair, then airdodge. And ROB's projectiles are rather annoying, so learn to predict them, and use reflector or something.
That's about all I have... other than that I admire people who can play really well, read people, space perfectly, while being aggressive.