I'm not here to argue. I realize that you have superior knowledge of the game and the series in general. I agree with you that Diddy is easier to pick up than someone like Link or Samus. What I'm saying is that due to the options Diddy has, he is not the most brain-dead character because to master him you'll need to learn exactly how is tools work. Yes, he is easier to master than Sheik or Link, but no, that does not make him an easy character (speaking non-relativity).
(BUT, you did say that Diddy was easier to master than others, yet you also said that no character will be truly mastered. I'm not sure what you mean by that, so if you could explain how if no one will be mastered, than one is easier to master than another. Thanks)
One thing that I disagree with you on is that you don't count ATs as depth. ATs add to the mixups and options from a character, which in my mind = depth of a character.
I, personally, think that at this stage in the metagame, Sheik and Diddy are equal. Diddy just get's a lot more representation than Sheik because of the learning curve associated with Sheik (unless you're FOW and you think that you can just pick up Sheik and win a tournament. everybody's opinion differs I guess...)
Sorry if my statement was misleading my point is a lot of people perceive AT to be the quintessential thing in order to improve; which is not the case. They definitely add depth however more improvement is often found in optimization, better understanding of fundamentals etc. Unless the AT itself is extremely game changing.
On the mastery part I am referring to relative master as absolute mastery is semantics which was the crux of a paragraph in my last post. So in relative master Diddy is exponentially easier. He isnt a tech heavy character, his strengths are overall moveset being very strong and so its really about someone having good fundamentals and applying it to him. So I apologize if my last post seemed equivocal in that regard.
Lastly we are just having a discussion, theres no ill will on my end. In fact I think it is great that you have an opinion and are readily able to defend it and learn from any shortcomings ( which is something we should ALL be doing, as opposed to taking this at face value because someone said so or solely basing arguments off experiences). So I see this as nothing but positive for both of us and anyone reading. Hope that cleared up somethings on my end!
@
?.?
You reference mastery and skill in terms of using a character; Im going to take that as referencing learning curve. If thats different then let me know. Also one the ATs u mentioned doesnt exist in Smash4 and others ( in terms of diddy) do not alter grab range or speed except marginally. Why am I stating that? Because you were just speaking of playing Keith and how he had depth with his Diddy due to the different grabs u suppose he was using. Yes that hss nothing to with Diddy Kongs depth because a multitude of characters use far more grab techs that him. If we are speaking of a learning curve ( or depth or skill if thats ehat you wish to use) it but have a measuring stick. That would br other characters; now if most characters utilize those same grab techs if not more, does that mean Diddy Kong has more relative depth? No.
The thing that puzzles me the most is that you yourself just said 'what do diddy kongs always do? Hoo hahs.' How can u argue for Diddy Kongs relative depth and believe that statement? I dont even believe thats all a Diddy Kong is going for and yet im the one arguing against his relative depth. Diddy Kong should be utilizing their high priority pokes, strong aerial reversals and anti airs, as well as their stellar grab game. He has dthrow> fair and bthrow to set up edgeguards, dthrow> uair strings for damage and killing, dthrow> dair thats guarantees if the jump is buffered and their DI isnt perfect ( although with a buffered dash iy may be guaranteed either way), and then they have uthrow> uair which kills absurdly early and works on most if not all the cast at kill percent ( 50-110 dependiny on weight fall speed and rage ). So no hes not all hoo has, however that doesn't make him more complex relative to rest of the cast.
I dont see how that is dodging the point. Nor do I see this as getting out of hand. Slightly off topic yes but again this isnt a sleight to you. I simply disagree with your statements and Im telling you why. As well as telling you certain things you claim to exist simply dont in the game. There is no JC grab. I wish there was but there isnt.