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Did Sakurai ever say that this mode was made for the competitive code? I think the reason for "For Glory" isn't to cater to the competitive community, but rather was made because the majority of matches of Brawl online was "No items,The only thing I don't like about For Glory is that now Sakurai thinks competitive smashers have all the stages we'll ever need. Look at Smash 3DS. 3 perfectly viable stages in all. THREE. One of them is pushing it.
Battlefield is a lot more neutral than Final Destination for that matter. I think Sakurai took the unfunny meme a bit too seriously
I thought most of online Brawl was All items, taunts only, Temple =PDid Sakurai ever say that this mode was made for the competitive code? I think the reason for "For Glory" isn't to cater to the competitive community, but rather was made because the majority of matches of Brawl online was "No items,Fox only,Final Destination. And when the majority of people playing your game only play on one stage, you cater to that audience since the people who play Battlefield are the minority.
This is true.I thought most of online Brawl was All items, taunts only, Temple =P
most streams have said that the 1v1 online is generally good, as long as both players have a good connectionHow's the lag? I don't care too much about lack of stage variety as long as the lag isn't too bad. I'm probably going to play it all the time since practically none of my friends have a 3ds
But they aren't really. Tournament wise it all depends on the character you use and who you play as. Especially in melee. The platforms on certain stages (yoshi island, Battlefield, dreamland, fountain of dreams) allowed primarily melee characters some relief from fox's(and falco's) constant laser blasts, because they are jumping and landing higher and lower constantly.Did Sakurai ever say that this mode was made for the competitive code? I think the reason for "For Glory" isn't to cater to the competitive community, but rather was made because the majority of matches of Brawl online was "No items,Fox only,Final Destination. And when the majority of people playing your game only play on one stage, you cater to that audience since the people who play Battlefield are the minority.
It was like that for most of its life, but for the final stages before the online went out, it was on FD and had much better players (since many of the casuals stopped playing at this point).I thought most of online Brawl was All items, taunts only, Temple =P
Palutena strip club matches will become a thing.It was like that for most of its life, but for the final stages before the online went out, it was on FD and had much better players (since many of the casuals stopped playing at this point).
I myself will definitely be playing For Glory very often. Every now and then, I'll visit For Fun and crash a few taunt parties, but then go back to For Glory.
That, and Shulks everywhere boasting about how much they're really feeling it.Palutena strip club matches will become a thing.
I predict it.
In the swimsuit.That, and Shulks everywhere boasting about how much they're really feeling it.
I thought it was because of Brawl's online at first (seeing as how that made way more sense than Sakurai not doing his research on competitive play). However then someone posted this article on a thread.Did Sakurai ever say that this mode was made for the competitive code? I think the reason for "For Glory" isn't to cater to the competitive community, but rather was made because the majority of matches of Brawl online was "No items,Fox only,Final Destination. And when the majority of people playing your game only play on one stage, you cater to that audience since the people who play Battlefield are the minority.
Competitive online warriors perhaps, competitive players that are actually good (#shotsfired) are not going to play online with that filthy net-code.I thought it was because of Brawl's online at first (seeing as how that made way more sense than Sakurai not doing his research on competitive play). However then someone posted this article on a thread.
"One of the goals for Super Smash Bros. is that it’s a party game—Nintendo want people to pick it up and have fun together. This is why “For Fun” and “For Glory” modes are separated within the game, to allow for both competitive and casual players to enjoy themselves." -Sakurai
Certainly sounds like he made it with competitive players in mind.
The reason it is released in japan first is because it is made in japan...by the japanese. He isn't fetishizing japan. Japan is his home market. He's going to listen to them first because they are the first feedback they get.To be honest, For Glory is not only bad, but a little bit embarrassing.
Having a healthy list of no-nonsense stages is a good thing. But those stages don't offer real variety and aren't what competitive players were really looking for -- it satisfies neither casuals nor competitives. It's just a couple dozen flat strips of land.
So why didn't Sakurai throw some platforms and the like onto Omega stages? Because Sakurai has always been a Japan-focused game designer. (It's the reason Japan's most-wanted got better roster representation than the West's most-wanted, and I wouldn't be surprised if it contributed to Japan getting the game weeks before the rest of the world.) And the Japanese competitive scene, if you were unaware, fetishizes Final Destination much more than the West does. I'm sure Sakurai's train of thought went something like this: "Japanese players play competitively almost exclusively on FD? Well then, all competitive players must play almost exclusively on FD!" This sort of oblivious myopia isn't a good quality for a game designer to have.
Omega stages are a great concept, but the execution is dreadful. It doesn't cater to competitive interests and doesn't offer much variety for casual interests. It satisfies a small group of (largely Japanese) players who live and die only on flat strips of land. Barf. What a waste of potential.
I don't know what this means. Nintendo is based in Japan but sells product internationally. Smash sells better abroad.Japan is his home market. He's going to listen to them first because they are the first feedback they get.
On the contrary, many of the best early-impression characters incorporate projectiles into their playstyle- Villager, Greninja, Duck Hunt, ROB, Robin, and Pac-Man to name a few. We'll see what anti-campers like Rosalina do to the metagame.And lets be real, as a whole projectile users have been nerfed
I'll be grateful when Reggie comes to my door and hands me a WiiU, Gamecube adapter set, and copy of Smash 4 for free. Until then, I'm a potential paying customer who has standards.be grateful
You're factually mistaken.I believe [flat stages] are the most neutral stages
A potential paying customer that obviously is interested in the product regardless, seeing how you are on this board talking about it.I don't know what this means. Nintendo is based in Japan but sells product internationally. Smash sells better abroad.
On the contrary, many of the best early-impression characters incorporate projectiles into their playstyle- Villager, Greninja, Duck Hunt, ROB, Robin, and Pac-Man to name a few. We'll see what anti-campers like Rosalina do to the metagame.
I'll be grateful when Reggie comes to my door and hands me a WiiU, Gamecube adapter set, and copy of Smash 4 for free. Until then, I'm a potential paying customer who has standards.
You're factually mistaken.
I full-heartily agree with this. Custom moves not being in for glory is more of a robbery than just FD being available is in my book.Inability to use custom moves is arguably worse than FD only. I'm hoping that both are addressed later on, but realistically I'm guessing Omega mode will always be all-FD.
Of course I'm interested in the product. Whether or not I'll fork over hundreds of dollars for it remains to be seen, but regardless, customers have every right to be critical of questionable decisions. Dozens of flat strips of land instead of a more interesting array of competitively viable stages is one of those questionable decisions.A potential paying customer that obviously is interested in the product regardless, seeing how you are on this board talking about it.
All I am saying is Sakurai is japanese, so he pays attention to the japanese market first, even if the game sells better else where. Nintendo has always been like this, to be honest.
As for projectiles, they will always be a big part of the competitive scene, but there are far more methods to deal with them now then before, so they are far more manageable than they used to be.
Wait wait wait wait-- filthy net code??Competitive online warriors perhaps, competitive players that are actually good (#shotsfired) are not going to play online with that filthy net-code.