Sup Lythium :o
Well at least you decided to make the change from Kirby. To tell you the truth a lot of people don't understand in a competitive setting some characters are just not ever going to be good, and chances are a boost in character choices
has to be made to get decent results. I remember hearing about Peach v IC's being a bad matchups. The same aspects of the MU are in brawl too actually, the idea that Peach can float and cause a lot of pressure to ICs. Turnips (I think) can split both characters apart, and makes gimping much easier. D-Smash isn't as effective, but effective none the less.
Anyways.
I assumed as much, however whenever I see the purple name I feel it's someone's highly respected, someone who truly plays the game to learn more, and in return pass that same knowledge along to the public as if it was their major (lol majoring in smashology). Usually the strongest way to get that type of role in this (brawl) community is to well, play the game exceptionally well. It's kind of discouraging considering so many knowledgeable players are just not good enough skill wise (or perhaps are shortened by character), in order to meet BBR's or MBR's strict guidelines, regardless of how much they could've potentially impacted the game for the rest of the community just by being involved. But then again that's another tangent.
Brawl is a weird game in general. In the sense of a casual game it is fantastic, possibly better than Melee (but then again it all comes to opinion, since I started competitively in brawl, I don't like some of the melee controls. Come on, you can't use the C-Stick in training? Waaack
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
). However in the sense of a competitive fighting game, it doesn't make any sense at all. With the exclusion of Chaingrabs, there are no seriously input combos that can be done by any characters. The game has no sense of mixups at all that can't be beaten by merely pressing the R (or L, your choice of course) button. While Melee had the same problem, dashdancing implemented another form of mixing up your opponent, that gives it that fighting game feel. Since Brawl doesn't have that, it feels plain to people looking at it from fighting game perspective, and since it's much more slowed down, it looks boring as all hell.
Anyways, back to your actual question. From my current perspective, I'm finding brawl actually really fun. I know it entirely contradicts everything I just said going against Brawl, but the character I play is just an oddball that reminds me of my main in street fighter (chun, balrog).
[collapse=insight on chun and balrog incase you don't know]
Chun and balrog (chun in particular for this conversation) are charge characters. Their moves require you to hold back for two seconds, then press forward along with a punch to unleash a special move. This means when you're blocking an opponent from attacking (which is done by holding back), you're also charging your special attack.
Having to hold back for most of your moves naturally makes chun-li a defensive character. Her basis of being played is to get a lead, then shut down your opponents options while their life slowly dwidles down. There is more to it but that's all that's needed[/collapse]
Peach works the same way, and I never really realized it until recently. She's very defensive, and has the tools to keep people out (a fast jab, a safe f-air, a lot of shield pressure, a slow moving turnip that gives you the ability to gauge what your opponent's doing); she's a test of patience. I'm enjoy Brawl merely for the fact that it's teaching me how to read my opponent and test my opponent using different options. I'm learning more to not throw moves out (as safe as they may be), but instead make every move count towards a certain goal.
As for the MK ban, I'll show you a post I made recently in a south carolina thread, excluding the bits that are unnecessary.
In all seriousness, every game has a character that's turbo busted beyond all the other characters. Hell, some have three of them (MvC2), however they can be beaten to an extent with serious skill, mind power, etc. You can win, it's just not going to be easy. People consistently beat Sagat back in SFIV, and hell, the best player in the US used Rufus. Even though Sagat has no bad matchups, people beat him. How is this possible if he technically speaking is the absolute best? The answer is simple, some players are just smarter than others, and Sagat's high points can be forced out, and beaten. If a Sagat main feels "I can hit him with this tiger shot and be safe" he will throw a tiger shot with no worries. You can use this to your advantage by forcing a tiger shot (getting into a certain distance of the opponent) then jumping over and punishing. On paper, if Sagat plays correctly his tiger shot is extremely difficult to punish, i'm not doubting this, however with mindgames that same high point that Sagat has can instead be his downfall. The past couple of tournaments that were nationals, the outliers of Diddy, AND Snake, have beaten MKs of high caliber (granted, they did not beat M2K, but they did beat players like HRNut, Tyrant, etc.). Hell, recently Shaky's Ness in FL beat Seibrik's MK on rainbow cruise, a matchup that's considered HORRIBLE in the first place, on a stage that's amazing for MK. It's a matter of beating smart you see? Not making excuses for yourselves as to why MK should be banned. Trust me, a lot of characters go even with MK in brawl, they are merely shoved to the side during the MK-Ban argument because they have more even or close advantage MUs. Hell, if you think about ratios 65:35 is manageable with skill, smart stage choices, etc.
ITT: Roxy makes really big walls.