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I don't know what happened help

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TxZero

Smash Cadet
Joined
Mar 27, 2011
Messages
60
Location
Norman, OK
I was playing squirtle and i was approaching with my side b move and i couldn't turn it around i don't know what happened is my controller broken help?
 

TxZero

Smash Cadet
Joined
Mar 27, 2011
Messages
60
Location
Norman, OK
o also idk what is going on but like when i press my side b also can't do the explode move anymore why,
 

Cloudburst

Smash Cadet
Joined
Jul 5, 2014
Messages
53
Squirtle Changelist


Tilts
-Up Tilt
--IASA moved up, frame 22 -> 18.
--Hitboxes cleaned up to match animation closer. Squirtle hops slightly higher to match previous reach.
--Damage and knockback reduced. Damage 7 -> 6, KBG 110 -> 100.
--Trajectory tweaked slightly, angle 89 -> 86.
-Crawl Tilt
--Hitbox reduced.

Smashes
-Forward Smash
--Shell-shift momentum glitch corrected.
-Up Smash
--Cleaned up pillar hitboxes to match graphics closer.
-Down Smash
--Hitboxes reduced to match animation and graphics closer.

Aerials
-Down Aerials
--Hitboxes cleaned up to match animation closer.
--Final hit trajectory lowered, angle 80 -> 67.

Specials
-Forward Special (Withdraw)
--Removed Turnaround
--Removed Jump
--Homogenized smash and tilt speeds.
--Withdraw maximum grounded duration reduced, 140 -> 60 frames.
--Withdraw cancel can now grab ledges.
--Aqua Jet
---Aqua Jet can only be initiated by making contact with a target during startup (checked on frame 5) and holding B.
---Aqua Jet is now fully steerable.
---Aqua Jet height gain slightly increased.
---Removed Aqua Jet startup, frame 3 -> 1. Weak hitbox lingers +4 frames.
---Aqua Jet hitboxes enlarged.
-Up Special (Waterfall)
--Grounded startup reduced by 5 frames.
--Endlag increased by 5 frames. Increases reverse ledgegrab window.
--Waterfall angling disabled after Squirtle reaches the apex.
--Final hit trajectory raised, angle 67 -> 83.
--Linking hitbox now repeats every five frames until final hit. Damage of linking hits reduced to 1.
--Linking hitbox knockback tweaked. 100/100 weight dependent set knockback changed to 110/100 and 80/100 weight dependent set knockback.
--Hitlag and SDI modifiers of non-linking hitboxes homogenized to 1. Linking hits have 0.8X hitlag, and 0.7/1X SDI.
-Down Special (Bubble)
--Aerial stall increased by 45% and limited to once per airtime.
--Aerial Bubble hitboxes raised and cleaned up to match graphics closer.
--Trajectory of aerial Bubble raised as hitbox travels. Angle 0 -> 0/25/361.

Others
-Air mobility increased and short hop height decreased.
--Short hop Vertical Momentum 2.15 -> 2
--Air mobility A 0.04 -> 0.08
--Air mobility b 0.04 -> 0.02
-Slightly reduced tech movement during first bounce.
-Pivot
--Light armor removed.
--Hitbox reduced.
--Active frames trimmed, 6-12 -> 9-12.
-Jab1
--Jab 2 interrupt starts 1 frame sooner.
-Jab2
--Jab 3 interrupt starts 2 frames sooner.
-Added Final Smash

TL;DR: Withdraw can't turn around or jump anymore. Aqua Jet now fires automatically on frame 6 of withdraw if you are colliding with an opponent, and cannot be activated manually.
 

Hazm@

Smash Rookie
Joined
Oct 21, 2014
Messages
11
Location
Smyrna, GA
they changed withdraw because people were abusing it too hard, so now you have to actually do the real tech stuff in order to win
 

Daftatt

"float like a puffball, sting like a knee"
Joined
Mar 16, 2013
Messages
1,219
Location
Olympia, WA
NNID
Daftatt
the best part of this thread are the people who don't seem to get it.
 
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