That would be cool, if he had something like Dudley's Thunder punch and make it into a spike.
I like your Idea for B. I think I'd rather take range with less damage to be able to Zone opponents.
Hmm, I could see something happening with that sweet spot one, and that could make his ground/grab more vicious where he could grab then F-throw/B-throw (Idk which is stronger) then side B.
That first UpB sounds like it'll be a combo finisher. AA->upgrab-> upb. And I think that second one would be kind funny. Like a punch drunk hit.
I like where you're going with the first down b option and while reading it, I thought about "What if it could be like the Demsy roll from Hajime no Ippo where the timing hat to be on point". That second one is great too because that could disrupt Marth players.
B:
That sounds really good, if attribute would double in on this game I'd like to use the Ice one vs. Charazard with this one. And I like how fast you're talking about having the KO meter build. I think that would be something that will make Street fighter fans love him cause you got that gauge management.
Side B:
I like that. I wonder show would sacrifice that invicibility for recovery? THIS GUY TYPING THIS MESSAGE WOULD. Plus I can see this being something in matches w/ Non-projectile users. Allowing him to keep that doggly pursuit.
Up B:
I like this idea too cause being a street fighter/ Tekken player, I'm not used to thinking about windboxes. How would it work in a move like that? Please explain.
Ah a floating effect. Nice.
Down B:
I like the offensive one. It opens up more of an situation for people to
land an OTK Punch. And that defensive one is very interesting.
Great Ideas guys. Keep them coming.