Actually, the series really didn't really seem to catch on over here until The Sacred Stones in regard to total sales (367,000), and didn't really gain much media attention until Path of Radiance. PoR only sold 244,250 units, but considering vast difference between the number of those who own Gamecubes and GBAs, it was proportionally more successful. I can't seem to find the statistics for the total sales of Fire Emblem (FE7), but I do believe it was somewhere around 150,000. But at any rate, I'm a bit tired of fans blowing the impact of FE7 out of proportion all the time. Sure it was OUR first title, but it was little more than than that. And don't forget, if not for Marth AND Roy's inclusion in SSBM, Fire Emblem would likely be a Japan exclusive to this very day - so we really owe it to those two, not Lyn and the gang, for having Fire Emblem available to Western audiences. Also, there is an excellent fan-translation of FE6 available on the internet (the only unlocalized entry in the series to have a complete English translation so far, as FE4 is still incomplete), so it's not like its beyond our reach like the other currently Japan exclusive titles.
Just because the other titles were more popular, doesn't mean they were better :teach:
FE7:Rekka no ken(The blazing sword) (the one with Eliwood, lyn, and Hector) was the perfect balance between difficulty, length, and had excellent character development growth rates.
FE8:The sacred Stones was extremely short, and introduced a game breaking tower which allowed you to level your characters enough to breeze through every level.
FE9
oR reintroduced an older method of class promotion at level 21, but was a little more broken in another way, with weak growth rates, and especially weapon mastery growth rates, either the game was too hard for those new to the series, or way to easy for veterans, not to mention Ike is at least the strongest lord, if not unit, in the history of Fire Emblem games, usually maxing out at least 3 or 4 of his stats, and getting one of the best weapons in the game that is unbreakable (ragnell), along with cutting a favorite class of mine. Mercenaries and Hero's (**** YOU!)
= ) Seriously, among the US released ones 7>9>8
Among those that I've played
7>5>6>9>8
Also, I would say that, according to most core Fire Emblem gamers, if a new Fire Emblem lord is added in, Ike is the most likely choice that will be made.
Roy is a way better SSBM character than he was a unit in fire emblem 6. X_X He's about 3 times as useless as his dad (eliwood) and... that's pretty bad. He's only good when he gets the Sword of Seals (SOS, hence the subtitles of the game), and then he's about unstoppable, against dragons at least, which are the only enemies in the final chapters.
= | I think it would have made more sense to add a CLASS or two to SSB instead of a specific UNIT.