TakeTheCan
Smash Rookie
- Joined
- Dec 22, 2018
- Messages
- 6
Before you call me crazy and biased, I can tell you for sure I am. Despite this, I genuinely believe Toon Link is way better in smash ultimate then in smash 4 and I can explain why. I can attribute this to the buffs to Toon Link and the changes in Smash Ultimates system itself.
First off, to buffs. Here i'll be explaining the thing that can indisputably be called buff's Toon link's walk speed has been buffed from 1.2265 → 1.288, his dash speed has been buffed from 1.7325 → 1.906, and his air speed has been buffed from 0.94 → 1.05. Bair and Uair have been buffed, which is something that directly increases Toon Link's kill and combo potential. Despite these, I feel the most important buff given to Toon Link is his bomb. Toon Link's bomb pull out animation has been changed from 39 frames → 36 frames. Although this may not sound overpowered, for a character that relies on his bombs for most of his combos and edge guarding this buff is crazy. Oh yea, he can Z drop his bombs while holding the hookshot. That adds new tech to a character that already relied on tech.
Toon Link also has some changes that I feel are good overall, but not straight buffs. I feel the largest one is the changes to Toon Link's recovery. Toon Link cannot cancel his airdodge into his hookshot, hurting his recovery options. Despite this, Toon Link's actual recovery was buffed greatly. His spin attack now has multiple hitbox's behind him, and allows toon link to keep more horizontal drift. This changes off stages options from recover to kill, which I like. His spin attack also does more damage, has startup lag, hit's opponents horizontally, and always knocks opponents in the direction Toon Link is facing, making another kill option. I don't feel this is the only way Toon Link can murderize his opponents.
Toon Link smash attacks are better. They haven't been given straight buffs. They definitely haven't been given straight buffs. Toon Link's forward smash. Toon Link's down smash can't send opponents backwards, but it's end lag has been reduced from 50 frames → 46 frames, does more damage, and can kill on both sides. Toon Links up smash hasn't been changed from having 11-17 → 11-13 active frames, but it no longer has a late or sourspot. Toon link's bread and butter forward smash was the most significantly changed, but I feel it was buffed. Forward Smash has more startup frames 15 frames → 16, has decreased damage 21% → 14%, and now only has one swing. Despite this, it has been given more vertical movement, and also has the consistency of having a single hit. Although Sakurai hasn't made Toon Link a new cloud of killing, he can consistently kill now. The fairy boy can now consistently kill you in more ways then weapons he has in his arsenal.
Now to the good stuff. Toon Link was made for Smash Ultimate. Toon Link can combo you to Termina, and you may not survive even with a fairy in a bottle. He wasn't mid tier in ultimate due to his kill potential, but due to his combo game. Now imagine a tiny elf boy running towards you with a bomb. Your shield isn't as strong so you can't rely on that as heavily. Despite this, you know if he bombs you, he's going to combo you into the air and now you can only air dodge once. You also know this kid can now kill more easily in the air, kill on the ground, kill off the stage, and run away from everything you do. Sure everybody's faster, but not many people can Legolas quick shot you into a bomb combo that is sure to do damage. A air combo character in a game where air dodges were nerfed. Yea....
Toon link did get some nerfs though. His grab endlag has been reduced from 62 → 51 (standing), frame 72 → 60 (dash), frame 72 → 55 (pivot), but his item throw lag has been reduced 20 → 24, back: 20 → 24, up: 20 → 23, down: 19 → 20.) This effectively erases the improved grab due to his reliance on item throws. Despite this, he can kill more easily, more consistently, edge guard more easily, combo better due to Smash Ultimate's mechanics, and run away better then the other Link's.
Either way, i'm biased and crazy, so i'd love to hear your opinions about Toon Link.
First off, to buffs. Here i'll be explaining the thing that can indisputably be called buff's Toon link's walk speed has been buffed from 1.2265 → 1.288, his dash speed has been buffed from 1.7325 → 1.906, and his air speed has been buffed from 0.94 → 1.05. Bair and Uair have been buffed, which is something that directly increases Toon Link's kill and combo potential. Despite these, I feel the most important buff given to Toon Link is his bomb. Toon Link's bomb pull out animation has been changed from 39 frames → 36 frames. Although this may not sound overpowered, for a character that relies on his bombs for most of his combos and edge guarding this buff is crazy. Oh yea, he can Z drop his bombs while holding the hookshot. That adds new tech to a character that already relied on tech.
Toon Link also has some changes that I feel are good overall, but not straight buffs. I feel the largest one is the changes to Toon Link's recovery. Toon Link cannot cancel his airdodge into his hookshot, hurting his recovery options. Despite this, Toon Link's actual recovery was buffed greatly. His spin attack now has multiple hitbox's behind him, and allows toon link to keep more horizontal drift. This changes off stages options from recover to kill, which I like. His spin attack also does more damage, has startup lag, hit's opponents horizontally, and always knocks opponents in the direction Toon Link is facing, making another kill option. I don't feel this is the only way Toon Link can murderize his opponents.
Toon Link smash attacks are better. They haven't been given straight buffs. They definitely haven't been given straight buffs. Toon Link's forward smash. Toon Link's down smash can't send opponents backwards, but it's end lag has been reduced from 50 frames → 46 frames, does more damage, and can kill on both sides. Toon Links up smash hasn't been changed from having 11-17 → 11-13 active frames, but it no longer has a late or sourspot. Toon link's bread and butter forward smash was the most significantly changed, but I feel it was buffed. Forward Smash has more startup frames 15 frames → 16, has decreased damage 21% → 14%, and now only has one swing. Despite this, it has been given more vertical movement, and also has the consistency of having a single hit. Although Sakurai hasn't made Toon Link a new cloud of killing, he can consistently kill now. The fairy boy can now consistently kill you in more ways then weapons he has in his arsenal.
Now to the good stuff. Toon Link was made for Smash Ultimate. Toon Link can combo you to Termina, and you may not survive even with a fairy in a bottle. He wasn't mid tier in ultimate due to his kill potential, but due to his combo game. Now imagine a tiny elf boy running towards you with a bomb. Your shield isn't as strong so you can't rely on that as heavily. Despite this, you know if he bombs you, he's going to combo you into the air and now you can only air dodge once. You also know this kid can now kill more easily in the air, kill on the ground, kill off the stage, and run away from everything you do. Sure everybody's faster, but not many people can Legolas quick shot you into a bomb combo that is sure to do damage. A air combo character in a game where air dodges were nerfed. Yea....
Toon link did get some nerfs though. His grab endlag has been reduced from 62 → 51 (standing), frame 72 → 60 (dash), frame 72 → 55 (pivot), but his item throw lag has been reduced 20 → 24, back: 20 → 24, up: 20 → 23, down: 19 → 20.) This effectively erases the improved grab due to his reliance on item throws. Despite this, he can kill more easily, more consistently, edge guard more easily, combo better due to Smash Ultimate's mechanics, and run away better then the other Link's.
Either way, i'm biased and crazy, so i'd love to hear your opinions about Toon Link.
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