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Awesome thread! Can't believe I didn't find this sooner, going to try to implement this into my Mewtwo game and work on my mixups.
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I completely forgot about Dair... woops.Alright cool! It's looking pretty good so far! The only thing i noticed now when looking quickly over it was that you have written SH (shorthop) in some places where there should be fullhop (FH) in the Dtilt section like:
Dtilt > SH Nair > dj Bair / Fair / Uair, should be FH instead since you can't do DJ Fair and so on out of a shorthop Nair and same goes for Dtilt > SH Fair > Fair since you can't do two Fairs out of a shorthop!
But that is just typos from your part i guess Will look if there are any combos missing tomorrow!
Cool! Will be interesting to see this thread when it's complete!Metalex Thanks! I will work on this and get it done as soon as I can. I have a research paper due in a couple of days, but it is almost done. So I should be able to finish this by Tuesday at the latest. Also, I found away around the no color from copy/paste. If you quote them, then it will all remain, or edit your post. This is how I was able to get stuff out of the guide without destroying everything.
Dose the FF Uair> FH Uair work at 70% on anyone besides heavies? I tried and it didn't work.
Jab-Dtilt actually trues at higher percents. Though I didn't test it thoroughly. Thanks for the input!.
Alright nice! I have done quite a bit on the video but have been waiting a little bit with finishing it in case there are some new combos discovered, but it's looking like the true combos list is pretty complete at this point.Metalex I have been putting out videos with combos in them specifically for the guide. When you finish yours I would like to put it at the beginning, but with Mine I am planning on putting them in a spoiler at the end probably. I am labbing the percents, so I will pick three characters from different weight classes and such from our list. so probably.
Could you send me a list of your tech? I want to make sure everything is there. I haven't updated the list in a month or two. Anyways, I have no qualms against it as long as the info is correct.Sonicninja115
I need your blessing lol
Going to do a Tech and a Combo video for Mewtwo, Tech will come first covering everything in detail, then combo which will revolve around low percents with all different weight class, floaty, fast fallers, etc.
Basically the more so optimal ones.
I can't wait to see it!Alright nice! I have done quite a bit on the video but have been waiting a little bit with finishing it in case there are some new combos discovered, but it's looking like the true combos list is pretty complete at this point.
Great that you are labbing the percents, will be a good addition to the thread!
Haven't start the list yet, once I finish some stuff with Diddy and Sheik, i'll dive into it.Could you send me a list of your tech? I want to make sure everything is there. I haven't updated the list in a month or two. Anyways, I have no qualms against it as long as the info is correct.
I can't wait to see it!
I would love that! Thanks!Haven't start the list yet, once I finish some stuff with Diddy and Sheik, i'll dive into it.
But Ledge Cancelling, Shadow Ball Mechanics, Phasing are for sure.
I could send you notes / dialogue once I start the writing process.
Check out my Youtube and KillerJawz's Youtube. He has more guides, while I do combo showcases and technique stuff. Other then that, feel free to ask for advice or PM me with questions regarding Mewtwo.hey guys, love this guide and its helped a lot. I am extremely new to smash and smash boards especially and I don't have anyone to lab with. I'm not that good but I'm willing to learn. so I was wondering if anyone wanted to show me the ropes. thanks for the guide!
yeah I been stalking both your videos for the last couple weeks, I've picked up a ton, the biggest problem so far is for glory isn't the best place to learn if your new and not having anyone who knows the game to play against. but thanks again, ill try not to being annoying hahaCheck out my Youtube and KillerJawz's Youtube. He has more guides, while I do combo showcases and technique stuff. Other then that, feel free to ask for advice or PM me with questions regarding Mewtwo.
Don't worry about it.yeah I been stalking both your videos for the last couple weeks, I've picked up a ton, the biggest problem so far is for glory isn't the best place to learn if your new and not having anyone who knows the game to play against. but thanks again, ill try not to being annoying haha
Just made an account, thanks! looking forward to improvingDon't worry about it.
FG isn't the best, but Anters is a good step up. You will probably lose a lot at first, and Anthers Ladder is nothing compared to fighting a friend off-line, but it is a good alternative.
Thanks for labbing that! Sadly, Jab > Utilt never truly combos, and isn't that reliable for the proper hitbox. However, Utilt > Usmash is very reliable and works on smaller characters even when not lying on the ground. Also, check out FF Nair > Usmash on tumbled opponents. It will always knock them up for the usmash, unless they are too big.Useful tip: Against smaller characters (small and medium-sized characters), utilt will almost always connect with its weakest hitbox if they've missed their tech, which is a guaranteed combo into upsmash - very useful for killing. I've tested on Kirby, Luigi, Mario and Falcon, and I see no reason for why it shouldn't work with other character around their sizes. This is NOT very useful against heavies. They're so large that they'll collide with another hitbox, so you're better off punishing them with another move.
Another easy way to get the weak utilt is jab -> utilt, which would very often net me the desired hitbox when I tested against Mario. This isn't a combo, but definitely worth fishing for. Doesn't work very well on smaller characters, but pretty efficient against Mario
キャラ限で踏みつけ空下から色々できるよ pic.twitter.com/Ak0I1GMa3B
— ソマリ (@SmLysomali) May 13, 2016
I knew about F Dair from messing up DJC Disable, but not about the Dair. So many combos we need to test. I haven't given up on this thread BTW, I just need to focus on other threads and YouTube.Now this is a pretty cool combo:
falling Nair > Footstool > dj Dair > Dairキャラ限で踏みつけ空下から色々できるよ pic.twitter.com/Ak0I1GMa3B
— ソマリ (@SmLysomali) May 13, 2016
Not sure if Footstool > dj Dair works on all of the characters, but gotta lab this a bit. It looks quite useful!
Relevant.It also goes crazy in regard to moves that bury, or stun, or freeze. Not because the presumable human player can mash to escape earlier, I mean it really goes crazy and assumes a neutral falling state after being released is some kind of hitstun. It also counts combos for techable ground rebounds, but if the target isn't prone on the ground, they would be able to tech. The combo counter's purpose is to communicate hitstun and it does that very well for conventional combos.
But because it only focuses on hitstun, it doesn't account for forced lag states, such as missing a tech, sliding off platforms, being jab locked, the untechable spin, or being footstooled in the air and landing without the ability to tech. Or if you hit a target with a light move that forces them to leave the ground and they land, they suffer their hard landing lag at the point of landing. And if that landing lag starts during hitstun, but extends past where hitstun technically ends, it's effectively "more hitstun". But the combo counter isn't smart enough to register that. These situations are not common, and I only know of it on jabs into tilts or grabs for a kill.
A lot of things work on Diddy, what exactly are you referring to?Out of this I learned that uair combos really well, utilt also can combo, and that nothing ever works on Diddy.
His infinite, falling uair...A lot of things work on Diddy, what exactly are you referring to?
Ah, yeah. Funnily enough, the infinite does work on him. It's just INSANELY hard. really hard. Otherwise, falling Uair is a rather mediocre combo starter due to Fair, Dtilt, Nair and Utilt all being amazing combo starters. Yes, a lot of characters would kill to have a combo tree like falling uair's, but it is ouclassed by M2's other options. The main set-up is out of an airdodge or when catching an airdodge.His infinite, falling uair...