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Hut of the Move Tutors: Mewtwo's Combo Compendium

D

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Awesome thread! Can't believe I didn't find this sooner, going to try to implement this into my Mewtwo game and work on my mixups.
 

Sonicninja115

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Alright cool! It's looking pretty good so far! The only thing i noticed now when looking quickly over it was that you have written SH (shorthop) in some places where there should be fullhop (FH) in the Dtilt section like:

Dtilt > SH Nair > dj Bair / Fair / Uair, should be FH instead since you can't do DJ Fair and so on out of a shorthop Nair and same goes for Dtilt > SH Fair > Fair since you can't do two Fairs out of a shorthop!

But that is just typos from your part i guess :p Will look if there are any combos missing tomorrow!
I completely forgot about Dair... woops.
 

Metalex

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Sonicninja115 Sonicninja115 Alright, now i have continued looking at your list from where i left off in my last PM i sent you before with Uair and onwards, and i have added every additional combo i can think of :) (took a while, puh!)

Did the same thing as in the PM i sent you last time with color codes so:
Green = New combo addition
Yellow = Correction (text, abbrevation, if a combo doesn't work etc)
Blue = Questionable / Unsure
White = Combos you already added.


I added more space between the ">" signs in the combos since i would say it's easier for the eye to see every separate input that way.
I also hid the secions in spoilers so it is easier to read, but you can remove that later if you wanna copy paste something (btw the colors don't appear if you copy the text and paste)

Posted it here in the thread instead of a PM btw since then more people can see if there's more to add / Im wrong with anything i've added:

Uair:

Combo Hitboxes:
Forward Base, Backward Base, Upper Tip, Forward Tip, Rising Base


Forward Base:

Low Percents:
FF Uair > Grab
FF Uair > Jab
FF Uair > Dash Attack
FF Uair > Usmash
FF Uair > Dtilt
FF Uair > Dtilt > FH Fair
FF Uair > Dtilt > FH Nair
FF Uair > Dtilt > FH Nair > DJ Fair
FF Uair > Dtilt > FH Nair > DJ Bair
FF Uair > Dtilt > FH Nair > DJ Uair
FF Uair > Dtilt > FH Nair > Confusion

FF Uair > Utilt
FF Uair > Utilt > FH Bair
FF Uair > Utilt > FH Uair

FF Uair > SH Fair
FF Uair > FH Fair > DJ Fair
FF Uair > FH Fair > Confusion
FF Uair > FH Fair > DJ Fair > Confusion

FF Uair > SH Nair
FF Uair > FH Nair > DJ Fair
FF Uair > FH Nair > DJ Bair
FF Uair > FH Nair > DJ Uair
FF Uair > FH Nair > DJ Uair > FF Fair
FF Uair > FH Nair > DJ Uair > Uair
FF Uair > FH Nair > Confusion

FF Uair > SH Dair (Doesn't combo until just over 30% something so i would say remove this from the low percent section)

Medium Percents:
FF Uair > Usmash
FF Uair > Utilt
FF Uair > Utilt > SH Uair (Seems impossible, does it really combo at 30% and up? Might be very character dependent)
FF Uair > FH Fair (Fullhop Fair combos better at 30% and up)
FF Uair > FH Uair (Same thing here i guess)
FF Uair > DJ Uair
FF Uair > DJ Uair > Fair
FF Uair > DJ Uair > Uair

FF Uair > FH Nair
FF Uair > FH Nair > DJ Fair
FF Uair > FH Nair > DJ Uair > FF Fair
FF Uair > FH Nair > DJ Uair > Uair
FF Uair > FH Nair > Confusion

FF Uair > FH Dair

High Percents:
FF Uair > FH > DJ Uair

Backward Base:

Low Percents:

FF Uair > Grab
FF Uair > Utilt
FF Uair > Utilt > SH Bair
FF Uair > Utilt > FH Uair (Easiest to perform if you turnaround Utilt)
FF Uair > Utilt > Turnaround FH Fair

FF Uair > Usmash
FF Uair > SH Bair
FF Uair > SH Uair
FF Uair > FH Nair > DJ Fair
FF Uair > FH Nair > DJ Bair
FF Uair > FH Nair > DJ Uair
FF Uair > FH Nair > DJ Uair > FF Fair
FF Uair > FH Nair > DJ Uair > Uair
FF Uair > FH Nair > Confusion
FF Uair > Turnaround SH Fair
FF Uair > Turnaround FH Fair > DJ Fair
FF Uair > Turnaround FH Fair > Confusion
FF Uair > Turnaround FH Fair > DJ Fair > Confusion



Medium Percents:
FF Uair > Utilt
FF Uair > FH Bair
FF Uair > FH Uair
FF Uair > DJ Uair
FF Uair > DJ Uair > Bair
FF Uair > Turnaround DJ Uair > Fair
FF Uair > FH Nair
FF Uair > FH Nair > DJ Fair
FF Uair > FH Nair > DJ Uair > FF Fair
FF Uair > FH Nair > DJ Uair > Uair
FF Uair > FH Nair > Confusion
FF Uair > Turnaround FH Fair
FF Uair > Turnaround FH Fair > DJ Fair




High Percents:
FF Uair > FH > DJ Uair

Upper Tip:

Low Percents:

FF Uair > SH Uair

Medium Percents:
FF Uair > FH Uair

High Percents:
None

Forward Tip:

Low Percents:
FF Uair > Grab
FF Uair > Dash Attack
FF Uair > SH Fair
FF Uair > Dtilt (works best on fastfallers)
FF Uair > Dtilt > SH Fair
FF Uair > Dtilt > FH Fair > Fair (Fastfallers only)
FF Uair > Utilt
FF Uair > JC Usmash


Medium Percents:
FF Uair > FH Fair
FF Uair > Turnaround FH Bair
FF Uair > FH Uair


High Percents:
None

Rising Base:
Low Percents:
None

Medium Percents:
Rising Uair>Fair
Rising Uair>Bair
Rising Uair>Uair

High Percents:
None
Fair:

Combo Hitboxes:
Rising (Look into more), Falling


Rising:
Low Percents
:
Rising Fair>Fair (Does it work?) Not at such low percents as 0 - 30%

Medium Percents:
Rising Fair > Fair
Rising Fair > Confusion


High Percents:
None

Falling (Or Fastfalled):

Low Percents:

Falling Fair > Grab
FF Fair > Jab 1
FF Fair > Utilt
FF Fair > JC Usmash (JC Usmash combos more reliably)
FF Fair > Dtilt
FF Fair > Dtilt > JC Usmash
FF Fair > Dtilt > FH Fair
FF Fair > Dtilt > FH Fair > Fair
(Seems to true combo easiest against fastfallers)
FF Fair > Dtilt > FH Confusion
FF Fair > Dtilt > FH Fair > Confusion
FF Fair > Dtilt > FH Nair
FF Fair > Dtilt > FH Nair > DJ Fair / Bair
FF Fair > Dtilt > FH Nair > DJ Uair >
Fair (Unsure if this last Fair combos since it starts with FF Fair > Dtilt which is done at very low percents)
FF Fair > Dtilt > FH Nair > DJ Nair > Bair / Uair (Only big characters)
FF Fair > Dtilt > SHFF Nair > Dtilt combo
FF Fair > FH Nair
FF Fair > FH Nair > DJ Fair
FF Fair > FH Nair > DJ Bair
FF Fair > FH Nair > DJ Uair > ff Fair
FF Fair > DJ Uair > FF Fair
FF Fair > SH Fair

FF Fair > FH Fair > dj Uair > ff Fair
FF Fair > FH Fair > Fair
FF Fair > FH Dair

Falling Fair>Dash Attack


Medium Percents:
FF Fair > SH Fair
FF Fair > FH Uair
FF Fair > FH Bair

FF Fair > Dash Attack
FF Fair > FH Dair
FF Fair > FH Confusion


High Percents:
None
Dair:

Combo Hitboxes:
Falling, Rising


Falling:

Low Percents:

FF Fair > Utilt
FF Fair > SH Fair
FF Fair > JC Usmash
FF Dair > FH Fair > DJ Fair
ff Dair > Utilt Tipper > fj Uair


Medium Percents:

FF Fair > Utilt

FF Fair > SH Fair
FF Fair > JC Usmash
FF Dair > FH Fair > DJ Fair
FF Dair > Utilt Tipper > FJ Uair
FF Dair > FH Uair

High Percents:

None

Rising:

Low Percents:
None

Medium Percents:
Dair > DJ Uair > Uair
Dair > DJ Bair > Bair
Dair > DJ Bair > Confusion


High Percents:
None
Bair
Bair > Bair
SHFF Bair > Dashattack (Starts comboing at about 30 - 40% something)
SHFF Bair > Offstage Fair (Bair the opponent near the edge and then runoff the stage and do a Fair)
Jab:

Combo Hitboxes:
Sweetspot, Sourspot


Sweetspot:
Low Percents:

Jab > Grab

Medium Percents:

Jab > Grab

High Percents:
Jab > Grab
Jab > sourspot Jab
Jab > Dtilt (Is this really inescapable?)
Sourspot:
Low Percents:
Jab > Grab

Medium Percents:
Jab > Grab

High Percents:
Jab > Grab
 
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Sonicninja115

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Metalex Metalex Thanks! I will work on this and get it done as soon as I can. I have a research paper due in a couple of days, but it is almost done. So I should be able to finish this by Tuesday at the latest. Also, I found away around the no color from copy/paste. If you quote them, then it will all remain, or edit your post. This is how I was able to get stuff out of the guide without destroying everything.

Dose the FF Uair> FH Uair work at 70% on anyone besides heavies? I tried and it didn't work.

Jab-Dtilt actually trues at higher percents. Though I didn't test it thoroughly. Thanks for the input!.
 

Metalex

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Metalex Metalex Thanks! I will work on this and get it done as soon as I can. I have a research paper due in a couple of days, but it is almost done. So I should be able to finish this by Tuesday at the latest. Also, I found away around the no color from copy/paste. If you quote them, then it will all remain, or edit your post. This is how I was able to get stuff out of the guide without destroying everything.

Dose the FF Uair> FH Uair work at 70% on anyone besides heavies? I tried and it didn't work.

Jab-Dtilt actually trues at higher percents. Though I didn't test it thoroughly. Thanks for the input!.
Cool! Will be interesting to see this thread when it's complete!

By the way, i meant that it's a good thing that the colors don't get copy pasted since you don't want to keep the green color on the combos i added, but i guess that's pretty easy to edit out anyway.

And FF Uair > FH Uair combos at the lower range of mid percents (up to about 55% on mid weights) but after that range and at higher percents FF Uair > FH > DJ Uair starts comboing you double jump pretty quickly after the fullhop.

Didn't know about Jab true comboing into Dtilt, good to know!
 
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Sonicninja115

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Finished the true combo section Metalex Metalex . I put the weight and character specific combos elsewhere for further analysis before labbing and percents and such, so we can focus on those after getting the general percent range.

Also, could you read over the Nair KB guide to see if there is anything I should improve before posting in the guides section?
 

Duck SMASH!

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It's been a while since I visited here...
So... what has changed since 1.1.5?
With the massive speed buffs, Mewtwo should be able to string more aerials more easily, especially Fair.
Any new combos that these changes have produced? :p
 

Sonicninja115

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Nair doesn't have any new combos.

Usmash doesn't have any combos.

Certain combos that require Mewtwo to run into an aerial work about 3-5% longer. Like FF Fair-Fair/Usmash/Nair.
 

Sonicninja115

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Metalex Metalex I have been putting out videos with combos in them specifically for the guide. When you finish yours I would like to put it at the beginning, but with Mine I am planning on putting them in a spoiler at the end probably. I am labbing the percents, so I will pick three characters from different weight classes and such from our list. so :4bowserjr::4corrin::4peach: probably.
 
D

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Sonicninja115 Sonicninja115
I need your blessing lol
Going to do a Tech and a Combo video for Mewtwo, Tech will come first covering everything in detail, then combo which will revolve around low percents with all different weight class, floaty, fast fallers, etc.
Basically the more so optimal ones.
 

Metalex

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Metalex Metalex I have been putting out videos with combos in them specifically for the guide. When you finish yours I would like to put it at the beginning, but with Mine I am planning on putting them in a spoiler at the end probably. I am labbing the percents, so I will pick three characters from different weight classes and such from our list. so :4bowserjr::4corrin::4peach: probably.
Alright nice! I have done quite a bit on the video but have been waiting a little bit with finishing it in case there are some new combos discovered, but it's looking like the true combos list is pretty complete at this point.

Great that you are labbing the percents, will be a good addition to the thread!
 

Sonicninja115

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Sonicninja115 Sonicninja115
I need your blessing lol
Going to do a Tech and a Combo video for Mewtwo, Tech will come first covering everything in detail, then combo which will revolve around low percents with all different weight class, floaty, fast fallers, etc.
Basically the more so optimal ones.
Could you send me a list of your tech? I want to make sure everything is there. I haven't updated the list in a month or two. Anyways, I have no qualms against it as long as the info is correct.
Alright nice! I have done quite a bit on the video but have been waiting a little bit with finishing it in case there are some new combos discovered, but it's looking like the true combos list is pretty complete at this point.

Great that you are labbing the percents, will be a good addition to the thread!
I can't wait to see it!
 
D

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Could you send me a list of your tech? I want to make sure everything is there. I haven't updated the list in a month or two. Anyways, I have no qualms against it as long as the info is correct.

I can't wait to see it!
Haven't start the list yet, once I finish some stuff with Diddy and Sheik, i'll dive into it.
But Ledge Cancelling, Shadow Ball Mechanics, Phasing are for sure.
I could send you notes / dialogue once I start the writing process.
 

Sonicninja115

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Haven't start the list yet, once I finish some stuff with Diddy and Sheik, i'll dive into it.
But Ledge Cancelling, Shadow Ball Mechanics, Phasing are for sure.
I could send you notes / dialogue once I start the writing process.
I would love that! Thanks!
 

Top Boss

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If you want to move my RAR Nair thread here, then I would not mind that.
Expanding from my topic of grounded footstools, a footstool>down air can actually true combo into another footstool at real low percents on certain characters. Here is a sample combo:
[VS BAYONETTA] FF Fair>Footstool+Dair>footstool+DJC Disable(does 28 damage and leaves opponent dazed)>SHFF Dair>FH Fair>DJ Fair ( all registered for me, also tested air dodging and whatnot with another controller).
edit: a second footstool is also true against floatier characters like marth and yoshi. The second footstool just sends them in tumble though. It's also important to note that a falling aerial is very easy after the second footstool due to the decreased jump height
Example setup:
Falling up air>footstool+djc shadow ball>disable>grounded footstool+down air>footstool+falling down air(frame cancel preferably)>FH Nair>Fair
Haven't tested this yet, but you could most likely opt for falling fair>DJ up air>Fair instead of the second down air. Will verify this once I find the time.
 
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S.O.K

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hey guys, love this guide and its helped a lot. I am extremely new to smash and smash boards especially and I don't have anyone to lab with. I'm not that good but I'm willing to learn. so I was wondering if anyone wanted to show me the ropes. thanks for the guide!
 

Sonicninja115

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hey guys, love this guide and its helped a lot. I am extremely new to smash and smash boards especially and I don't have anyone to lab with. I'm not that good but I'm willing to learn. so I was wondering if anyone wanted to show me the ropes. thanks for the guide!
Check out my Youtube and KillerJawz's Youtube. He has more guides, while I do combo showcases and technique stuff. Other then that, feel free to ask for advice or PM me with questions regarding Mewtwo.
 

S.O.K

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Check out my Youtube and KillerJawz's Youtube. He has more guides, while I do combo showcases and technique stuff. Other then that, feel free to ask for advice or PM me with questions regarding Mewtwo.
yeah I been stalking both your videos for the last couple weeks, I've picked up a ton, the biggest problem so far is for glory isn't the best place to learn if your new and not having anyone who knows the game to play against. but thanks again, ill try not to being annoying haha
 

Sonicninja115

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yeah I been stalking both your videos for the last couple weeks, I've picked up a ton, the biggest problem so far is for glory isn't the best place to learn if your new and not having anyone who knows the game to play against. but thanks again, ill try not to being annoying haha
Don't worry about it.

FG isn't the best, but Anters is a good step up. You will probably lose a lot at first, and Anthers Ladder is nothing compared to fighting a friend off-line, but it is a good alternative.
 

S.O.K

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Don't worry about it.

FG isn't the best, but Anters is a good step up. You will probably lose a lot at first, and Anthers Ladder is nothing compared to fighting a friend off-line, but it is a good alternative.
Just made an account, thanks! looking forward to improving
 

kro_

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Useful tip: Against smaller characters (small and medium-sized characters), utilt will almost always connect with its weakest hitbox if they've missed their tech, which is a guaranteed combo into upsmash - very useful for killing. I've tested on Kirby, Luigi, Mario and Falcon, and I see no reason for why it shouldn't work with other character around their sizes. This is NOT very useful against heavies. They're so large that they'll collide with another hitbox, so you're better off punishing them with another move.
 
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Sonicninja115

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Useful tip: Against smaller characters (small and medium-sized characters), utilt will almost always connect with its weakest hitbox if they've missed their tech, which is a guaranteed combo into upsmash - very useful for killing. I've tested on Kirby, Luigi, Mario and Falcon, and I see no reason for why it shouldn't work with other character around their sizes. This is NOT very useful against heavies. They're so large that they'll collide with another hitbox, so you're better off punishing them with another move.

Another easy way to get the weak utilt is jab -> utilt, which would very often net me the desired hitbox when I tested against Mario. This isn't a combo, but definitely worth fishing for. Doesn't work very well on smaller characters, but pretty efficient against Mario
Thanks for labbing that! Sadly, Jab > Utilt never truly combos, and isn't that reliable for the proper hitbox. However, Utilt > Usmash is very reliable and works on smaller characters even when not lying on the ground. Also, check out FF Nair > Usmash on tumbled opponents. It will always knock them up for the usmash, unless they are too big.
 

Conradical

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After messing up my posts, I finally found the thread in which I should be posting my combos...!

The first combo that I found is a sort of "ken combo". At ~20% you Dtilt into a fair, DJ, do another Fair, and this should place you above the opponent. Here is when you ff Dair, and it should cover all of the options except airdodge (it might cover that too, but I might be too slow to execute it). If you miss it, an didn't fast fall the Dair, you can sometimes Uair for extra damage. This link will send you to a video showcasing this, it is shown in 0:11: https://www.youtube.com/watch?v=0iWGV5hGbWw

The second (and third) combo starts similarly to the one above. You start with a Dtilt, then you Fair, and footstool. The opponent can DI this, but if your reaction speed is fast, you should be able to follow up with a Dair. This will pop up the opponent perfectly so that you can follow up with an Up-smash. This is also DI-able, but i was able to react and jump cancel Up-smash most of the time. This will do 48%. Another option instead of Up-smashing is to follow up with a Fair, then DJ, and then Fair again. Without too much testing i can say that the second Fair is a 50-50, but is guaranteed if you read their option. Here is a video showcasing both of these footstool combos: https://www.youtube.com/watch?v=6Q8e_UB2tdk.

I hope that this can be useful ^_^
 

Metalex

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Now this is a pretty cool combo:

falling Nair > Footstool > dj Dair > Dair

Not sure if Footstool > dj Dair works on all of the characters, but gotta lab this a bit. It looks quite useful!
 
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Sonicninja115

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Now this is a pretty cool combo:

falling Nair > Footstool > dj Dair > Dair

Not sure if Footstool > dj Dair works on all of the characters, but gotta lab this a bit. It looks quite useful!
I knew about F Dair from messing up DJC Disable, but not about the Dair. So many combos we need to test. I haven't given up on this thread BTW, I just need to focus on other threads and YouTube.
 

Conradical

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Hey guys, I haven't been here for a long time but I was playing on for glory and did something interesting.

https://www.youtube.com/watch?v=mujScDoxF3I

If you go to the 14th second of the video you will see a combo that starts off with u-tilt.

U-tilt -> B-air -> U-air

That's the sequence of the combo, and i thought i could link in an U-tilt, but it failed. I'm sure that you can fit in a F-air, B-air, or U-air somewhere in there, but that's the combo in essence! I hope it helped.
 

Y2Kay

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aroound the 1:45 mark, Mew^2 used baby shadow ball > fair while Kaiba was off stage. I did even think to do that.

:150:
 

Sonicninja115

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I have mentioned it from time-to-time. It isn't true per se, but it is an extremely good frame trap. You can either airdodge or get hit. Some characters cannot even airdodge. If they do, however, they are placed in an extremely disadvantageous position. I personally use FH mini SB-Falling mini SB to bait out airdodges and set up frame traps at the ledge. Works wonderfully.
 

Sonicninja115

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Hey! Update on the list! I have added Percents for Base Dtilt, these characters were selected from each catagory for an average, besides fast faller. I will be adding an average in the main list. Eventually, we will get all combos averaged, and then work on DI and top tiers. If you want to help, feel free to ask. If you notice any errors or have any questions, feel free to PM me or point it out here.

It also goes crazy in regard to moves that bury, or stun, or freeze. Not because the presumable human player can mash to escape earlier, I mean it really goes crazy and assumes a neutral falling state after being released is some kind of hitstun. It also counts combos for techable ground rebounds, but if the target isn't prone on the ground, they would be able to tech. The combo counter's purpose is to communicate hitstun and it does that very well for conventional combos.

But because it only focuses on hitstun, it doesn't account for forced lag states, such as missing a tech, sliding off platforms, being jab locked, the untechable spin, or being footstooled in the air and landing without the ability to tech. Or if you hit a target with a light move that forces them to leave the ground and they land, they suffer their hard landing lag at the point of landing. And if that landing lag starts during hitstun, but extends past where hitstun technically ends, it's effectively "more hitstun". But the combo counter isn't smart enough to register that. These situations are not common, and I only know of it on jabs into tilts or grabs for a kill.
Relevant.
 
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Sonicninja115

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His infinite, falling uair...
Ah, yeah. Funnily enough, the infinite does work on him. It's just INSANELY hard. really hard. Otherwise, falling Uair is a rather mediocre combo starter due to Fair, Dtilt, Nair and Utilt all being amazing combo starters. Yes, a lot of characters would kill to have a combo tree like falling uair's, but it is ouclassed by M2's other options. The main set-up is out of an airdodge or when catching an airdodge.
 
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