LGameTales
Smash Cadet
No, because her legs shift backward, after it starts. Up Air helps by 1 percent, but Jump helps by 2.Does Corrins fair help? It seems to shift her body forward a bit.
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No, because her legs shift backward, after it starts. Up Air helps by 1 percent, but Jump helps by 2.Does Corrins fair help? It seems to shift her body forward a bit.
So always jump then?No, because her legs shift backward, after it starts. Up Air helps by 1 frame, but Jump helps by 2.
If you want to be certain of survival (if possible), yes.So always jump then?
and what is the hurtbox shifting of bayonetta, cloud and corrin?
I didn't find an aerial that helped them, only their doublejump... I think I only tested aerials where I thought they could help (mostly fair), depending on how they move. But LGameTales found uair for Corrin. Just tested it and it's true. It helps Corrin survive longer.From my tests for the Survival Ranking of characters only doublejump helped (for Cloud, Corrin and Bayonetta).
tested with 2 different moves to KO them
Mewtwos Backthrow (KO%):
Bayonetta: 114 % (doublejump 116 %)
Cloud: 124 % (doublejump 125 %) [limit doesn't help]
Corrin: 122 % (doublejump 125 %)
Luigis Backthrow (KO%):
Corrin: 125 % (doublejump 129)
Cloud: 128 % (limit or doublejump 129 %)
Bayonetta: 113 % (doublejump 115 %)
That's really interesting! Nice find.Hi all. Recently I started experimenting with airdodging and how it influences survivability. Though detrimental when launched horizontally, it has proven to be exceptional when dealing with vertical knockback. Some characters will actually survive a percent or two longer if they mash airdodge when being sent to the ceiling, while others will die sooner, and though some players seem to be aware of this fact, no easily discoverable table existed displaying the survivability results of every character mashing airdodge. So, I tested all the characters in a high knockback situation, posted a short video about it, and compiled all the results:
+2%
+1%
0%
Everyone Else
-1%
-2%
(The cause is probably the same as mashing jump while flying toward a side blast line, so I thought it appropriate to include it in this thread.)