KirbyKaze
Smash Legend
Kirby would still be horrible.Give all the low tiers an extra jump. (give Kirby like 7 more)
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Kirby would still be horrible.Give all the low tiers an extra jump. (give Kirby like 7 more)
i agree though i'd like a little more than playable, id like near balance like a/b tiers onlyLink and Bowser would like proper jump speeds. None of this 7 and 9 bullcrap.
Most of the mid and low tiers are missing 1-3 things and then their design becomes playable.
A lot of the low tiers have pretty decent recoveries tbhI think overall i'd probably buff most of the low tiers to have slightly better recoveries.
Just why...Make Ness' PSI Magnet a shine that heals instead of reflecting.
http://www.youtube.com/watch?v=FinlKtDHhRE#t=15sike's up-b doesn't transfer well into a melee environment because there really isn't much of a way to challenge it: you can't edgehog cuz the sword will hover over the edge and the entire area will cover that animation until your ledgegrab invincibility is gone
certain good recoveries can make the game really tedious.
too many returns to stage = ruining of momentum
His recovery is so bad...but I guess this thread isn't for P:M discussionImportant note: that video was when ledge occupancy was still Brawl's. It's easier to edgehog Ike now than it was in that video.
Yes, P:M is basically on the Melee engine. However, that means you also have to learn new tricks.
..And yeah. P:M would be how I'd balance Melee. Top tiers barely get touched, (sup Sheik Dthrow) everybody else gets better. We'll see how the approach works there. Right now, people can't decide if Toon Link is god tier or crap tier, so.
It's called Lucas:M.Make Ness' PSI Magnet a shine that heals instead of reflecting.