TheGoldMan
Smash Journeyman
As SSB 3DS and SSB Wii U are coming closer to release date, how do you think the stock or timer rules will work in anyone mode?
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True, but there is also no timer footage.In the Smash Direct the gameplay footage of For Glory mode showed no stocks at the bottom, I'm hoping there's a way to change that.
I think 3 stocks and 5 minutes is the perfect For Glory set up.3s 5m would be my vote, but it'll probably be 0s 2m in For Fun, and either 4s 8m in For Glory, or some variant.
That just adds too much work and confusion to it all.i think the first person who got log in the first gets to set the rules and then the last person gets to pick
I don't think For Glory was a straight shout out to the competitive scene."For Glory" will lose its entire purpose if it doesn't follow standard competitive scene rules. Something akin to an 8min, 4 stock match should be it. Making it anything else sort of defeats the purpose of "For Glory" even being a thing.
The only way Time matches work is through 4-player matches on relatively small maps.Honestly, this has been my biggest worry since Smash 4 was announced. If Sakurai only allows timed matches in For Glory mode, it will prove how out of touch he is with the reality of Smash players. I've been playing the game casually since 64, and I've never met anyone - casual or competitive - who didn't believe that stocks were the only way to play the game. I used to play variants with all items on high, on Pokefloats, with crazy handicap adjustments, but I still always played with stocks on top of that.
Not having the ability to play a stock match with random players online is a deal breaker for me. I can only hope that Sakurai has asked the average player what mode they prefer.
I disagree. Giving too many options can ruin matchmaking. The games with fewer levels of custom matchmaking have longer lifespans, far as online communities. I'd much rather we keep it fairly simple and stick to one, standard setup.There should be three sub-modes for both modes.
1) Stock mode
2) Time mode
3) Stock & time mode
If they let the players queue up for different variations, like
Stock mode, 3 stocks
Or
Stock mode, 5 stocks
, then it would be ultimate.
But Sakurai is too stupid to realize that and will probably set it to time mode only.
Prepare to see a lot of stallers. You need some kind of time limit to speed the match up, just like in the competitive scene.For Fun: Most likely 2:00, unlimited stock.
For Glory: No time, 4 stock.
Are you serious? What makes you say that games with fewer levels of custom matchmaking have longer lifespans, far as online communities?I disagree. Giving too many options can ruin matchmaking. The games with fewer levels of custom matchmaking have longer lifespans, far as online communities. I'd much rather we keep it fairly simple and stick to one, standard setup.
The fact that it's true had a lot to do with it, actually.Are you serious? What makes you say that games with fewer levels of custom matchmaking have longer lifespans, far as online communities?
You want one crappy standard setup which a lot of people will dislike? Why not have options?
This is what I don't get, some people defend stupid decisions religiously. Instead of going with the better alternative, they want to dumb it down. The game would obviously be better if it had more than one god damn option for rules in online play.
Short time limits encourage stalling much more than no time limit does.Prepare to see a lot of stallers. You need some kind of time limit to speed the match up, just like in the competitive scene.
I understand what you mean with too many matchmaking options, but little matchmaking options makes the game repetitive. This is especially true shooters. Segregation is also what happens, but again, most commonly in shooters. But Smash is a game where is no right way to play. Who cares if there is a split between peoples preference to play, more to them.The fact that it's true had a lot to do with it, actually.
Games with too many matchmaking options segregate the community, and as the game ages, it becomes increasingly difficult to find matches due to that segregation. That's basic math at work. You divide the pie into too many slices and nobody gets a big enough piece.
As for the rest of your needlessly volatile comment, we don't even know what the decision is yet, hence this very thread. I'm not sure how anyone here is "religiously" (heh) defending anything if there's nothing to defend yet. We're stating opinions based on preference and experience. Dial the rhetoric down a notch.
He wasn't implying that it was timer mode for the with anyone mode. He was implying there is one set of rules for the modes.I understand what you mean with too many matchmaking options, but little matchmaking options makes the game repetitive. This is especially true shooters. Segregation is also what happens, but again, most commonly in shooters. But Smash is a game where is no right way to play. Who cares if there is a split between peoples preference to play, more to them.
It's pretty obvious that Sakurai was implying that time matches would be default for both modes. See for yourselves at 2:01:
However, like you said, we don't have a decision, or a official one.
You think? I find it odd that he would mention this as rules to set.He wasn't implying that it was timer mode for the with anyone mode. He was implying there is one set of rules for the modes.
This is probably the best For Glory setup, though 4 stock 8 mins could also work. For Fun should be simple timed matches, because it sucks to be stuck waiting for a match to end after you've been defeated.I'm hoping for 3 stocks 5-8 mins.
yeah waiting isn't a issue for me but i don't want people quitting also hope both modes have a team option.This is probably the best For Glory setup, though 4 stock 8 mins could also work. For Fun should be simple timed matches, because it sucks to be stuck waiting for a match to end after you've been defeated.
I don't think Sakurai understands that the vast majority of Smash players don't play timed/coin/bonus matches at ALL.yeah waiting isn't a issue for me but i don't want people quitting also hope both modes have a team option.
Haha, always some kid who complains about how I type. I'm sorry for not bowing.The fact that it's true had a lot to do with it, actually.
Games with too many matchmaking options segregate the community, and as the game ages, it becomes increasingly difficult to find matches due to that segregation. That's basic math at work. You divide the pie into too many slices and nobody gets a big enough piece.
As for the rest of your needlessly volatile comment, we don't even know what the decision is yet, hence this very thread. I'm not sure how anyone here is "religiously" (heh) defending anything if there's nothing to defend yet. We're stating opinions based on preference and experience. Dial the rhetoric down a notch.
Both modes DO have a team option. Watch the E3 3DS trailer and you'll see it.yeah waiting isn't a issue for me but i don't want people quitting also hope both modes have a team option.