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How will the stock (or timer) rules work in For Fun and For Glory?

How will the stock (or timer) work in For Fun and For Glory?


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    54

TheGoldMan

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As SSB 3DS and SSB Wii U are coming closer to release date, how do you think the stock or timer rules will work in anyone mode?
 
D

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It's been heavily implied that all "with anyone" modes will run the "standard" 2 minute time battle rule set.
 

Mr. KoopaTurtle

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I REALLY, REALLY, don't want it to be this way, but I think it's going to be regular two-minute matches, unless we're able to choose. I guess I'll have to get used to it.
 

INs4niTY-

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In the Smash Direct the gameplay footage of For Glory mode showed no stocks at the bottom, I'm hoping there's a way to change that.
 

TheGoldMan

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In the Smash Direct the gameplay footage of For Glory mode showed no stocks at the bottom, I'm hoping there's a way to change that.
True, but there is also no timer footage.
 

warionumbah2

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If its another 2min infinite stock fest i'll just play against people on my friends list. They need to allow the player to change the conditions.

Problem with brawl was after dying twice there's no way of making a comeback and most of the time it ends in a sudden death cause you take one stock off someone then they take it back since you're at a high percent..

Very common situation when you're fighting someone who can fight you to a stand still, due to how For Glory works you'll come across players who will be around your level so its a constant sudden death fight.

I pray to Arceus that its 3 stock 5min per game.
 
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DakotaBonez

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I was wondering if For Glory would have a time limit, I mean it would have to right? Its an online battle and they cant just have people screwing around for hours not fighting eachother.
 

Raijinken

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3s 5m would be my vote, but it'll probably be 0s 2m in For Fun, and either 4s 8m in For Glory, or some variant.
 

captainghost07

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i think the first person who got log in the first gets to set the rules and then the last person gets to pick
 

Acadian Flycatcher

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3s 5m would be my vote, but it'll probably be 0s 2m in For Fun, and either 4s 8m in For Glory, or some variant.
I think 3 stocks and 5 minutes is the perfect For Glory set up.
With the 5 minute time limit it speeds up the process and forces players to play more offensively.
3 stocks allows for a short match, but not too short.

With For Fun I really hope they don't go with 2:00 matches. They are too quick.
3 or 4 minutes would be the perfect time.
Absolutely no stocks for this mode because you don't want people sitting around waiting for the match to end. The point of For Fun is to keep everyone involved for those 3-4 minutes.
 

Acadian Flycatcher

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i think the first person who got log in the first gets to set the rules and then the last person gets to pick
That just adds too much work and confusion to it all.
What if someone doesn't have time for a 10 stock match but you set it up that way anyways?

Since we're already fixed to Final Destination variants, might as well go the next step and make the whole game mode unison.
Then have the stage picked randomly. There's no point in two people being able to vote on stages when they offer the same gameplay. Just the music and ascetics are different. That's just adding another extra step you don't need.

For Fun it makes sense to offer a Mario Kart 8 styled voting system where they offer 2 stages and 1 random selection. They could just tally up the stage votes, and since there are only 3 options there won't be a tie.
Having all the stages available for voting adds too much work and you could end up playing the same stage 10 times in a row. This way you get a very short list of options and get to play a wide range of stages you normally wouldn't.

You already have a lot of customization with friends, so why not keep track of who you play and if they are worthy, add them to your friends. Play whatever kind of match you want with them later.
 
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Calibrate

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There should be three sub-modes for both modes.

1) Stock mode
2) Time mode
3) Stock & time mode

If they let the players queue up for different variations, like

Stock mode, 3 stocks

Or

Stock mode, 5 stocks

, then it would be ultimate.
But Sakurai is too stupid to realize that and will probably set it to time mode only.
 
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staindgrey

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"For Glory" will lose its entire purpose if it doesn't follow standard competitive scene rules. Something akin to an 8min, 4 stock match should be it. Making it anything else sort of defeats the purpose of "For Glory" even being a thing.
 

Acadian Flycatcher

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"For Glory" will lose its entire purpose if it doesn't follow standard competitive scene rules. Something akin to an 8min, 4 stock match should be it. Making it anything else sort of defeats the purpose of "For Glory" even being a thing.
I don't think For Glory was a straight shout out to the competitive scene.
Smash players (even casuals) have always had 1 v 1 showdowns with no items to prove who was best.
Final Destination has always been the place where two people go to settle a score.
Just because you're casual doesn't mean you're always playing 4 player matches with items on.
Sakurai has known that since the beginning, and has just given us another option besides 2:00 chaos matches.
 
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salmonofdoubt

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Honestly, this has been my biggest worry since Smash 4 was announced. If Sakurai only allows timed matches in For Glory mode, it will prove how out of touch he is with the reality of Smash players. I've been playing the game casually since 64, and I've never met anyone - casual or competitive - who didn't believe that stocks were the only way to play the game. I used to play variants with all items on high, on Pokefloats, with crazy handicap adjustments, but I still always played with stocks on top of that.

Not having the ability to play a stock match with random players online is a deal breaker for me. I can only hope that Sakurai has asked the average player what mode they prefer.
 

Canuckduck

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Honestly, this has been my biggest worry since Smash 4 was announced. If Sakurai only allows timed matches in For Glory mode, it will prove how out of touch he is with the reality of Smash players. I've been playing the game casually since 64, and I've never met anyone - casual or competitive - who didn't believe that stocks were the only way to play the game. I used to play variants with all items on high, on Pokefloats, with crazy handicap adjustments, but I still always played with stocks on top of that.

Not having the ability to play a stock match with random players online is a deal breaker for me. I can only hope that Sakurai has asked the average player what mode they prefer.
The only way Time matches work is through 4-player matches on relatively small maps.
 

staindgrey

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There should be three sub-modes for both modes.

1) Stock mode
2) Time mode
3) Stock & time mode

If they let the players queue up for different variations, like

Stock mode, 3 stocks

Or

Stock mode, 5 stocks

, then it would be ultimate.
But Sakurai is too stupid to realize that and will probably set it to time mode only.
I disagree. Giving too many options can ruin matchmaking. The games with fewer levels of custom matchmaking have longer lifespans, far as online communities. I'd much rather we keep it fairly simple and stick to one, standard setup.
 

TimeSmash

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I think that the modes will differ in their times and/or stocks depending on which mode. Which is why I said 4 stocks, but I was thinking about For Glory. I feel like For Fun would have to be timed, maybe not with stock, because it is like the name says, for fun. For Glory, since it is the more serious of the two and focuses on one-to-one combat (last I knew), would be longer timed, and hopefully with stocks.

Someone refresh me, what were SDCC tournaments and invitation setups like? There is a big possibility the modes would emulate how those were played
 

ScottyWK

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For Fun: Most likely 2:00, unlimited stock.
For Glory: No time, 4 stock.
Prepare to see a lot of stallers. You need some kind of time limit to speed the match up, just like in the competitive scene.
 

Calibrate

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I disagree. Giving too many options can ruin matchmaking. The games with fewer levels of custom matchmaking have longer lifespans, far as online communities. I'd much rather we keep it fairly simple and stick to one, standard setup.
Are you serious? What makes you say that games with fewer levels of custom matchmaking have longer lifespans, far as online communities?

You want one crappy standard setup which a lot of people will dislike? Why not have options?
This is what I don't get, some people defend stupid decisions religiously. Instead of going with the better alternative, they want to dumb it down. The game would obviously be better if it had more than one god damn option for rules in online play.
 

Gidy

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If you look at the details Sakurai gave in the Smash Direct video, it seems like he was implying that there is going to be a time limit.

Oh well, guess we have Miiverse and Smashboards for organizing stock matches.
 
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staindgrey

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Are you serious? What makes you say that games with fewer levels of custom matchmaking have longer lifespans, far as online communities?

You want one crappy standard setup which a lot of people will dislike? Why not have options?
This is what I don't get, some people defend stupid decisions religiously. Instead of going with the better alternative, they want to dumb it down. The game would obviously be better if it had more than one god damn option for rules in online play.
The fact that it's true had a lot to do with it, actually.

Games with too many matchmaking options segregate the community, and as the game ages, it becomes increasingly difficult to find matches due to that segregation. That's basic math at work. You divide the pie into too many slices and nobody gets a big enough piece.

As for the rest of your needlessly volatile comment, we don't even know what the decision is yet, hence this very thread. I'm not sure how anyone here is "religiously" (heh) defending anything if there's nothing to defend yet. We're stating opinions based on preference and experience. Dial the rhetoric down a notch.
 

Hitzel

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Prepare to see a lot of stallers. You need some kind of time limit to speed the match up, just like in the competitive scene.
Short time limits encourage stalling much more than no time limit does.

It's easy to get a lead and run away with a short timer, but with a long timer/infinite timer it's not so easy.
 

Gidy

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The fact that it's true had a lot to do with it, actually.

Games with too many matchmaking options segregate the community, and as the game ages, it becomes increasingly difficult to find matches due to that segregation. That's basic math at work. You divide the pie into too many slices and nobody gets a big enough piece.

As for the rest of your needlessly volatile comment, we don't even know what the decision is yet, hence this very thread. I'm not sure how anyone here is "religiously" (heh) defending anything if there's nothing to defend yet. We're stating opinions based on preference and experience. Dial the rhetoric down a notch.
I understand what you mean with too many matchmaking options, but little matchmaking options makes the game repetitive. This is especially true shooters. Segregation is also what happens, but again, most commonly in shooters. But Smash is a game where is no right way to play. Who cares if there is a split between peoples preference to play, more to them.

It's pretty obvious that Sakurai was implying that time matches would be default for both modes. See for yourselves at 2:01:

However, like you said, we don't have a decision, or a official one.
 

TheGoldMan

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I understand what you mean with too many matchmaking options, but little matchmaking options makes the game repetitive. This is especially true shooters. Segregation is also what happens, but again, most commonly in shooters. But Smash is a game where is no right way to play. Who cares if there is a split between peoples preference to play, more to them.

It's pretty obvious that Sakurai was implying that time matches would be default for both modes. See for yourselves at 2:01:

However, like you said, we don't have a decision, or a official one.
He wasn't implying that it was timer mode for the with anyone mode. He was implying there is one set of rules for the modes.
 

Gidy

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He wasn't implying that it was timer mode for the with anyone mode. He was implying there is one set of rules for the modes.
You think? I find it odd that he would mention this as rules to set.
 

HeavyLobster

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I'm hoping for 3 stocks 5-8 mins.
This is probably the best For Glory setup, though 4 stock 8 mins could also work. For Fun should be simple timed matches, because it sucks to be stuck waiting for a match to end after you've been defeated.
 

Renji64

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This is probably the best For Glory setup, though 4 stock 8 mins could also work. For Fun should be simple timed matches, because it sucks to be stuck waiting for a match to end after you've been defeated.
yeah waiting isn't a issue for me but i don't want people quitting also hope both modes have a team option.
 

Canuckduck

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yeah waiting isn't a issue for me but i don't want people quitting also hope both modes have a team option.
I don't think Sakurai understands that the vast majority of Smash players don't play timed/coin/bonus matches at ALL.

I hope he'll put in team matches as well.
 
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Calibrate

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The fact that it's true had a lot to do with it, actually.

Games with too many matchmaking options segregate the community, and as the game ages, it becomes increasingly difficult to find matches due to that segregation. That's basic math at work. You divide the pie into too many slices and nobody gets a big enough piece.

As for the rest of your needlessly volatile comment, we don't even know what the decision is yet, hence this very thread. I'm not sure how anyone here is "religiously" (heh) defending anything if there's nothing to defend yet. We're stating opinions based on preference and experience. Dial the rhetoric down a notch.
Haha, always some kid who complains about how I type. I'm sorry for not bowing.
Obviously, the matchmakin would take a bit longer with more options. But it's totally worth it. I'd rather wait 5 minutes for a game with stocks than 2 seconds for a game with a time limit. I hate that ****.
 

LancerStaff

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I imagine it'll mostly be time with 2-4 minutes for the most part. (Items FFA with anything more then that is pointless IMO.) But Glory's 1v1 mode will probably be 2 or 3 stocks with a shortish timer, likely 4 to 5 minutes.
 
D

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All I really want is stock or any time that is longer than 2 minutes
 
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