Pippin (Peregrin Took)
Formerly “ItalianBaptist”
- Joined
- Jan 28, 2014
- Messages
- 949
- Switch FC
- SW-0542-4021-7641
So I'm getting conflicting statements in the Apex threads - There's those who say Miis are available in 1111/2222/3333 thanks to a rule change, and those who said the rule got changed back to Default 1111 only. Xanadu on the other hand only allows 1111 for now.
That being said, after mainly playing Tiny height/Slimmer weight 1132, 1122, and 1232 and then reading about Apex's guidelines, I've gone to experimenting with Default 1111 and I've realized that if I have to stick with it, it's not that bad of a set. They're still pretty fast at default height and weight; Shotput and Onslaught are givens to be fantastic, and the A moves, while they can't be changed are very useful, especially Dash, Jab Combo, and Nair.
The issues seem to be Soaring Axe Kick and Head-on Assault, which are reminiscent of Kirby's moveset. Out of all three moves, Soaring Axe Kick has the highest vertical movement (duh) but I've found it useful even with horizontal recovery because it seems to descend slower than Final Cutter. Head-on Assault also has the added bonus of burying the opponent which can be punishable. So overall I'm rather digging using the Mii as required even if it's not optimal.
Any tips y'all wanna share with this moveset in particular
That being said, after mainly playing Tiny height/Slimmer weight 1132, 1122, and 1232 and then reading about Apex's guidelines, I've gone to experimenting with Default 1111 and I've realized that if I have to stick with it, it's not that bad of a set. They're still pretty fast at default height and weight; Shotput and Onslaught are givens to be fantastic, and the A moves, while they can't be changed are very useful, especially Dash, Jab Combo, and Nair.
The issues seem to be Soaring Axe Kick and Head-on Assault, which are reminiscent of Kirby's moveset. Out of all three moves, Soaring Axe Kick has the highest vertical movement (duh) but I've found it useful even with horizontal recovery because it seems to descend slower than Final Cutter. Head-on Assault also has the added bonus of burying the opponent which can be punishable. So overall I'm rather digging using the Mii as required even if it's not optimal.
Any tips y'all wanna share with this moveset in particular