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How to stand your ground against Marth?

Gamegenie222

Space Pheasant Dragon Tactician
Joined
Mar 18, 2008
Messages
6,758
Location
Omaha, Nebraska
NNID
Gamegenie222
3DS FC
3411-1825-3363
I have a match with a Marth player later today and wanna know how stand my ground against Marth, any tips or strategies I can use?
 

Mirage.ESP

Smash Rookie
Joined
Jun 30, 2008
Messages
2
just remember to ground dodge alot. From my experience they try to approach either running at you in hopes of grabbing or dashing attack (which you should counter by FJ dair) or by jumping at you with fair (if this is the case your best bet is to ground dodge and wait for an opening, usually the lag after the back or down airs work).
Its hard to give advice though cos good marths know how to barely leave any openings. But you can catch em off guard (if he doesn't play many ganondorfs by using your side b right after your jump from the edge to catch him, he'll either attack to get up or roll away, not behind you, cos he wouldn't want to be on the edge...)
oyh well idk, just remember the ground dodge.
 

Platformations

Smash Cadet
Joined
Mar 17, 2008
Messages
28
Location
Washington
Don't try to approach. His detach will most likely get you first. If it's a good Marth, he'll know his spacing etc...

Marth is a hard match-up. Spot dodging is a must. Marth's can be a little predictable, so if he forgets to space properly try to predict what he'll do and punish him.

There's not much to say, besides being really hard :p
 

BlueYoshiPinkShoes

Smash Apprentice
Joined
Dec 6, 2007
Messages
120
Location
Flint
Murder Kick is a solid form of transportation. Use it to space yourself out, or use it to get in really close. Don't forget to shutter step your FSmash whenever possible. Watch for the counter, if he mis-counters, punish him with a thunderstorm. Make sure you keep your eyes peeled for any opportunities to spike, and last of all, use your FTilt. Since Marth's recovery is mostly vertical, Ftilt will get the job done in getting him far away from the stage to a point of no recovery. Or at least to a point where you can easily edge-hog him.
 
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