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how to do jab+ftilt more efficiently?

-Ran

Smash Master
Joined
Feb 16, 2008
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Baton Rouge
If your opponent is DI'ing away, you aren't going to land it. In fact, they'll be able to DI so they touch the ground and will be able to shield and thus punish. You need to mix it up with jab to Grab.
 
Joined
Aug 6, 2008
Messages
19,345
Shouldnt' this have been in the Q&A?

Jab -> Grab really depends how the opponent reacts to the move. If they DI away, Jab -> grab will not work in some cases. The grab will whiff the target. You have to walk forward like an inch to counter act DI away on the jab. But in most cases, I think Jab -> Grab works without having to move.

And there are some risks with using Jab -> Ftilt. If you happen hit a shield with Ftilt, you'll get punished for it. So try to get into the habit of observing if 1st hit of Ftilt hits a shield. If it doesn't, continue up with the 2nd hit. If it does, either delay the final hit of Ftilt, or just do not follow up at all.
 

napZzz

Smash Hero
Joined
Mar 4, 2008
Messages
5,294
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cg, MN
I dont think it even works unless you get them with the tipped jab. Otherwise I'm prettys ure they can shield it
 

etecoon

Smash Hero
Joined
May 31, 2009
Messages
5,731
yeah, jab > ftilt isn't guaranteed, that and jab > grab are just mixups...for that matter AAA jab isn't even guaranteed on a lot of characters
 
Joined
Aug 6, 2008
Messages
19,345
I dont think it even works unless you get them with the tipped jab. Otherwise I'm prettys ure they can shield it
yeah, jab > ftilt isn't guaranteed, that and jab > grab are just mixups...for that matter AAA jab isn't even guaranteed on a lot of characters
I just want to point out that I found some testing that proves these comments wrong. I am not 100% convinced of it, but they seem to point to something else. Jab has 2 basic effects that I noticed.

Hitting with the tip or not. (This stays consistent with Ken Neth's Jab post about there being various hitboxes that cause different effects.)

Hitting with the tip seems to cause jab > ftilt to not work. However, it does cause AAA to work more often. The reason is that a tipped jab simply pops the character into the air a bit. A non-tipped jab, however, does not pop them into the air. It causes them to slide on the along the ground so that it ends up where a tipped would be.

When I did my testing, I was in training mode, using dual controllers, 1/4 speed, snake and olimar. I had Snake hit Olimar with the tipped jab, held shield as olimar, and proceeded to ftilt. Olimar PSed the hit everytime. I did the same thing, but with a non-tipped jab, olimar did not PS Ftilt at all. Now, I went a bit further and did it with AAA as a tipped, and non tipped. Olimar was able to PS the non-tipped AAA, but he could not on the tipped. (Note, all this testing was done without DI consideration.)

I think the reason these results popped up were because of the fact that a tipped jab has less frames of hitstun, than a non-tip jab does. That is why Ftilt worked.

AAA doesn't work on the non-tip because it slides olimar against the ground the whole time allowing PSing to be possible. A tipped jab leads into olimar being popped into the air and not able to touch the ground, and therefore he couldn't PS (he could if he DIed).

So, i"m starting to think that non-tip jab means follow up with Ftilt for best results, tipped jab use AAA. No idea to confirm for sure though that it is 100%, but it sure looks like it with olimar and the whole jab -> ftilt.
 

6Mizu

Smash Champion
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Aug 28, 2009
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2,975
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Somewhere in the SubspaceEmissary(NC, Morrisville)
Shouldnt' this have been in the Q&A?

Jab -> Grab really depends how the opponent reacts to the move. If they DI away, Jab -> grab will not work in some cases. The grab will whiff the target. You have to walk forward like an inch to counter act DI away on the jab. But in most cases, I think Jab -> Grab works without having to move.

And there are some risks with using Jab -> Ftilt. If you happen hit a shield with Ftilt, you'll get punished for it. So try to get into the habit of observing if 1st hit of Ftilt hits a shield. If it doesn't, continue up with the 2nd hit. If it does, either delay the final hit of Ftilt, or just do not follow up at all.
Next time go Q&A thread for something like this. :)

Also depends on where they try to DI.
Ex: If they try to DI diagonally up....well do something like..single jab to u-tilt..or single jab to single f-tilt to u-tilt.
I do stuff like this...when someone tries to DI.
 
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