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How to DI effectively with ZSS?

hdrevolution123

Smash Ace
Joined
Dec 1, 2008
Messages
777
Location
London
Hi. I'm new to ZSS and so far I think she rocks hard. She amazing and stands some chance against Meta Knight. Anyway currently my big struggle with ZSS is not pulling off her amazing combos but DIing properly. I always seem to die at about 100% with attacks of even medium strength because I can't seem to DI as well with ZSS as with other chars. How do I DI effectively with ZSS so I can last longer in any matches?

I'm sure she has a special way of DIing to last longer.

Thanks

HD
 

ph00tbag

C(ϾᶘϿ)Ͻ
Joined
Mar 16, 2007
Messages
7,245
Location
NC
No more special than any other character. Just DI up for attacks that send you horizontal, and sideways for ones that send you vertically. Remember to use aerial recoveries to make it easier to last longer
 

canthandletheSpeculosity

Smash Journeyman
Joined
Oct 18, 2008
Messages
478
Location
Somewhere beyond the sea...
What you gotta do is when the attack comes and you're gonna get hit horizontally move towards teh upper corners, uair to get outta hit stun, then IF IT'S ABSOLUTELY NECESSARY, down b right after to stop momentum. for vertical either DI left or right depending or which side of the stage you are and just uair.

I've been surviving attacks like crazy doing this. even though zss is a "lightweight" she has awesome DI good enough to make her look like a middleweight.
 

fkacyan

Smash Hero
Joined
Mar 15, 2008
Messages
6,226
DownBing out of hitstun is very very dangerous though, if you never touch down you're fairly easy to gimp at that point.
 

goodkid

Smash Lord
Joined
May 28, 2007
Messages
1,066
Location
Homewood, IL
I don't know, I'm still working on my DI, but ZSS players really need to use running up-B. Same as running up-smash, but instead of using up-B standing still or in the air, it makes up-B traps easier to do
 

kuenzel

Smash Ace
Joined
Apr 29, 2007
Messages
607
Location
St Catherines, Ontario
This isn't DI related, but if you still have your second jump use your up-b when jumping to add decent height to it.

I'm confused. I've heard that its fastest to airdodge to eliminate hitlag for horizontal recovery, but I've also heard Down-b is fastest.
Anyone mind clearing that up?
 

fkacyan

Smash Hero
Joined
Mar 15, 2008
Messages
6,226
I don't know, I'm still working on my DI, but ZSS players really need to use running up-B. Same as running up-smash, but instead of using up-B standing still or in the air, it makes up-B traps easier to do
I wouldn't mind you posting this if it wasn't completely wrong.
 

kuenzel

Smash Ace
Joined
Apr 29, 2007
Messages
607
Location
St Catherines, Ontario
I don't know, I'm still working on my DI, but ZSS players really need to use running up-B. Same as running up-smash, but instead of using up-B standing still or in the air, it makes up-B traps easier to do
I wouldn't mind you posting this if it wasn't completely wrong.
What exactly is an "Up-b Trap?" Some sort of cure for hiccups?
 

canthandletheSpeculosity

Smash Journeyman
Joined
Oct 18, 2008
Messages
478
Location
Somewhere beyond the sea...
This isn't DI related, but if you still have your second jump use your up-b when jumping to add decent height to it.

I'm confused. I've heard that its fastest to airdodge to eliminate hitlag for horizontal recovery, but I've also heard Down-b is fastest.
Anyone mind clearing that up?
since zss' uair is faster than her airdodge it eliminates and gives her control faster than an airdodge would. and like cyanide said if you try to use down b out of hitstun the pushing of the down button will make you move towards the side of the level and not the upper corner so you would be kinda eliminating the point of DI.
 

kuenzel

Smash Ace
Joined
Apr 29, 2007
Messages
607
Location
St Catherines, Ontario
since zss' uair is faster than her airdodge it eliminates and gives her control faster than an airdodge would. and like cyanide said if you try to use down b out of hitstun the pushing of the down button will make you move towards the side of the level and not the upper corner so you would be kinda eliminating the point of DI.
Oh, okay that makes sense...

This is also true for characters whose airdodges are extremely fast. An example would be ZSS. When recovering horizontally, it's actually better to airdodge -> flipjump. Vertically, fast fall u-air is the best.
GAHHH stop confusing me!!
 

goodkid

Smash Lord
Joined
May 28, 2007
Messages
1,066
Location
Homewood, IL
What exactly is an "Up-b Trap?" Some sort of cure for hiccups?
Oh my gosh, lol :laugh: what I mean is that up-B pulls the oppoenent to the ground right? I don't play ZSS, but can't you do some sort of tech chase, d-smash whatever when there on the ground? My gosh, no wonder ZSS has less players, these boards are so unfriendly. :p
 

fkacyan

Smash Hero
Joined
Mar 15, 2008
Messages
6,226
Oh my gosh, lol :laugh: what I mean is that up-B pulls the oppoenent to the ground right? I don't play ZSS, but can't you do some sort of tech chase, d-smash whatever when there on the ground? My gosh, no wonder ZSS has less players, these boards are so unfriendly. :p
No, it's because people like you think of things that don't really work.

Upsmash is almost always better than upB in a running situation.
 

canthandletheSpeculosity

Smash Journeyman
Joined
Oct 18, 2008
Messages
478
Location
Somewhere beyond the sea...
Oh my gosh, lol :laugh: what I mean is that up-B pulls the oppoenent to the ground right? I don't play ZSS, but can't you do some sort of tech chase, d-smash whatever when there on the ground? My gosh, no wonder ZSS has less players, these boards are so unfriendly. :p
Up b completely stops momentum if used while running. Opponents would see it coming anyway if you just charge under them with up b as they probably think you're gonna uair. Sorry kid, ain't gonna work...
 

sasook

Smash Champion
Joined
Aug 9, 2008
Messages
2,338
Location
New York
So he's basically saying run underneath, upb to pull them down, pray they don't tech, then do dsmash dsmash, upb, rinse, lather, repeat?

lol, old stuffz is old
 

DeliciousCake

Smash Lord
Joined
Oct 20, 2007
Messages
1,969
Location
Fairfax, VA
3DS FC
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My gosh, no wonder ZSS has less players, these boards are so unfriendly. :p
We do not dictate who does and does not play ZSS. We do, however, like to weed out those who have, shall I say, below the recommended intelligence for playing her.
 

jibbyjaont

Smash Journeyman
Joined
May 26, 2008
Messages
266
Location
earth
We do not dictate who does and does not play ZSS. We do, however, like to weed out those who have, shall I say, below the recommended intelligence for playing her.
If you read her sig, it says shes intolerant of stupidity. I'm not saying your stupid, it's just that the technique that was explained with the up-b is very old.
 

FK1

Smash Journeyman
Joined
Jun 19, 2008
Messages
227
Location
Dallas, TX
Isn't this about DI?... I've yet to learn a good strategy, guys. Get back on track! :bee:
 

canthandletheSpeculosity

Smash Journeyman
Joined
Oct 18, 2008
Messages
478
Location
Somewhere beyond the sea...
^

what You Gotta Do Is When The Attack Comes And You're Gonna Get Hit Horizontally Move Towards Teh Upper Corners, Uair To Get Outta Hit Stun, Then If It's Absolutely Necessary, Down B Right After To Stop Momentum. For Vertical Either Di Left Or Right Depending Or Which Side Of The Stage You Are And Just Uair.

I've Been Surviving Attacks Like Crazy Doing This. Even Though Zss Is A "lightweight" She Has Awesome Di Good Enough To Make Her Look Like A Middleweight.
^^^^^^^^^^
 
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