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How to deal with Mario's recovery

†¹Ãgøn¥¹†

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Yeah, this topic is only for tips on how to deal with Mario's recovery from where he get's in the hole to where he tries to comeback with his up B at the end.


I always get gimped by the Up B because of it's hitbox **** is there any strategy to gimp mario easily on his recovery with every characters?

With link I tend to use a Bomb when he up b, but even then the bomb get's hitbox **** and doesn't even explode, which imo is the most stupidest thing ever -_-. ''Mario punches the bomb'' ''bomb goes away without exploding'' ''Agony = Facepalm''

Any other character I just don't know so I usually end up in the hole getting own by his endless Nair that hits you even from the back and deals the same amount of damage and knocback at any time.



Mario for me isn't a big problem on the ground, but in when comes the time to gimp him on sides I always end up dead instead of him. So try and post good tips and videos if possible on how you do to gimp his recovery with most of the characters. =)
 

Superstar

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If you can get above him, hit him with something like a dair. Chances are, you'll trade hits, but you get sent up, and Mario goes down. And if you fail, you get sent up.

Mario and Pika can **** Mario's recovery good. Other than that, you need to try fair or bair near the edge of the stage and hope of the best. Link fails, can't go far, but maybe full hop fair will get some success.

And avoid the fireballs. Aerials neutralize, and Ness's magnet might pressure some Mario's not to use it [not me, making it back is worth much more than not recovering Ness, but I might save the fireballs]. Fireballs aren't a problem at low angles.

Also, Mario's nair weakens to 11% near end of move, I can only assume the knockback decreases. It's 14% fresh.
 

craiigg

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if youre edgehogging edge hop to refresh your invicibility frames for when he upb's or i sometimes jump off and bair
 

SheerMadness

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Just edge hog to get the invincibility frames right before the up b. He'll either not be able to grab the ledge and die or he'll up b onto the stage and be very vulnerable cause of up b lag. Too easy.
 

†¹Ãgøn¥¹†

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It's pretty hard to refresh the edge hog with Jiggly or other floaty characters though, I find.

Anybody knows the exact number of seconds you have the invincibilty frames? Just a question like that lol...
 

Skrlx

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Mario is too l337.

i should know.. i use him and his brotha'
 

Daedatheus

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It's pretty hard to refresh the edge hog with Jiggly or other floaty characters though, I find.
I find it just as easy with floaties, possibly even easier because their 2nd jumps and onward are very small in height so you don't have to go as far in your ledge drop.

Also, dtilts and dsmashes, you might trade hits, but the angle at which each of you are sent is in the edgeguarder's favour big time. Depends on how much you're willing to risk, where you're at stock & percent-wise.

As Kirby if you are in the air unable to dtilt in time, time a rock right when Mario has to up+b, then cancel it immediately after hitting him. He gets knocked away or stagespiked, you fly back onstage unpunished.

As Yoshi you can take a big risk and time a down+b right when Mario has to up+b, either hitting him on-stage or sweetspotting and stealing the ledge. If you miss a sweetspot because Mario grabbed it first, you die, if he sweetspots when you landed on-stage, you get punished. I can't remember at the moment though, if Mario's up+B trades hits with Yoshi's down+b...
 

Fireblaster

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These moves are consistent in edgeguarding against Mario's UpB (trading or nontrading):

- Pika Fsmash/Down B
- Kirby's Rock Move/Dair/Dtilt
- Link's Ftilt/Fsmash/Dtilt
- Falcon's Dair
- Yoshi's well timed and placed egg/Yoshi's Down B
- Ness's Dair/Dsmash
- Jiggly's Dsmash
- DK's Dair/Dsmash
- Fox's Dtilt (can use it to knock mario up to combo him farther off the edge)

This is from my experience as/vs mario anyways. There's probably one or two moves I'm missing.

Mostly every character should be able to edgehog Mario and let him fall to his death or get up when he doesn't go for the edge and just BThrow him off the edge. Some characters have slow grabs, so chars like yoshi can just utilt -> bair while link can just rely on his ftilt/fsmash instead of edgehogging. As far as samus goes I don't think she has much of an option. Her bombs spawn too slowly to have an effect and in order for her dair to connect it has to be really well timed.
 

†¹Ãgøn¥¹†

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Cool, thanks guys. It just pisses me off when I'm at like 1 feet from the ledge and I still get hit by his up B and he doesn't even make it back on the stage. Wonder how the people who made smash decided on the hitboxes of every characters, some are just plainly stupid *coughkirbycough*
 

Lawrencelot

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^Can you elaborate on that one? I'm not sure I can see where you are going with this..
Jump a cm off the edge, drop a bomb that falls just off the edge, go back to the edge. Although just spamming bombs on the edge itself also helps a lot, especially the left edge of hyrule because of the diagonal ground.

Some other moves of which I'm not sure they're mentioned here: Link's dair, Yoshi's downtilt (not sure about this one), and of course sidesmashes that are angled down (like Luigi's or Samus's)
 

NixxxoN

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Also usually mario players use the down+b near the edge, then its pretty easy to hit them just when they finish it.

And you can aswell hit mario in his back when doing the up+b, for example with falcons bair.
 

KoRoBeNiKi

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I am also a fan of yoshi's f-air or back air, most f-air's back airs, and down airs work, it just matters for timing
 

Superstar

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Also usually mario players use the down+b near the edge, then its pretty easy to hit them just when they finish it.

And you can aswell hit mario in his back when doing the up+b, for example with falcons bair.
Which dunce used down-B near the edge? Only once was I forced to use it, and it was so stupid it actually worked.
 

Superstar

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Not really. There is a specific reason why, in Melee, its suggested to be the first part of the recovery process. This isn't Melee, but same deal applies.

When you use the tornado, you're hella vulnerable. More vulnerable than the second jump, more vulnerable than Up-B even. So if you use your second jump in the beginning, you just lost your least vulnerable recovery method, when your opponent was two miles away.

Also a reason why I sometimes risk a dry double jump -> UpB if I'm knocked close to the ledge. If I think I can make it, I won't try that ever risky nado.
 

NixxxoN

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Not really. There is a specific reason why, in Melee, its suggested to be the first part of the recovery process. This isn't Melee, but same deal applies.

When you use the tornado, you're hella vulnerable. More vulnerable than the second jump, more vulnerable than Up-B even. So if you use your second jump in the beginning, you just lost your least vulnerable recovery method, when your opponent was two miles away.

Also a reason why I sometimes risk a dry double jump -> UpB if I'm knocked close to the ledge. If I think I can make it, I won't try that ever risky nado.
if you are recovering, and if your opponent tries to spike you or knock off farther, you can avoid him, get him with the down+b and spike him, thats why i said it can be decent

Also, the samus down+b can be DI'ed well since it doesnt send you far away?
 

Superstar

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Decent, but the worst option. Under Play to Win, that means it sucks. :p And you need some mad fingers [outside of KB] to get any reasonable dodging height. Also, down B spike is just to show off.

Its like me using nair to edgeguard instead of fair when they'd both work. Nair is decent, you might trade hits and it'd favor you. :p [Speaking about Mario].

Also means Mario sucks overall, but meh. :p
 

jorshamo

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A good trick is, when playing as Ness (My personal fav), use pk thunder, and hit him with it when he has used his up+b, but before he grabs the edge or makes it back or whatever. Another possiblity is using his down+a arial to KO him, then you use PKT2 to recover.
 

KoRoBeNiKi

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i forgot, using samus i like using bomb into f-smash or n-air/back air, it matters where he approaches from, i normally use the bombs to set up the aerials or smashes
 

Daedatheus

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I'd say DK's D-Air is a positive remody. Also, any projectiles, like Fox's lazah will do it, because it doesn't allow you to jump again like in Melee and Brawl.
So if Mario aims to sweetspot the ledge, as Fox you would jump out and laser him from behind? Because onstage even the lowest laser probably wouldn't hit him. I don't think that really works
 

Lawrencelot

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So if Mario aims to sweetspot the ledge, as Fox you would jump out and laser him from behind? Because onstage even the lowest laser probably wouldn't hit him. I don't think that really works
He means let the laser hit Mario right after he uses his second jump (so that usually means shoot the laser right after smashing/throwing him away). It works against Marios who jump immediately after being smashed away.
 

Superstar

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Laser works better against tornadoing Mario than second jump Mario. Easier to land on tornado, cuts it immediately, and you might get him to accidentely UpB [because he's mashing up and B to try to gain more height].
 

SuPeRbOoM

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Laser works better against tornadoing Mario than second jump Mario. Easier to land on tornado, cuts it immediately, and you might get him to accidentely UpB [because he's mashing up and B to try to gain more height].
uhh down and B? If you hit mario in the middle of his downB, he regains his downB momentum.
 

Surri-Sama

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uhh down and B? If you hit mario in the middle of his downB, he regains his downB momentum.
plus the height he already gained from the first Down-B...if you're going to hit Mario while he is using Down-B don’t use a projectile...he is venerable enough to Aerials to get him with one. Bair is what id normally use
 

Superstar

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uhh down and B? If you hit mario in the middle of his downB, he regains his downB momentum.
I did not know that, I did not know that. XD Though usually there are more lasers coming with it making it hard with that, but good to know.

And Surri, I meant when the Mario is far, but horizontal. Just saying what worked against me, I rarely IF EVER down B close to the ledge.
 

asianaussie

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If Mario's down to only his Up-B for recovering, predict and sexkick him. You might get hit, but so will he, and you'll be hit back to the stage. If not, D-Tilt or D-Smash works.
 
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