qwertz143
Smash Ace
- Joined
- Mar 3, 2015
- Messages
- 950
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- Doki Doki Literature Club
- Slippi.gg
- QWER#215
- Switch FC
- SW-3943-7485-4011
Changing Battle Portraits has changed slightly in Project M 3.6. So here’s a guide on changing this from 3.5 to 3.6:
You will need the latest version of Brawl Box editor:
Old Version - https://www.dropbox.com/s/saj2mk5ku78vh5w/BrawlBox v0.71.zip
New Version - https://github.com/libertyernie/brawltools/releases/download/v0.76_h3/BrawlBox.v0.76.Hotfix.3.exe
You need Project M 3.6: http://projectmgame.com/en/download
You need the CSPs, BPs and RSPs:
CSPs (Character Select Portraits) are the pictures that you see when you are selecting your character before a match
BPs (Battle Portraits) are the pictures that you see during a match.
RSPs (Results Screen Portraits) are pictures at the results screen of a match.
Changing CSP:
In 3.5 they were located in project/pf/system/common5.pac
However in 3.6 you have to go to projectm/pf/menu2/sc_selcharacter.pac
Here,expand the "ARC" file 2nd from the top named "sc_selcharacter_en".
Now expand the "ARC" file named "char_bust_tex_lz77".
Expand the "BRES" file that correspondes to the charcter you're looking to edit.
If you're unsure which "BRES" file is which character, refer to the guide below!
MiscData[0] = Mario
MiscData[1] = Donkey Kong
MiscData[2] = Link
MiscData[3] = Samus
MiscData[4] = Yoshi
MiscData[5] = Kirby
MiscData[6] = Fox
MiscData[7] = Pikachu
MiscData[8] = Luigi
MiscData[9] = Captain Falcon
MiscData[10] = Ness
MiscData[11] = Bowser
MiscData[12] = Peach
MiscData[13] = Zelda
MiscData[14] = Sheik
MiscData[15] = Ice Climbers
MiscData[16] = Marth
MiscData[17] = Mr. Game and Watch
MiscData[18] = Falco
MiscData[19] = Ganondorf
MiscData[21] = Meta Knight
MiscData[22] = Pit
MiscData[23] = Zero Suit Samus
MiscData[24] = Olimar
MiscData[25] = Lucas
MiscData[26] = Diddy Kong
MiscData[27] = Mewtwo
MiscData[28] = Charizard
MiscData[29] = Squirtle
MiscData[30] = Ivysaur
MiscData[31] = King Dedede
MiscData[32] = Lucario
MiscData[33] = Ike
MiscData[34] = R.O.B.
MiscData[36] = Jigglypuff
MiscData[37] = Wario
MiscData[39] = Roy
MiscData[40] = Toon Link
MiscData[43] = Wolf
MiscData[45] = Snake
MiscData[46] = Sonic
Right click and replace with your file. Remember to press ctrl+s to save when you’re done
Changing BPs:
Here on changing is the same as 3.5. However if you’re changing from 3.5 to 3.6 like I did, be sure to copy the BP files and RSP files like I did, making it easier for you to just paste it. Remember though, while adding the design of the fighter from 3.5 to 3.6 to go to project/pf/fighter/fightername to replace the .pac and .pcs file of the character.
BPs are located in project/pf/info/portrite.
The Infface files are:
InfFace001-InfFace010 = Mario
InfFace011-InfFace019 = Donkey Kong
InfFace021-InfFace030 = Link
InfFace031-InfFace039 = Samus
InfFace041-InfFace050 = Yoshi
InfFace051-InfFace058 = Kirby
InfFace061-InfFace070 = Fox
InfFace071-InfFace077 = Pikachu
InfFace081-InfFace087 = Luigi
InfFace091-InfFace098 = Captain Falcon
InfFace101-InfFace110 = Ness
InfFace111-InfFace117 = Bowser
InfFace121-InfFace128 = Peach
InfFace131-InfFace137 = Zelda
InfFace141-InfFace147 = Sheik
InfFace151-InfFace157 = Ice Climbers
InfFace161-InfFace170 = Marth
InfFace171-InfFace179 = Mr. Game and Watch
InfFace181-InfFace190 = Falco
InfFace191-InfFace200 = Ganondorf
InfFace211-InfFace218 = Meta Knight
InfFace221-InfFace227 = Pit
InfFace231-InfFace239 = Zero Suit Samus
InfFace241-InfFace248 = Olimar
InfFace251-InfFace257 = Lucas
InfFace261-InfFace266 = Diddy Kong
InfFace271-InfFace278 = Mewtwo
InfFace281-InfFace287 = Charizard
InfFace291-InfFace298 = Squirtle
InfFace301-InfFace307 = Ivysaur
InfFace311-InfFace319 = King Dedede
InfFace321-InfFace328 = Lucario
InfFace331-InfFace340 = Ike
InfFace341-InfFace347 = R.O.B.
InfFace361-InfFace367 = Jigglypuff
InfFace371-InfFace382 = Wario
InfFace391-InfFace397 = Roy
InfFace401-InfFace409 = Toon Link
InfFace431-InfFace440 = Wolf
InfFace441-InfFace447 = Giga Bowser
InfFace451-InfFace457 = Snake
InfFace461-InfFace468 = Sonic
InfFace661-InfFace672 = Warioman
An easy way to find the portrait you are searching for, is to leave sc_selcharacter.pac open and check for the number there.
Example: If I want to change blue Link, he is 023 as it says so in sc_selcharacter.pac
Right click the picture and replace with the one you want and remember to hit ctrl+s when you’re done.
Changing RSPs:
They are the exact same things as CSPs. They are located in project/pf/menu/common/char_bust_tex
Just replace the MenSelchrFaceB with the same picture as the CSPs
The MenSelchrFaceBs are:
MenSelchrFaceB000 = Mario
MenSelchrFaceB010 = Donkey Kong
MenSelchrFaceB020 = Link
MenSelchrFaceB030 = Samus
MenSelchrFaceB040 = Yoshi
MenSelchrFaceB050 = Kirby
MenSelchrFaceB060 = Fox
MenSelchrFaceB070 = Pikachu
MenSelchrFaceB080 = Luigi
MenSelchrFaceB090 = Captain Falcon
MenSelchrFaceB100 = Ness
MenSelchrFaceB110 = Bowser
MenSelchrFaceB120 = Peach
MenSelchrFaceB130 = Zelda
MenSelchrFaceB140 = Sheik
MenSelchrFaceB150 = Ice Climbers
MenSelchrFaceB160 = Marth
MenSelchrFaceB170 = Mr. Game and Watch
MenSelchrFaceB180 = Falco
MenSelchrFaceB190 = Ganondorf
MenSelchrFaceB210 = Meta Knight
MenSelchrFaceB220 = Pit
MenSelchrFaceB230 = Zero Suit Samus
MenSelchrFaceB240 = Olimar
MenSelchrFaceB250 = Lucas
MenSelchrFaceB270 = Mewtwo
MenSelchrFaceB280 = Charizard
MenSelchrFaceB290 = Squirtle
MenSelchrFaceB300 = Ivysaur
MenSelchrFaceB310 = King Dedede
MenSelchrFaceB320 = Lucario
MenSelchrFaceB330 = Ike
MenSelchrFaceB340 = R.O.B.
MenSelchrFaceB360 = Jigglypuff
MenSelchrFaceB370 = Wario
MenSelchrFaceB390 = Roy
MenSelchrFaceB400 = Toon Link
MenSelchrFaceB430 = Wolf
MenSelchrFaceB440 = Giga Bowser
MenSelchrFaceB450 = Snake
MenSelchrFaceB460 = Sonic
MenSelchrFaceB660 = Warioman
Change the portraits to the same ones as CSP, and be sure to press Ctrl+S.
Save backups of these .brres files as incase project m updates again you can use these by just pasting them in the folders.
Changing Stock Icons:
Project M 3.6 has given us the ability to see stock icons when we’re playing. However that’s a problem when we edit the character as the stocks will be incorrect. So here’s a list of stock icons: http://www.reddit.com/r/smashbros/comments/2tyx34/here_is_all_project_m_35_stock_icons/
Now there are 4 parts:
PART 1:
This is viewed in Single Player mode
Edit the ones of your character and then go to project/pf/menu/common/StockFaceTex.brres
Expand Textures and you’ll have Inf Stc.000 all the way to 981. Replace them with the character you added. Refer to sc_selcharacter.pac for the numbers.
Example: Blue link is 23 in sc_selcharacter.pac so he is Inf Stc.023
Edit the stocks and replace them.
MAKE SURE THE STOCKS ARE 32X32 PIXELS OR THEY WILL TAKE UP THE SCREEN/CRASH THE GAME
Remember to save.
PART 2:
This is viewed while fighting. These are the most important stocks to edit.
To edit these, use the same stock pictures as you did previously and go to projectm/pf/info2/info.pac
Expand ARC info_en
Expand MiscData[30]
Expand Textures(NW4R)
Scroll down to Inf Stc. files, It will go from Inf Stc.000 all the way to 468
Replace like you did with the first part.
Remember to save.
PART 3:
These stock icons are viewed at the results screen once the game is over and the result screen appears
To edit these use the same stock picture and go to projectm/pf/stage/melee/STGRESULT.pac
Then you expand ARC STGRESULT
Expand ARC 2
Expand MiscData[120]
Expand Textures(NW4R)
Replace the Inf Stc. files like you did before.
Remember to save after that.
PART 4:
These stock icons are viewed at the classic mode screen.
To edit these go to projectm/pf/menu2/sc_selectcharacter
Then you expand MiscData[90]
Expand Textures(NW4R)
Replace the Inf Stc. files like you did before.
Remember to save after that.
If you did all of this, then congratulations you have succesfully added custom stock icons.
I will post downloads for some of my stock pictures, when I finish editing them.
I hope this helps anyone trying to change these in PM 3.6
If you have any questions/criticisms, feel free to comment.
Credits: http://www.reddit.com/r/SSBPM/comments/2qcmrv/how_to_change_35_csps_bps_and_rsps_includes_lists/
I took a ****load of information from there^
Tell me if I made any mistakes or anything and I will correct them.
Thanks,
~qwertz143~
You will need the latest version of Brawl Box editor:
Old Version - https://www.dropbox.com/s/saj2mk5ku78vh5w/BrawlBox v0.71.zip
New Version - https://github.com/libertyernie/brawltools/releases/download/v0.76_h3/BrawlBox.v0.76.Hotfix.3.exe
You need Project M 3.6: http://projectmgame.com/en/download
You need the CSPs, BPs and RSPs:
CSPs (Character Select Portraits) are the pictures that you see when you are selecting your character before a match
BPs (Battle Portraits) are the pictures that you see during a match.
RSPs (Results Screen Portraits) are pictures at the results screen of a match.
Changing CSP:
In 3.5 they were located in project/pf/system/common5.pac
However in 3.6 you have to go to projectm/pf/menu2/sc_selcharacter.pac
Here,expand the "ARC" file 2nd from the top named "sc_selcharacter_en".
Now expand the "ARC" file named "char_bust_tex_lz77".
Expand the "BRES" file that correspondes to the charcter you're looking to edit.
If you're unsure which "BRES" file is which character, refer to the guide below!
MiscData[0] = Mario
MiscData[1] = Donkey Kong
MiscData[2] = Link
MiscData[3] = Samus
MiscData[4] = Yoshi
MiscData[5] = Kirby
MiscData[6] = Fox
MiscData[7] = Pikachu
MiscData[8] = Luigi
MiscData[9] = Captain Falcon
MiscData[10] = Ness
MiscData[11] = Bowser
MiscData[12] = Peach
MiscData[13] = Zelda
MiscData[14] = Sheik
MiscData[15] = Ice Climbers
MiscData[16] = Marth
MiscData[17] = Mr. Game and Watch
MiscData[18] = Falco
MiscData[19] = Ganondorf
MiscData[21] = Meta Knight
MiscData[22] = Pit
MiscData[23] = Zero Suit Samus
MiscData[24] = Olimar
MiscData[25] = Lucas
MiscData[26] = Diddy Kong
MiscData[27] = Mewtwo
MiscData[28] = Charizard
MiscData[29] = Squirtle
MiscData[30] = Ivysaur
MiscData[31] = King Dedede
MiscData[32] = Lucario
MiscData[33] = Ike
MiscData[34] = R.O.B.
MiscData[36] = Jigglypuff
MiscData[37] = Wario
MiscData[39] = Roy
MiscData[40] = Toon Link
MiscData[43] = Wolf
MiscData[45] = Snake
MiscData[46] = Sonic
Right click and replace with your file. Remember to press ctrl+s to save when you’re done
Changing BPs:
Here on changing is the same as 3.5. However if you’re changing from 3.5 to 3.6 like I did, be sure to copy the BP files and RSP files like I did, making it easier for you to just paste it. Remember though, while adding the design of the fighter from 3.5 to 3.6 to go to project/pf/fighter/fightername to replace the .pac and .pcs file of the character.
BPs are located in project/pf/info/portrite.
The Infface files are:
InfFace001-InfFace010 = Mario
InfFace011-InfFace019 = Donkey Kong
InfFace021-InfFace030 = Link
InfFace031-InfFace039 = Samus
InfFace041-InfFace050 = Yoshi
InfFace051-InfFace058 = Kirby
InfFace061-InfFace070 = Fox
InfFace071-InfFace077 = Pikachu
InfFace081-InfFace087 = Luigi
InfFace091-InfFace098 = Captain Falcon
InfFace101-InfFace110 = Ness
InfFace111-InfFace117 = Bowser
InfFace121-InfFace128 = Peach
InfFace131-InfFace137 = Zelda
InfFace141-InfFace147 = Sheik
InfFace151-InfFace157 = Ice Climbers
InfFace161-InfFace170 = Marth
InfFace171-InfFace179 = Mr. Game and Watch
InfFace181-InfFace190 = Falco
InfFace191-InfFace200 = Ganondorf
InfFace211-InfFace218 = Meta Knight
InfFace221-InfFace227 = Pit
InfFace231-InfFace239 = Zero Suit Samus
InfFace241-InfFace248 = Olimar
InfFace251-InfFace257 = Lucas
InfFace261-InfFace266 = Diddy Kong
InfFace271-InfFace278 = Mewtwo
InfFace281-InfFace287 = Charizard
InfFace291-InfFace298 = Squirtle
InfFace301-InfFace307 = Ivysaur
InfFace311-InfFace319 = King Dedede
InfFace321-InfFace328 = Lucario
InfFace331-InfFace340 = Ike
InfFace341-InfFace347 = R.O.B.
InfFace361-InfFace367 = Jigglypuff
InfFace371-InfFace382 = Wario
InfFace391-InfFace397 = Roy
InfFace401-InfFace409 = Toon Link
InfFace431-InfFace440 = Wolf
InfFace441-InfFace447 = Giga Bowser
InfFace451-InfFace457 = Snake
InfFace461-InfFace468 = Sonic
InfFace661-InfFace672 = Warioman
An easy way to find the portrait you are searching for, is to leave sc_selcharacter.pac open and check for the number there.
Example: If I want to change blue Link, he is 023 as it says so in sc_selcharacter.pac
Right click the picture and replace with the one you want and remember to hit ctrl+s when you’re done.
Changing RSPs:
They are the exact same things as CSPs. They are located in project/pf/menu/common/char_bust_tex
Just replace the MenSelchrFaceB with the same picture as the CSPs
The MenSelchrFaceBs are:
MenSelchrFaceB000 = Mario
MenSelchrFaceB010 = Donkey Kong
MenSelchrFaceB020 = Link
MenSelchrFaceB030 = Samus
MenSelchrFaceB040 = Yoshi
MenSelchrFaceB050 = Kirby
MenSelchrFaceB060 = Fox
MenSelchrFaceB070 = Pikachu
MenSelchrFaceB080 = Luigi
MenSelchrFaceB090 = Captain Falcon
MenSelchrFaceB100 = Ness
MenSelchrFaceB110 = Bowser
MenSelchrFaceB120 = Peach
MenSelchrFaceB130 = Zelda
MenSelchrFaceB140 = Sheik
MenSelchrFaceB150 = Ice Climbers
MenSelchrFaceB160 = Marth
MenSelchrFaceB170 = Mr. Game and Watch
MenSelchrFaceB180 = Falco
MenSelchrFaceB190 = Ganondorf
MenSelchrFaceB210 = Meta Knight
MenSelchrFaceB220 = Pit
MenSelchrFaceB230 = Zero Suit Samus
MenSelchrFaceB240 = Olimar
MenSelchrFaceB250 = Lucas
MenSelchrFaceB270 = Mewtwo
MenSelchrFaceB280 = Charizard
MenSelchrFaceB290 = Squirtle
MenSelchrFaceB300 = Ivysaur
MenSelchrFaceB310 = King Dedede
MenSelchrFaceB320 = Lucario
MenSelchrFaceB330 = Ike
MenSelchrFaceB340 = R.O.B.
MenSelchrFaceB360 = Jigglypuff
MenSelchrFaceB370 = Wario
MenSelchrFaceB390 = Roy
MenSelchrFaceB400 = Toon Link
MenSelchrFaceB430 = Wolf
MenSelchrFaceB440 = Giga Bowser
MenSelchrFaceB450 = Snake
MenSelchrFaceB460 = Sonic
MenSelchrFaceB660 = Warioman
Change the portraits to the same ones as CSP, and be sure to press Ctrl+S.
Save backups of these .brres files as incase project m updates again you can use these by just pasting them in the folders.
Changing Stock Icons:
Project M 3.6 has given us the ability to see stock icons when we’re playing. However that’s a problem when we edit the character as the stocks will be incorrect. So here’s a list of stock icons: http://www.reddit.com/r/smashbros/comments/2tyx34/here_is_all_project_m_35_stock_icons/
Now there are 4 parts:
PART 1:
This is viewed in Single Player mode
Edit the ones of your character and then go to project/pf/menu/common/StockFaceTex.brres
Expand Textures and you’ll have Inf Stc.000 all the way to 981. Replace them with the character you added. Refer to sc_selcharacter.pac for the numbers.
Example: Blue link is 23 in sc_selcharacter.pac so he is Inf Stc.023
Edit the stocks and replace them.
MAKE SURE THE STOCKS ARE 32X32 PIXELS OR THEY WILL TAKE UP THE SCREEN/CRASH THE GAME
Remember to save.
PART 2:
This is viewed while fighting. These are the most important stocks to edit.
To edit these, use the same stock pictures as you did previously and go to projectm/pf/info2/info.pac
Expand ARC info_en
Expand MiscData[30]
Expand Textures(NW4R)
Scroll down to Inf Stc. files, It will go from Inf Stc.000 all the way to 468
Replace like you did with the first part.
Remember to save.
PART 3:
These stock icons are viewed at the results screen once the game is over and the result screen appears
To edit these use the same stock picture and go to projectm/pf/stage/melee/STGRESULT.pac
Then you expand ARC STGRESULT
Expand ARC 2
Expand MiscData[120]
Expand Textures(NW4R)
Replace the Inf Stc. files like you did before.
Remember to save after that.
PART 4:
These stock icons are viewed at the classic mode screen.
To edit these go to projectm/pf/menu2/sc_selectcharacter
Then you expand MiscData[90]
Expand Textures(NW4R)
Replace the Inf Stc. files like you did before.
Remember to save after that.
If you did all of this, then congratulations you have succesfully added custom stock icons.
I will post downloads for some of my stock pictures, when I finish editing them.
I hope this helps anyone trying to change these in PM 3.6
If you have any questions/criticisms, feel free to comment.
Credits: http://www.reddit.com/r/SSBPM/comments/2qcmrv/how_to_change_35_csps_bps_and_rsps_includes_lists/
I took a ****load of information from there^
Tell me if I made any mistakes or anything and I will correct them.
Thanks,
~qwertz143~
Last edited: