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How many want Green Hill in Brawl

CodeBlack

Smash Ace
Joined
Oct 22, 2007
Messages
733
You can only completely run around it if you're going really fast, otherwise you'll fall down when you reach the wall, so only speedy characters could do the awesomeness that is loop-de-loop (or if you get a bunny hood) (or they could have a dash pad for assistance, but it'd need to be far enough away that you can go the other way without running into it and going back). If you stall while running around it, you fall into the closest plane.
If you jump while inside the loop-de-loop, you switch planes. If you're in the air when you enter it, you don't.
The wall of the plane you're on works just like a wall (except you can run up it, of course). The other wall you just walk by, but about 2/3 of the way up, it is also solid. The "upside down ground" works as a cieling, except it can be ran across, of course.
The top of the loop-de-loop is just a flat platform, and it places you on the plane you're closest to.
It's really hard to explain, but if you've played the 2D games, you should understand completely.
QFT
I've played the games, so i know what you're talking about, but I'm concerned about the fighting aspect. Here are the questions that were in my original post:

Will one be invincible during the loop, and if not what will happen when the fall down during the loop? Will parts of the loops be unpassable if your not on a certain side (preventing you from jumping past it.

If your invincible during it, I see alot of speed demons using it as a way to prevent ever being hit, then again a smart player could simply set a trap, but still, it could be an unnecessary boon.
I'm all for loops being in, I'm just curious about how they'd work in game.
 

Cubelarooso

Smash Lord
Joined
Mar 19, 2007
Messages
1,614
Location
[Hide my Location]
I'd love to see an Angel Island stage, with spike traps, botniks, and bottomless pits!
You forgot Poland loop-de-loop.

Will one be invincible during the loop,
No.

and if not what will happen when the fall down during the loop?
You'll fall on the plane you're closest to.

Will parts of the loops be unpassable if your not on a certain side (preventing you from jumping past it.
Yes.

If your invincible during it, I see alot of speed demons using it as a way to prevent ever being hit, then again a smart player could simply set a trap, but still, it could be an unnecessary boon.
Actually using the loop-de-loop just sounds like a way of showing off rather than an importants tactic. To switch sides it'd usually be better to simply jump when you reach the cross-over point, except for characters such as (or only) Sonic himself, whose speed would make running completely around the faster method.
 

OmegaXXII

Fire Emblem Lord/ Trophy Hunter
Joined
Jul 4, 2006
Messages
21,468
Location
Houston, Texas!
heck I do, Really!!, but if it doesn't appear, then I guess I could always try to create one in Stage Editor, other than that the Casino theme wouldn't be so bad either
 

The Nerd

Smash Journeyman
Joined
Nov 3, 2007
Messages
427
Location
Canada
Although I think Green Hill is the greatest possibility because it's Sonic's home, there are a couple hundred possibilities, because Sonic games have such variety in levels. I'd like to see Marble Zone personally, it's got my favourite style and music in all the sonic games and has huge potential, with Death Egg and some kind of gravitational switch a close second.
 

lethminite

Smash Apprentice
Joined
Nov 2, 2007
Messages
163
green hill, casino, or deathegg.

if you have played sonic 3, it has a 2player race against each other mode on 6 levels, i think if it was green hills, you would have to have a kinda slowish moving level that would pan, if you were too slow and went too far off the screen you would die (kinda like IC world, but only moves in one direction and is horizontal.
the loops could have a booster where you dash at 4 times speed around it no matter what character you are. the level would loop around, but it would be slow enough that you are still have to fight and not just have it a race. The loop would act as a place to fight on top of, or you could dash through it and avoid who ever is on top.

for casino, it would be stationary but with all those stupid things we love the zone for. flippers, balloons, bumpers etc.

death egg would be one of the most unique levels in smash, having platforms both horizontal and vertical, and every so often you would hear the 'almost ringing/grinding sound' and then gravity would change direction to any of the 8 directions (might be 4 if the diagonals would be too hard)

i think any of these could be good, there would be spikes somewhere in it, no matter which one it was.
 

StupendousMike

Smash Ace
Joined
Oct 15, 2007
Messages
624
Location
Los Angeles, California
If there's only one Sonic stage, it has to be Green Hill. Period.

If there's a second, then a Casino Night or a Hidden Palace/Master Emerald Shrine would be nice alternatives. I really hope any and all Sonic stages come from the classic side-scrollers.
 
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