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How many people can live with out glitches

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TerrorSmash

Smash Rookie
Joined
Sep 19, 2007
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15
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Colorado, Thornton
ive read alot of posts and i seen that some peope wont play brawl because there might not be any Wave dashing in it which i think is not a reason not to buy it. i use WD to but i can live with out it and i think it would be better without it
 

brandutt845

Smash Apprentice
Joined
Aug 25, 2006
Messages
128
If we've mastered the normal techniques already, I dont see the problem it the glitches were fixed. They will still be awesome at the game.
 

lollerskater

Smash Cadet
Joined
Jul 18, 2007
Messages
53
INB4 someone says "DUR its not a glitch it's an unintended technique" even though its a completely irrelevant point that just argues semantics.


I hope wavedashing is removed or made obsolete by superior intended techniques.

Wavedashing requires a very awkward button combination and its dumb how it requires alot of practice to execute properly. Fighting games should be about who can make better use of advanced techniques, NOT who spent more time learning to do them. It should be just like the rest of Smash's advanced techniques, simple to learn but difficult to master.

If Brawl increases in depth in the same way that the Melee was deeper than the original Smash, the removal of wavedashing shouldn't be a big deal.
 

GaryCXJk

Smash Lord
Joined
Jun 2, 2006
Messages
1,809
Wait, since when was wavedashing a glitch?

A glitch is something which was not programmed in there, but is caused by someone breaking or trying to break the game mechanics.

Wavedashing is an exploit, meaning the mechanics were programmed in, but it wasn't used as how the programmers intended it to.

WAVEDASHING NEVER WAS A GLITCH.

Try to get that trough your thick brains please.

And it's funny that only 2007 registrees so far have responded negatively towards wavedashing. What did wavedashing ever do to you?
 

NES n00b

Smash Master
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INB4 someone says "DUR its not a glitch it's an unintended technique" even though its a completely irrelevant point that just argues semantics.


I hope wavedashing is removed or made obsolete by superior intended techniques.

Wavedashing requires a very awkward button combination and its dumb how it requires alot of practice to execute properly. Fighting games should be about who can make better use of advanced techniques, NOT who spent more time learning to do them. It should be just like the rest of Smash's advanced techniques, simple to learn but difficult to master.

If Brawl increases in depth in the same way that the Melee was deeper than the original Smash, the removal of wavedashing shouldn't be a big deal.
That doesn't make any sense. If a person practices his techs, then he will be better at knowing how and when to use it. Intended stuff on a regular fighting game is much tougher than wavedashing so that point of it taking too long is absurd. I can also say that shffling is harder than wavedashing which was intended (there was short hop z canceling in 64 and the developers gave better options by allowing you to fastfall your arials). Alot of fighting games' metagames are made by the mixture of intended and glitch/exploit techniques.

Plus, I don't think pressing two buttons and pointing a control stick in a direction is that much input. It is the same amount of input used to jump at your opponent and fair. <.<
The timing is really what causes the problem and you can learn how to do it well enough in three weeks.

Edit: I really do not care for wavedashing that much, but it would be a shame that such a useful tech was taken away. Such attitudes of it being a glitch so it should be removed is pretty selfish since you probably don't have to deal with it anyways.
 

lollerskater

Smash Cadet
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Messages
53
Wait, since when was wavedashing a glitch?

A glitch is something which was not programmed in there, but is caused by someone breaking or trying to break the game mechanics.

Wavedashing is an exploit, meaning the mechanics were programmed in, but it wasn't used as how the programmers intended it to.

WAVEDASHING NEVER WAS A GLITCH.

Try to get that trough your thick brains please.

And it's funny that only 2007 registrees so far have responded negatively towards wavedashing. What did wavedashing ever do to you?

:laugh: Wow, you couldn't have had better timing.
 

2007

Smash Ace
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The only true glitch I could not live without is the black hole glitch.
wavedashing should be replaced with gang-****** in the meantime.
 

Ryuujiin

Smash Apprentice
Joined
Sep 26, 2005
Messages
94
Location
Casselberry, FL
I honestly don't see why people even think wave-dashing is coming back in the first place. Wave-dashing was an exploit because of the Melee game engine. But Brawl's using a completely new engine. So why would an exploit from a different engine return?

The inclusion of the Havok Physics engine should be proof enough that wave-dashing wouldn't be returning. It changes the way objects react to each other, which would then change what made wave-dashing worked.

But I'm gonna shut up now cause I'm sure people are gonna give me crap for this post. And btw I registered before you so you can't use that arguement against me.
 

AirRevenant

Smash Rookie
Joined
Sep 18, 2007
Messages
3
Location
St. Johnsbury, VT
I think the game will be better without glitches to exploit.
The people that follow ^^this^^ mentality are definetly the smashers that I want to play with. Not the following example of people:


Watch out! here comes the WD crew!
"Wave dashing, oh how nifty, I can bounce around and be invincible while hitting my opponents"

Now, I do enjoy a good wavedash every now and again to save my butt, but what the heck people, come on! ITS A GLITCH/EXPLOIT. No matter what defense you have for WDing, it always is the same excuse, "people learn to master the technique and they deserve to use it"
...
...
Well since we're using enhanced font size Gary...

NO NO NO
The mastering of exploits within a game in order to bring yourself closer to victory is no different than jacking in your game genie or your game shark and manipulating the coding to suit your needs. Whether it takes fast thumbs or whether it takes coding knowledge, an exploit is an exploit and should not be carried into another game. I beleive in the team producing Brawl and I bet they will understand this, and not include WD in the game.

Everyone who thinks they deserve to have WD in the next game is obviously just terrified of playing without being able to utilize the exploit and begin having to use the REAL game skill.
 

GaryCXJk

Smash Lord
Joined
Jun 2, 2006
Messages
1,809
WAVEDASHING CAN ONLY HELP YOU SO MUCH.

No Johns, please.

If you lost against a wavedasher, it's because you've been tricked into their mindgames. Good wavedashers aren't good smashers per se.
 

Bloshi

Smash Ace
Joined
Mar 22, 2006
Messages
650
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The Triad of Power, NC
Why do people get so heated up over wavedashing? It is one simple technique in one game. Brawl is an entirely different game from Melee, so who cares what's in it or not? The core gameplay will be there, and that's what makes smash so fun!
 

LinkGadra

Smash Apprentice
Joined
Oct 19, 2006
Messages
176
Location
Tryan Valley
...

NO NO NO
The mastering of exploits within a game in order to bring yourself closer to victory is no different than jacking in your game genie or your game shark and manipulating the coding to suit your needs. Whether it takes fast thumbs or whether it takes coding knowledge, an exploit is an exploit and should not be carried into another game. I beleive in the team producing Brawl and I bet they will understand this, and not include WD in the game.

Everyone who thinks they deserve to have WD in the next game is obviously just terrified of playing without being able to utilize the exploit and begin having to use the REAL game skill.
Ever hear of roll-canceling? SF version of a wave-dash, and a lot better (and more difficult) technique to use. Head to http://www.sirlin.net if you want to see a more detailed description.
 

jambre

Smash Apprentice
Joined
Aug 16, 2007
Messages
133
i'd much prefer it without glitches and exploits, it would make the game more balanced (as they intend to balance it)
 

NES n00b

Smash Master
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Oxford, Mississippi. . . . permanent n00b
I honestly don't see why people even think wave-dashing is coming back in the first place. Wave-dashing was an exploit because of the Melee game engine. But Brawl's using a completely new engine. So why would an exploit from a different engine return?

The inclusion of the Havok Physics engine should be proof enough that wave-dashing wouldn't be returning. It changes the way objects react to each other, which would then change what made wave-dashing worked.

But I'm gonna shut up now cause I'm sure people are gonna give me crap for this post. And btw I registered before you so you can't use that arguement against me.
No hate for you. :) The reason it might return is that the game's source code from Melee is being used Brawl. The havoks engine only adds stuff that was possible before like the interactions of crates and characters, etc.

The people that follow ^^this^^ mentality are definetly the smashers that I want to play with. Not the following example of people:


Watch out! here comes the WD crew!
"Wave dashing, oh how nifty, I can bounce around and be invincible while hitting my opponents"

Now, I do enjoy a good wavedash every now and again to save my butt, but what the heck people, come on! ITS A GLITCH/EXPLOIT. No matter what defense you have for WDing, it always is the same excuse, "people learn to master the technique and they deserve to use it"
...
...
Well since we're using enhanced font size Gary...

NO NO NO
The mastering of exploits within a game in order to bring yourself closer to victory is no different than jacking in your game genie or your game shark and manipulating the coding to suit your needs. Whether it takes fast thumbs or whether it takes coding knowledge, an exploit is an exploit and should not be carried into another game. I beleive in the team producing Brawl and I bet they will understand this, and not include WD in the game.

Everyone who thinks they deserve to have WD in the next game is obviously just terrified of playing without being able to utilize the exploit and begin having to use the REAL game skill.

No it isn't. It is physically in the game. You don't hack the system. You use the physics engine to your advantage. It would be like if you didn't ftilt to fair with Sheik. You are exploiting the combo potential of ftilt which allows you to get a good kill move in with less effort than other setups. If you say well that was intended, then you are arguing over something that is fivolous and can not be proven. I could make a case that the developers never intended for people to make Falco's metagame (at the n00b level) based around using the invincibilty frames of rolls to dodge the laggy attacks and then using the fast nature of Falco's fsmash to punish well. Should you get rid of that, too?

Bottom line. It is in the game and it doesn't break the game so it shouldn't be taken out.

If you think I will lose without wavedashing, then how about you play my Link or Falcon. Really, give it a try. You will realize that people who wavedash not only do that, they use intended and unintended techs to help boost their game and they also have learned to read their opponent. Reading n00bs is much easier due to their predictability and slow attacks. In other words, we do have more of that "real game skill" then you do just because we try to get better at the game. I seriously do want you to play me so you can see how wrong you are. :laugh:

Edit: It's not that they don't like the tech Bloshi. It is they hate it for the wrong reasons.

2ndEdit: The game would be more balanced without glitches is false. Not only is the balance ruined just by the intended moves from the developers (all the top tiers still have the advantage in casual play), the Smash Bros development team is not making a hardcore fighting game so 1 vs 1 balance is not that high in their list.
 

Darkurai

Smash Master
Joined
Aug 20, 2007
Messages
3,012
Wavedashing is an exploit, meaning the mechanics were programmed in, but it wasn't used as how the programmers intended it to.

WAVEDASHING NEVER WAS A GLITCH.

Try to get that trough your thick brains please.

Pokémon Cloning is an exploit, meaning the mechanics were programmed in, but it wasn't used as how the programmers intended it to.

POKEMON CLONING WAS NEVER A GLITCH

Try to get that through your thick brains please.
 

GaryCXJk

Smash Lord
Joined
Jun 2, 2006
Messages
1,809
There is a reason why Pokémon Cloning indeed IS a glitch.

No it isn't. It is physically in the game. You don't hack the system. You use the physics engine to your advantage.
Pokémon cloning involves mostly turning off your game at the point where the game should save. Therefore you break the game mechanics. Wavedashing never breaks the game's mechanics, because it was already programmed in that the momentum caused by the downwards movement would convert itself into movement over the floor, may it be downwards or to one of both sides.
 

Arteen

Smash Lord
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Everyone who thinks they deserve to have WD in the next game is obviously just terrified of playing without being able to utilize the exploit and begin having to use the REAL game skill.
Huh? Wavedashing doesn't make you instantly win. It still takes a lot of skill to use wavedashing effectively in a match. it's a perfectly fair move, too. It's just an airdodge towards the ground to give you lateral motion in order to slide due to a character's traction. It's a pretty clever move if you think about it that way. The mechanics of the game completely allow it. It's no more of an exploit than any clever attack combo in the game.
 

NES n00b

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Did you all know that the developers intended for wavelanding? :o

In other words, they made it so that if you air dodge towards the ground you will slide on the ground depending on angle, traction, and where you were from relation to the ground. The developers probably thought it would make sense to make it so you slide a little when you airdodge towards the ground. Wavedashing was made by finding out you can airdodge immediately after jump and can get more distance if you angle the stick more horizontally. Maybe it was not intended (it could have been imagined for all we ****ing know), but it isn't a glitch. Then you would have to call all sorts of stuff glitches. Should we remove some combos that look like it is unintended or is useful compared to others?

As you can see, it is not a glitch. It is a TATIC that was unintended that was made by EXPLOITING the properties of the waveland. So just play the game.
 

Red Exodus

Smash Master
Joined
Dec 7, 2006
Messages
4,494
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Hell
Hey, all you guys who think wavedashing is ch33p and br0k3n. What do you think will happen if they remove it? Do you think you'll get better?

You will still suck, you will still get your ***es handed to you by better players, you will still complain about sometime else like rolling or shielding.

"omg wdf shield grabbed again! This is br0k3n!"

You guys are going to remain at the bottom of the pyramid, you things won't be any different. As a matter of fact it'll be better, you'll have less to ***** about when you lose.
 

Frigid_Aztec

Smash Apprentice
Joined
Jun 16, 2007
Messages
175
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Your local Walmart
Nsider I'm guessing >.>

dang, I thought that the closing of that place would mean I'd never have to see stupid threads like this ever again....................
 

TerrorSmash

Smash Rookie
Joined
Sep 19, 2007
Messages
15
Location
Colorado, Thornton
if you watch both videos at the end you can see some kind of wave dash the first one is at the end of the video where snake is in the box if you look good watch when link hits mario with the arrow you see mario slide and do his down smash and for the other video showing the players on the part where meta knight, zero suit samus, wario and snake (this part is write before the game name shows up near the end) youll see meta knight landing on the left platform and doing a forward roll of the plat form NOT a Side dodge oh and if you watch Zero suit samus she does this move in the air that zips her to the ground for the people who think i was makeing a big deal that wave dashing should be taken out i was trying to say that people should still play brawl even if it doesnt have it
 

Jackal478

Smash Ace
Joined
Jul 25, 2007
Messages
784
Location
Mechanicsville, VA
I like WD'ing. But im a luigi player, so i sorta have to know it to be good at the peak of my game.

annd

I wouldn't mind it being gone. Beings that they're switching to the Havok engine, dont get your hopes up too high. It's not melee people
 

Ogre_Deity_Link

Smash Lord
Joined
Jul 9, 2007
Messages
1,445
Location
Central New York
....Great, another newbie I hate. Terror Smash, thanks alot for bringing this topic up.

AGAIN!!!!!

AAAAAAAAAARRRRRRRRRRRGGGGGGGGGGGGHHHHHHHHHHHHH!!!!!!!!!
 

Jackal478

Smash Ace
Joined
Jul 25, 2007
Messages
784
Location
Mechanicsville, VA
Did you all know that the developers intended for wavelanding? :o

In other words, they made it so that if you air dodge towards the ground you will slide on the ground depending on angle, traction, and where you were from relation to the ground. The developers probably thought it would make sense to make it so you slide a little when you airdodge towards the ground. Wavedashing was made by finding out you can airdodge immediately after jump and can get more distance if you angle the stick more horizontally. Maybe it was not intended (it could have been imagined for all we ****ing know), but it isn't a glitch. Then you would have to call all sorts of stuff glitches. Should we remove some combos that look like it is unintended or is useful compared to others?

As you can see, it is not a glitch. It is a TATIC that was unintended that was made by EXPLOITING the properties of the waveland. So just play the game.


Daaaaang. QFT
 

Demon Kirby

Smash Champion
Joined
Sep 18, 2007
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2,081
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Back from the dead
Pokémon Cloning is an exploit, meaning the mechanics were programmed in, but it wasn't used as how the programmers intended it to.

POKEMON CLONING WAS NEVER A GLITCH

Try to get that through your thick brains please.
I loved Poke cloning... had a full team of Ho Ohs.
 

TerrorSmash

Smash Rookie
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Sep 19, 2007
Messages
15
Location
Colorado, Thornton
well it didnt look like a wave land and i brought the topic up because alot pros are use to WD and said the wouldnt play it lol im no noob to the game or this website i just never made a account you noob
 

Jackal478

Smash Ace
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784
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Mechanicsville, VA
well it didnt look like a wave land and i brought the topic up because alot pros are use to WD and said the wouldnt play it lol im no noob to the game or this website i just never made a account you noob
You have no position to call a person a noob when you are already being a grammer noob.

Buttt....yeah..
 

Timat the Slayer

Smash Journeyman
Joined
Sep 19, 2005
Messages
272
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Pennyslvania
God ****it. How many topics like this have come up? People who start arguing about wavedashing should get a 2 point ban or something. Maybe we'll see less stupid threads.

Yes. Wavedashing is an Exploit. Will that stop people from using it? No. Does it freeze the game or break mechanics? No.

The fact of the matter is, it adds a slight edge with movement and spacing, and allows for greater depths as far as mindgames go. So if you want to complain about something, complain about falling for the same crap over and over. It's getting to the point where hearing about wavedashing discussions is almost as annoying about hearing something like... "Marth runs past crouches and then tippers you from behind". Wth? Get over it, if it works, it works.

Sheesh, you people act like exploiting physics engines is new to the gaming world or something. >:l
 

garbage

Smash Journeyman
Joined
Sep 11, 2007
Messages
254
You think fastfalling/L-canceling/tapdancing will remain? I know it's a new engine, but fast-falling really was useful, and it was intended to be in Melee. I hope Brawl isn't too noob-oriented.

God ****it. How many topics like this have come up? People who start arguing about wavedashing should get a 2 point ban or something. Maybe we'll see less stupid threads.
...fewer* stupid threads.
Stupid.
 
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