Smash Investigator
Smash Rookie
- Joined
- Jan 14, 2008
- Messages
- 1
I know for now that Subspace Emissary is going to be quite long but what could happen is that we could be seeing at least 15-30 hours of Subspace Emissary but, what do you think?
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That is quite interesting...most fighting games have maybe an hour, if they have any kind of single player mode at all.I've read around, articles and such, that it is around 10 hours. We'll know for sure when it comes out obviously.
If there are about 40 characters in the game, that would be 15 minutes per character. NAH...I believe they mean 10 hours with all of the characters to beat it through w/o trying to get characters
I would sure as hell like to.I think it'll be lower then that by quite a bit. If it's the mode that people are going to be continually playing to get characters (a la Adventure or Classic in Melee) then it's going to be a lot shorter. An hour tops.
My reasoning for this is because no one wants to play through a 10 hour session for one or two characters per runthrough.
Given, they could make it so you unlock characters as you go...
Or, even more likely, it's just a story mode that becomes more robust as you unlock characters; the characters are unlocked elsewhere.
(hint: I dunno.)
Thanks.whoever said they don't want to go through it multiple times for one or two characters, you sir, are ********.