Roy of Pharae
Smash Journeyman
- Joined
- Jan 1, 2014
- Messages
- 204
- 3DS FC
- 4442-1640-3373
I miss being able to throw out lightning kicks and her down tilt causing people to trip was amazing.
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When he was implying frame data, he was meaning no changes to the smash 4 moves except start up and endlag. The only move he changed was Din's FireShe would be bad.
The only true differences for frame data between Brawl and SSB4 are LKs, Grabs, Utilt, and FW, and I suppose Fsmash/Usmash. Three of those would be semi-nerfs. (Grabs would grab slower, but end quicker. Utilt would be slow as hex again, and FW would once again have three years of startup, in trade for a few frames less endlag.)
You were probably just thinking of LKs when you say frame data, but it's not a good tradeoff because Brawl LKs were terrible even with the frame data, so I don't see how that would fundamentally help them unless more was done.
Also, frame data has nothing to do with the old Brawl Dtilt trip lock. (At least, your phrasing leads me to believe that's what you were suggesting?) That was due to its old hit angle, and Brawl's tripping on hit design. Technically her Dtilt still has a 40% trip rate that goes completely unused now due to mechanic changes.
P:M Din's Fire would probably help a little. But certainly not enough to make her a real threat. Whether you meant the mine setting from PM 3.02 and back, or the 3.5 until now single set/return Din's Fire, neither was able to bring Zelda out of lower tier IN PROJECT M.
I know exactly what he meant, and I'm saying that having Brawl frame data would be a lukewarm tradeoff.When he was implying frame data, he was meaning no changes to the smash 4 moves except start up and endlag. The only move he changed was Din's Fire
i know right?@ Meek Moths I really can't see that utility being broken in any way, so it's just annoying that Sakurai decided to prematurely limit Dins, even though it has NEVER been a good move (except PM)
I question a lot of design choices they've made to characters like Zelda and Samus in SSB4. I mean why nerf things of them just to buff them later? That's such a questionable choice. I also don't get the mindset behind free-fall Dins either. While Zelda has positives, to get rid of her smashes and SH hair and fair? Though I do think Zelda's slightly better than Brawl regardless.@ Meek Moths That's really interesting, I had not thought of that before. However, I really can't see that utility being broken in any way, so it's just annoying that Sakurai decided to prematurely limit Dins, even though it has NEVER been a good move (except PM)
Reminds me of a thing on the Samus boards where they discovered the reveal trailer showed much less startup/endlag on her missles. It's like the game went through a final edit where they made everything garbage, just so they could buff it later? Makes me wonder if they tested brawl Dins at all.
you can still do this.I've been playing a lot of Melee, and one thing I miss in Sm4sh that I can do in Melee is teleport at downward angles reliably. I hate that I have to max range it to snap the ledge in Sm4sh when in Melee it snapped no matter the distance.
Really now...you can still do this.
you just have to let go of the control stick right after you disappear.
nope, it doesn't work like that, but i know a vid which will explain it, maybe you've already seen itReally now...
I would test it if I wasn't too lazy to plug in my Wii U.
So does this also apply to teleporting straight down on the stage? Like would it prevent me from sliding left or right?