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How exactly can I lose my double jumps in Smash 4?

Hitzel

Smash Ace
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Nov 5, 2007
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My friends and I have been having trouble figuring out exactly how you lose double jumps in Smash 4. Sometimes it feels like Brawl where you get your jumps back no matter what, and sometimes it's like Melee where you don't get them back.

Did a quick search and found nothing, so...

Does anyone have any helpful knowledge of what will and won't take away double jumps in Smash 4?
 

PandaEffect

Smash Cadet
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Pretty sure you only get your jump back if you stand on ground or grab the ledge... That's about it.

If you get hit as soon as you jump you obviously lose your jump. Maybe that's confusing you?
 
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Hitzel

Smash Ace
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New Jersey.
Pretty sure you only get your jump back if you stand on ground or grab the ledge... That's about it.

If you get hit as soon as you jump you obviously lose your jump. Maybe that's confusing you?
As in, if you get hit after jumping you don't lose it?
 

Conda

aka COBBS - Content Creator (Toronto region)
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As in, if you get hit after jumping you don't lose it?
Of course you do.

It works exactly the same as it always has, no reason for confusion.
 
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Jabejazz

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You lose it if you jump midair.

I know it's crazy.
 
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mimgrim

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You lose you DJ by;

Doing a double jump (this included getting hit out of your DJ)
Doing a Uspecial (usually, there are a few exceptions to this rule)
Certain other moves can eat up a DJ as well, like Koopalings' Sspecial if you jump during the move.

You will gain the DJ back when you touch the ground or grab the ledge.
 

Hitzel

Smash Ace
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New Jersey.
You lose you DJ by;

Doing a double jump (this included getting hit out of your DJ)
Doing a Uspecial (usually, there are a few exceptions to this rule)
Certain other moves can eat up a DJ as well, like Koopalings' Sspecial if you jump during the move.

You will gain the DJ back when you touch the ground or grab the ledge.
Are you sure it's never like Brawl where double jumps are refunded when a player is hit mid-air?
 

mimgrim

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Are you sure it's never like Brawl where double jumps are refunded when a player is hit mid-air?
Brawl isn't like that. Brawl operates by the same DJ rules as the previous Smash games and Smash 4.

Now you may be confusing characters with multiple DJs. If a character with multiple DJs gets hit during a DJ but still have other DJs in reserve they will not lose their other jumps, but they will lose the one they just did. Once a character with multiple DJs uses all of their DJs then they will lose all of their DJs till they get back on stage or grab the ledge. But as long as they still have a DJ left they will still be able to use their reserved DJ(s).
 

Shuckle89

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Not a single smash game has refundable jumps or whatever. If you use both jumps, you won't get them back before getting back on the stage (or grab the ledge). Unless you're talking about your recovery move (up B) as second jump, because technically, you can only jump once after getting knocked away. Maybe that's what you mean?

If that's the case, then I still don't get what you mean, as all games also work the same here. Whenever you get hit, you get back your upB (recovery move). There are a few exceptions however, such as bowser jr, who doesn't always get back his recovery move after getting hit (actually don't know exactly when he does and when he doesn't) and ROB who runs on fuel.
 

Hitzel

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New Jersey.
Brawl isn't like that. Brawl operates by the same DJ rules as the previous Smash games and Smash 4.

Now you may be confusing characters with multiple DJs. If a character with multiple DJs gets hit during a DJ but still have other DJs in reserve they will not lose their other jumps, but they will lose the one they just did. Once a character with multiple DJs uses all of their DJs then they will lose all of their DJs till they get back on stage or grab the ledge. But as long as they still have a DJ left they will still be able to use their reserved DJ(s).
Well I do play Jiggs and Kirby...

I swear that all the time in Brawl I've used up all 4 of by DJ's and gotten hit and was able to float back to the stage again. We're pretty sure we've been refunded DJ's in Smash 4 as well, but maybe we're just crazy. It just feels inconsistent.

I want to go test this right now but I don't have a second 3DS atm.
 
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Mechageo

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Yeah, the double jumps as described by mimgrim are how the game has played since the beginning.
 

Conda

aka COBBS - Content Creator (Toronto region)
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If you've mained kirby since smash 64 as your profile indicates, I'm amazed you haven't figured out the 5 DJ mechanic for kirby yet :p Or think there's a 'double jump refund' system in place. It's been 15 years! :p
 
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Hitzel

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If you've mained kirby since smash 64 as your profile indicates, I'm amazed you haven't figured out the 5 DJ mechanic for kirby yet :p Or think there's a 'double jump refund' system in place. It's been 15 years! :p
I know it didn't work like that in 64 and Melee, but I thought Brawl was different.
 

SwoodGrommet

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I think you might be getting confused with your double jumps and recoveries. If you get hit mid air, your recovery is refunded, but your jumps are not.
 

Soshii

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If you jump off too close to the ledge you also only get one jump. I think it's because it registers you as jumping in midair.
 

SatoshiM

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Oct 12, 2014
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Er, Doval... most Uspecials send you into special fall, so they do indeed eat up the second jump. For example Mario's Uspecial will send him into second fall, rendering him unable to use the second jump.
 

ぱみゅ

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Er, Doval... most Uspecials send you into special fall, so they do indeed eat up the second jump. For example Mario's Uspecial will send him into second fall, rendering him unable to use the second jump.
Then you get hit, you're able to use your normal Midair Jump again.
 

mimgrim

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Aside from certain specific Special, if you Uspecial before you DJ you will lose your DJ. Even if you get hit out of the special fall.

The best example to use is Sonic though, who doesn't go into Special Fall. If you use his Uspecial in the air before his DJ you won't be able to DJ with him. Or you could go to training, set CPU to level 9, jump, do Uspecial, and then hope the CPU hits you and you won't be able to do your DJ.

But again, there are certain exceptions to this rule. Like Megaman, for example.

I know cause I tested it. :L

And I have tap jump off. I always turn it off when I get the chance.
 
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Eji1700

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You lose you DJ by;

Doing a double jump (this included getting hit out of your DJ)
Doing a Uspecial (usually, there are a few exceptions to this rule)
Certain other moves can eat up a DJ as well, like Koopalings' Sspecial if you jump during the move.

You will gain the DJ back when you touch the ground or grab the ledge.
Edit nvm i'm insane.

The said things like greninja's dair WILL eat your second jump on hit/block(basically if he bounces off).
 
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Karonax

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I've noticed the same thing as the OP described, and I've concluded it's most likely because of how immediately and easy it is to jump cancel.

For instance, you can jump cancel your jump if you mash the button too quickly.

I find this most noticable when you are adjusted to Brawl's large input buffer. In Brawl hitting jump and then Marth's counter would have him raise into the air first and then counter. In Smash 4 doing the same thing will cause you to accidently jump cancel counter in the span of a few frames, which can make it seem like you lost a jump for no reason since you never saw Marth do the jump.

I like to compare it to the Wario Waft, where inputting the move at any time seems to spend the charge regardless of the animation you are in. Using the Waft while being jabbed just makes the charge vanish, no animation, no sign of a wiff, Wario just loses it if he inputs it while being unable to use it. I don't main Wario so I may be wrong but it seems similar enough.

TLDR; you may be accidently jump cancelling.
 
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Mike Carr

Smash Rookie
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Oct 19, 2014
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2
"If you jump off too close to the ledge you also only get one jump. I think it's because it registers you as jumping in midair"
THIS IS TRUE.


I encountered this same problem while in practice mode with Sheik on battlefield. I was practicing jumping off the side, falling down into the left corner, side air, jump back towards stage and return with an up B. I would occasionally just fall and die for seeming no reason, as if i did not have my second jump. I then made sure to be very careful to only press jump one distinct time when leaving the ledge. This removed the jump cancelling that may have been occurring (it is INSANELY easy to jump cancel). You can literally jump cancel and nothing looks different on your screen what so ever. It will look like you jumped once. NOW getting on to the real issue. IF you jump too close to the ledge it will register as if you fell off and then jumped. Try it. You can only jump once if you just run off of the side of the ledge. The problem is that the game is registering this fall + jump but you cannot tell that it is doing so. It looks exactly as if you just ran to the ledge and jumped. You don't find out until you're well beyond a recoverable location, as you are generally trying to gimp or whatever when you leave the ledge like this.

The only solution that I have found is to jump early. You will never lose your double jump if you leave the ledge a few pixels early, and don't mash jump into a jump cancel.

IMO this is a bug and it really seems to hurt game play, as I cannot reliably leave the stage.
 

Doval

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Er, Doval... most Uspecials send you into special fall, so they do indeed eat up the second jump. For example Mario's Uspecial will send him into second fall, rendering him unable to use the second jump.
Not being able to do it isn't the same as not having it. Like kyokoro_pamuyo said, if you get hit before touching the ground or grabbing the edge you're no longer helpless. When that happens, you'll still have all your unused mid-air jumps.

I mentioned Tap Jump because if you have it on, unless you deliberately tilt the stick slowly or slightly, or you input both Up and B at precisely the same time, you'll jump before your Up B since mid-air jumps are instantaneous. That would give you the impression that the Up B ate your jump if you got hit out of it.
 
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mimgrim

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Again. Aside from certain Uspecial. If you get hit of Uspecial and you used Uspecial before your DJ you do lose your DJ. It's not even that hard to test out, even though this should be common knowledge by now anyway.

>_>
 

Doval

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Again. Aside from certain Uspecial. If you get hit of Uspecial and you used Uspecial before your DJ you do lose your DJ. It's not even that hard to test out, even though this should be common knowledge by now anyway.
My bad. I wasn't even aware some characters lost their jumps with their Up Bs. Mario/Dr Mario, Samus, Kirby, Fox/Falco, Marth/Lucina, Captain Falcon/Ganondorf, and even Little Mac which is supposed to suck in the air all keep their air jump. I'd wager the ones that do are actually the minority, not the rule. The only ones I've found so far other than Sonic are Pikachu and Link.
 

Dragoomba

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It may just be me, but it seems like it's much more lenient on regaining jumps in this game. I feel like sometimes I'll get hit while still airborne (almost touching the ground) with a grounded attack by my opponent and regain it, which wasn't possible in the previous Smash games.
 

B4ttleCat

Smash Rookie
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Jan 13, 2015
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I can confirm from my experience that jumping too close to the ledge screws your double jump. It drives me nuts. I hope Sakurai and Co tighten this up soon.
 

Conda

aka COBBS - Content Creator (Toronto region)
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Please do not necro old threads. Double Jumps have not changed, and cases where players feel they've lost their double jump are due to them using it before being hit or in the middle of combos/strings.
 

Red Shirt KRT

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If you have up to jump on and you do up airs then sometimes it has you jump directly before the up air comes out.

This is most likely what it is.
 

Big-Cat

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It only seems like this if you were hit when you were just about to land but you got hit before landing. Then of course, there's if you mash jump one too many times.
 
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